PlayerEnterAreaEvent
spotlessApply
GetShopRsp
this is so the server appears like its preparing to start
EntityCreationEvent
* Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to.
Make it so that only talks where the param matches the talkId are checked.
Multi-threaded resource loading
.utils
Position
PlayerChatEvent
PlayerMoveEvent
PlayerEnterDungeonEvent
PlayerOpenChestEvent
BeginCameraSceneLookNotify
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
also fix tailwind
removeItemById
trace