Merge branch 'development' into dev-world-scripts

This commit is contained in:
Melledy 2022-05-18 15:54:35 -07:00
commit fe4e599014
58 changed files with 1854 additions and 957 deletions

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@ -25,6 +25,16 @@ jobs:
with:
distribution: temurin
java-version: '17'
- name: Cache gradle files
uses: actions/cache@v2
with:
path: |
~/.gradle/caches
~/.gradle/wrapper
./.gradle/loom-cache
key: ${{ runner.os }}-gradle-${{ hashFiles('*.gradle', 'gradle.properties', '**/*.accesswidener') }}
restore-keys: |
${{ runner.os }}-gradle-
- name: Run Gradle
run: ./gradlew && ./gradlew jar
- name: Upload build

26
.gitignore vendored
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@ -17,7 +17,7 @@
*.nar
*.ear
*.zip
*.tar.gz
*.gz
*.rar
# virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml
@ -52,21 +52,23 @@ tmp/
.vscode
# Grasscutter
resources/
logs/
plugins/
data/AbilityEmbryos.json
data/OpenConfig.json
/resources
/logs
/plugins
/data
/keys
/language
/languages
/src/generated
/*.jar
/*.sh
GM Handbook.txt
config.json
mitmdump.exe
*.jar
!lib/*.jar
mongod.exe
/src/generated/
/*.sh
language/
languages/
gacha-mapping.js
mappings.js
BuildConfig.java

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@ -0,0 +1,162 @@
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Roboto:300,400&display=swap">
<link rel="stylesheet"
href="https://cdn.jsdelivr.net/npm/bootstrap@4.6.1/dist/css/bootstrap.min.css">
<style>
body {
background-color: #f0f0f0;
}
p {
font-weight: 300;
}
a, a:hover {
text-decoration: none !important;
color: #626976;
}
.content {
padding: 3rem 0;
}
.container {
color: #626976;
position: relative;
}
h2 {
font-size: 20px;
}
h3 {
font-size: 16px;
}
table {
border-collapse: collapse;
width: 70%;
margin: 0 auto;
}
table thead tr {
height: 60px;
background: #626976;
}
table thead tr th {
font-size: 18px;
color: white;
}
table tbody tr {
height: 50px;
background-color: #f5f5f5;
}
tbody tr:nth-child(even) {
background-color: #fdfdfd;
}
table th, table td {
text-align: left;
padding: 0 8px;
}
</style>
<title>GM Handbook</title>
</head>
<body>
<div class="content">
<div class="container">
<h2 class="mb-5">{{TITLE}}</h2>
<h3>{{TITLE_COMMANDS}}</h3>
<hr/>
<table>
<thead>
<tr>
<th>{{HEADER_COMMAND}}</th>
<th>{{HEADER_DESCRIPTION}}</th>
</tr>
</thead>
{{COMMANDS_TABLE}}
</table>
<h3>{{TITLE_AVATARS}}</h3>
<hr/>
<table>
<thead>
<tr>
<th>{{HEADER_ID}}</th>
<th>{{HEADER_AVATAR}}</th>
</tr>
</thead>
{{AVATARS_TABLE}}
</table>
<h3>{{TITLE_ITEMS}}</h3>
<hr/>
<table>
<thead>
<tr>
<th>{{HEADER_ID}}</th>
<th>{{HEADER_ITEM}}</th>
</tr>
</thead>
{{ITEMS_TABLE}}
</table>
<h3>{{TITLE_SCENES}}</h3>
<hr/>
<table>
<thead>
<tr>
<th>{{HEADER_ID}}</th>
<th>{{HEADER_SCENE}}</th>
</tr>
</thead>
{{SCENES_TABLE}}
</table>
<h3>{{TITLE_MONSTERS}}</h3>
<hr/>
<table>
<thead>
<tr>
<th>{{HEADER_ID}}</th>
<th>{{HEADER_MONSTER}}</th>
</tr>
</thead>
{{MONSTERS_TABLE}}
</table>
</div>
</div>
<footer>
<div class="copyright">
<div class="container">
<div class="row">
<div class="col-md-6">
<span>Template by BecodReyes. All rights reserved.</span>
</div>
<div class="col-md-6">
<ul style="float:right">
<li class="list-inline-item">
<a href="https://github.com/Grasscutters/Grasscutter">Github</a>
</li>
<li class="list-inline-item">·</li>
<li class="list-inline-item">
<a href="https://github.com/Grasscutters/Grasscutter/blob/stable/LICENSE">License</a>
</li>
</ul>
</div>
</div>
</div>
</div>
</footer>
</body>
</html>

