package emu.grasscutter.game.quest.conditions; import static emu.grasscutter.game.quest.enums.QuestCond.QUEST_COND_STATE_EQUAL; import emu.grasscutter.data.excels.QuestData; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.quest.QuestValueCond; @QuestValueCond(QUEST_COND_STATE_EQUAL) public class ConditionStateEqual extends BaseCondition { @Override public boolean execute( Player owner, QuestData questData, QuestData.QuestAcceptCondition condition, String paramStr, int... params) { var questId = condition.getParam()[0]; var questStateValue = condition.getParam()[1]; var checkQuest = owner.getQuestManager().getQuestById(questId); return checkQuest != null && checkQuest.getState().getValue() == questStateValue; } }