package emu.grasscutter.data.excels; import emu.grasscutter.data.GameData; import emu.grasscutter.data.GameResource; import emu.grasscutter.data.ResourceType; import emu.grasscutter.game.props.SceneType; @ResourceType(name = "SceneExcelConfigData.json") public class SceneData extends GameResource { private int id; private SceneType type; private String scriptData; @Override public int getId() { return this.id; } public SceneType getSceneType() { return type; } public String getScriptData() { return scriptData; } @Override public void onLoad() { } }