* init
* init
* init
* revoke
* fix error
* mining support
* mining support
* Roks endurance support
* Roks endurance support
* Timed refresh
* upgrade resource data
* Timed refresh support
* remove null gadget
* Coordination
* full synchronized
* oh no, my math teacher will hit me!
* synchronized onInteract
* remove break;
* supply re-spawn time , thanks to @wl23333
* Clean up and integrate collection spawns into SpawnDataEntries
Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
* add docs for tower
* fix: LEAK: ByteBuf.release() was not called
* enableScriptInBigWorld
* not print log when loaded scripts from cache
* revert the change of server tick
* revert the change of server tick
* fix
* optimize the performance: lazy load & cache
* fix the refresh group
* fix NPE
Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
1. During the conversion of Morphia calls to the new API, some of the `Filter.eq()` calls had their `field` set to `playerId` due to a copy/paste typo.
2. Morphia 2 switches to the codec system, so anything that will be serialized in the pipeline requires the `@Entity` annotation.