package emu.grasscutter.data.excels; import java.util.List; import emu.grasscutter.data.GameResource; import emu.grasscutter.data.ResourceType; import lombok.Getter; @ResourceType(name = "BlossomRefreshExcelConfigData.json") @Getter public class BlossomRefreshExcelConfigData extends GameResource { @Getter(onMethod = @__(@Override)) private int id; // Map details private long nameTextMapHash; private long descTextMapHash; private String icon; private String clientShowType; // BLOSSOM_SHOWTYPE_CHALLENGE, BLOSSOM_SHOWTYPE_NPCTALK // Refresh details private String refreshType; // Leyline blossoms, magical ore outcrops private int refreshCount; // Number of entries to spawn at refresh (1 for each leyline type for each city, 4 for magical ore for each city) private String refreshTime; // Server time-of-day to refresh at private RefreshCond[] refreshCondVec; // AR requirements etc. private int cityId; private int blossomChestId; // 1 for mora, 2 for exp private Drop[] dropVec; // Unknown details // @Getter private int reviseLevel; // @Getter private int campUpdateNeedCount; // Always 1 if specified @Getter public static class Drop { int dropId; int previewReward; } @Getter public static class RefreshCond { String type; List param; } }