* Move Data, Plugin, Script, Packet access from Strings to Paths
- No longer dump default Data files to folder on launch
- Allow Scripts to be loaded from Resources zip
- Lay groundwork for Plugins to be loaded from zip
Original commits:
* Clean-up
* Introduce a new application arguments parser & handler
* Clean-up and deprecate `Tools#getLanguageOption`
* Fix `-debug` and `-debugall` parameters
* found this while debugging, ...why
* Remove deprecated parameters
* Invoke startup argument parser before handbook generation
* Move command map instantiation to `Grasscutter `(prevent making 3 instances on startup)
* Ensure \n at EOF
Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
Original commits:
* Added more server debug options
* made server debug code prettier
* fixed initialization bug
* Enables logging of packets contained in UnionCmdNotify, when debug level is WHITELIST or BLACKLIST
* init
* init
* init
* revoke
* fix error
* mining support
* mining support
* Roks endurance support
* Roks endurance support
* Timed refresh
* upgrade resource data
* Timed refresh support
* remove null gadget
* Coordination
* full synchronized
* oh no, my math teacher will hit me!
* synchronized onInteract
* remove break;
* supply re-spawn time , thanks to @wl23333
* Clean up and integrate collection spawns into SpawnDataEntries
Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
* Basic resin usage/refresh.
* Honor resin config, move some logic to logon.
* Add resin usage to DungeonChallenge
* Make fragile and transient resin usable.
* Get resin cost from dungeon excel.
* Add ability to unlock combine diagrams.
* Refactor CombineManager to use Inventory.payItems, enabling crafting of condensed resin.
* Refactor ForgingManager to use Inventory.payItems, to prepare for eventually forging Mystic Enhancement Ores using resin.
* Remove comment
* Check resin usage in addResin
* Show server status to three-party game launcher
* Set the maximum number of player on the server through the config.json
* modify the logical order and show the number of maxplayer to API /status/server
* Now even players who have token already cannot bypass the maxPlayer check