package emu.grasscutter.scripts.data; import emu.grasscutter.Grasscutter; import emu.grasscutter.scripts.ScriptLoader; import emu.grasscutter.utils.Position; import lombok.Setter; import lombok.ToString; import org.luaj.vm2.LuaValue; import javax.script.Bindings; import javax.script.CompiledScript; import javax.script.ScriptException; import static emu.grasscutter.config.Configuration.SCRIPT; import java.util.List; import java.util.Map; import java.util.Optional; import java.util.stream.Collectors; @ToString @Setter public class SceneGroup { public transient int block_id; // Not an actual variable in the scripts but we will keep it here for reference public int id; public int refresh_id; public Position pos; public Map monsters; // public Map gadgets; // public Map triggers; public Map regions; public List suites; public List variables; public SceneBusiness business; public SceneGarbage garbages; public SceneInitConfig init_config; private transient boolean loaded; // Not an actual variable in the scripts either private transient CompiledScript script; private transient Bindings bindings; public static SceneGroup of(int groupId) { var group = new SceneGroup(); group.id = groupId; return group; } public boolean isLoaded() { return this.loaded; } public void setLoaded(boolean loaded) { this.loaded = loaded; } public int getBusinessType() { return this.business == null ? 0 : this.business.type; } public List getGarbageGadgets() { return this.garbages == null ? null : this.garbages.gadgets; } public CompiledScript getScript() { return this.script; } public SceneSuite getSuiteByIndex(int index) { return this.suites.get(index - 1); } public Bindings getBindings() { return this.bindings; } public synchronized SceneGroup load(int sceneId) { if (this.loaded) { return this; } // Set flag here so if there is no script, we don't call this function over and over again. this.setLoaded(true); this.bindings = ScriptLoader.getEngine().createBindings(); CompiledScript cs = ScriptLoader.getScriptByPath( SCRIPT("Scene/" + sceneId + "/scene" + sceneId + "_group" + this.id + "." + ScriptLoader.getScriptType())); if (cs == null) { return this; } this.script = cs; // Eval script try { cs.eval(this.bindings); // Set this.monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, this.bindings.get("monsters")).stream() .collect(Collectors.toMap(x -> x.config_id, y -> y)); this.monsters.values().forEach(m -> m.group = this); this.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, this.bindings.get("gadgets")).stream() .collect(Collectors.toMap(x -> x.config_id, y -> y)); this.gadgets.values().forEach(m -> m.group = this); this.triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, this.bindings.get("triggers")).stream() .collect(Collectors.toMap(x -> x.name, y -> y)); this.triggers.values().forEach(t -> t.currentGroup = this); this.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, this.bindings.get("suites")); this.regions = ScriptLoader.getSerializer().toList(SceneRegion.class, this.bindings.get("regions")).stream() .collect(Collectors.toMap(x -> x.config_id, y -> y)); this.regions.values().forEach(m -> m.group = this); this.init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, this.bindings.get("init_config")); // Garbages // TODO: fix properly later Object garbagesValue = this.bindings.get("garbages"); if (garbagesValue instanceof LuaValue garbagesTable) { this.garbages = new SceneGarbage(); if (garbagesTable.checktable().get("gadgets") != LuaValue.NIL) { this.garbages.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, garbagesTable.checktable().get("gadgets").checktable()); this.garbages.gadgets.forEach(m -> m.group = this); } } // Add variables to suite this.variables = ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables")); // Add monsters and gadgets to suite this.suites.forEach(i -> i.init(this)); } catch (ScriptException e) { Grasscutter.getLogger().error("An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e); } Grasscutter.getLogger().debug("Successfully loaded group {} in scene {}.", this.id, sceneId); return this; } public Optional searchBossChestInGroup() { return this.gadgets.values().stream() .filter(g -> g.boss_chest != null && g.boss_chest.monster_config_id > 0) .map(g -> g.boss_chest) .findFirst(); } }