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@ -0,0 +1,106 @@
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Roboto:300,400&display=swap">
<link rel="stylesheet"
href="https://cdn.jsdelivr.net/npm/bootstrap@4.6.1/dist/css/bootstrap.min.css">
<style>
body {
background-color: #f0f0f0;
}
p {
font-weight: 300;
}
a, a:hover {
text-decoration: none !important;
color: #626976;
}
.content {
padding: 3rem 0;
}
.container {
color: #626976;
position: relative;
}
h2 {
font-size: 20px;
}
h3 {
font-size: 16px;
}
table {
border-collapse: collapse;
width: 70%;
margin: 0 auto;
}
table thead tr {
height: 60px;
background: #626976;
}
table thead tr th {
font-size: 18px;
color: white;
}
table tbody tr {
height: 50px;
background-color: #f5f5f5;
}
tbody tr:nth-child(even) {
background-color: #fdfdfd;
}
table th, table td {
text-align: left;
padding: 0 8px;
}
</style>
<title>Documentation</title>
</head>
<body>
<div class="content">
<div class="container">
<h2 class="mb-5">{{TITLE}}</h2>
<ul>
<li><a href="/documentation/handbook">{{ITEM_HANDBOOK}}</a></li>
<li><a href="/documentation/gachamapping">{{ITEM_GACHA_MAPPING}}</a></li>
</ul>
</div>
</div>
<footer>
<div class="copyright">
<div class="container">
<div class="row">
<div class="col-md-6">
<span>Template by BecodReyes. All rights reserved.</span>
</div>
<div class="col-md-6">
<ul style="float:right">
<li class="list-inline-item">
<a href="https://github.com/Grasscutters/Grasscutter">Github</a>
</li>
<li class="list-inline-item">·</li>
<li class="list-inline-item">
<a href="https://github.com/Grasscutters/Grasscutter/blob/stable/LICENSE">License</a>
</li>
</ul>
</div>
</div>
</div>
</div>
</footer>
</body>
</html>

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@ -28,7 +28,6 @@ public final class Configuration extends ConfigContainer {
public static final Locale FALLBACK_LANGUAGE = config.language.fallback;
private static final String DATA_FOLDER = config.folderStructure.data;
private static final String RESOURCES_FOLDER = config.folderStructure.resources;
private static final String KEYS_FOLDER = config.folderStructure.keys;
private static final String PLUGINS_FOLDER = config.folderStructure.plugins;
private static final String SCRIPTS_FOLDER = config.folderStructure.scripts;
private static final String PACKETS_FOLDER = config.folderStructure.packets;
@ -62,10 +61,6 @@ public final class Configuration extends ConfigContainer {
public static String RESOURCE(String path) {
return Paths.get(RESOURCES_FOLDER, path).toString();
}
public static String KEY(String path) {
return Paths.get(KEYS_FOLDER, path).toString();
}
public static String PLUGIN() {
return PLUGINS_FOLDER;

