package emu.grasscutter.server.packet.send; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.world.Scene; import emu.grasscutter.net.packet.BasePacket; import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.proto.SceneTimeNotifyOuterClass.SceneTimeNotify; public class PacketSceneTimeNotify extends BasePacket { public PacketSceneTimeNotify(Player player) { super(PacketOpcodes.SceneTimeNotify); var proto = SceneTimeNotify.newBuilder() .setIsPaused(player.isPaused()) .setSceneId(player.getSceneId()) .setSceneTime(player.getScene().getSceneTime()) .build(); this.setData(proto); } public PacketSceneTimeNotify(Scene scene) { super(PacketOpcodes.SceneTimeNotify); var proto = SceneTimeNotify.newBuilder() .setSceneId(scene.getId()) .setSceneTime(scene.getSceneTime()) .setIsPaused(scene.isPaused()) .build(); this.setData(proto); } }