package emu.grasscutter.server.packet.recv; import emu.grasscutter.Grasscutter; import emu.grasscutter.net.packet.Opcodes; import emu.grasscutter.net.packet.PacketHandler; import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.proto.ClientLockGameTimeNotifyOuterClass.ClientLockGameTimeNotify; import emu.grasscutter.server.game.GameSession; @Opcodes(PacketOpcodes.ClientLockGameTimeNotify) public final class HandlerClientLockGameTimeNotify extends PacketHandler { @Override public void handle(GameSession session, byte[] header, byte[] payload) throws Exception { var packet = ClientLockGameTimeNotify.parseFrom(payload); // session.getPlayer().getWorld().lockTime(packet.getIsLock()); // TODO: figure out what to implement here if (packet.getIsLock()) Grasscutter.getLogger() .warn( "Invalid 'ClientLockGameTimeNotify' received; value is true. (please report to development channel)"); } }