* fix: NPE related to home when player logs in. * fix: NPE related to home when player logs in. * forgot to save player after fixing module id
* Add events to support scene group substitution * make event members private with getter/setter * delete stray unused var
* Fix dungeon entry, daily changes, replay flow; fix Mond's weapon mats domain unlock * add note to DungeonEntryToBeExploreNotify
* Add reset scene tag subcommand * Fix Control Flow
* Abyss: Fix monster tide trigger; fix dungeon handoff * back out unrelated changes
I deeply apologize to anyone who is trying to find the history of the code from before today.
* Fix bug in ConditionStateNotEqual.java * Do the same fix for ConditionStateEqual.java
For players that enabled questing late
tp
* DON'T load resources in static init!!! * Update src/main/java/emu/grasscutter/Grasscutter.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/tools/Tools.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
/spawn
* enableRandomEncryptSeed * update config version * Merge branch 'Grasscutters:development' into random-seed * make the codes more beautiful * move KahnsSort to algorithms * rename variables * Merge branch 'development' into random-seed