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@ -14,6 +14,7 @@ import emu.grasscutter.server.http.HttpServer;
import emu.grasscutter.server.http.dispatch.DispatchHandler;
import emu.grasscutter.server.http.handlers.*;
import emu.grasscutter.server.http.dispatch.RegionHandler;
import emu.grasscutter.server.http.documentation.DocumentationServerHandler;
import emu.grasscutter.utils.ConfigContainer;
import emu.grasscutter.utils.Utils;
import org.jline.reader.EndOfFileException;
@ -129,6 +130,7 @@ public final class Grasscutter {
httpServer.addRouter(AnnouncementsHandler.class);
httpServer.addRouter(DispatchHandler.class);
httpServer.addRouter(GachaHandler.class);
httpServer.addRouter(DocumentationServerHandler.class);
// TODO: find a better place?
StaminaManager.initialize();

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@ -1,5 +1,6 @@
package emu.grasscutter.auth;
import emu.grasscutter.game.Account;
import emu.grasscutter.server.http.objects.*;
import express.http.Request;
import express.http.Response;
@ -30,10 +31,10 @@ public interface AuthenticationSystem {
/**
* Called by plugins to internally verify a user's identity.
* @param details A unique, one-time token to verify the user.
* @return True if the user is verified, False otherwise.
* @param details A unique identifier to identify the user. (For example: a JWT token)
* @return The user's account if the verification was successful, null if the user was unable to be verified.
*/
boolean verifyUser(String details);
Account verifyUser(String details);
/**
* This is the authenticator used for password authentication.
@ -59,6 +60,12 @@ public interface AuthenticationSystem {
*/
ExternalAuthenticator getExternalAuthenticator();
/**
* This is the authenticator used for handling OAuth authentication requests.
* @return An authenticator.
*/
OAuthAuthenticator getOAuthAuthenticator();
/**
* A data container that holds relevant data for authenticating a client.
*/
@ -124,4 +131,16 @@ public interface AuthenticationSystem {
return AuthenticationRequest.builder().request(request)
.response(response).build();
}
/**
* Generates an authentication request from a {@link Response} object.
* @param request The Express request.
* @param jsonData The JSON data.
* @return An authentication request.
*/
static AuthenticationRequest fromOAuthRequest(Request request, Response response) {
return AuthenticationRequest.builder().request(request)
.response(response).build();
}
}

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@ -2,6 +2,7 @@ package emu.grasscutter.auth;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.auth.DefaultAuthenticators.*;
import emu.grasscutter.game.Account;
import emu.grasscutter.server.http.objects.ComboTokenResJson;
import emu.grasscutter.server.http.objects.LoginResultJson;
@ -16,6 +17,7 @@ public final class DefaultAuthentication implements AuthenticationSystem {
private final Authenticator<LoginResultJson> tokenAuthenticator = new TokenAuthenticator();
private final Authenticator<ComboTokenResJson> sessionKeyAuthenticator = new SessionKeyAuthenticator();
private final ExternalAuthenticator externalAuthenticator = new ExternalAuthentication();
private final OAuthAuthenticator oAuthAuthenticator = new OAuthAuthentication();
@Override
public void createAccount(String username, String password) {
@ -26,11 +28,11 @@ public final class DefaultAuthentication implements AuthenticationSystem {
public void resetPassword(String username) {
// Unhandled. The default authenticator doesn't store passwords.
}
@Override
public boolean verifyUser(String details) {
public Account verifyUser(String details) {
Grasscutter.getLogger().info(translate("dispatch.authentication.default_unable_to_verify"));
return false;
return null;
}
@Override
@ -52,4 +54,9 @@ public final class DefaultAuthentication implements AuthenticationSystem {
public ExternalAuthenticator getExternalAuthenticator() {
return this.externalAuthenticator;
}
@Override
public OAuthAuthenticator getOAuthAuthenticator() {
return this.oAuthAuthenticator;
}
}

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@ -41,10 +41,6 @@ public final class DefaultAuthenticators {
responseMessage = translate("messages.dispatch.account.username_create_error");
Grasscutter.getLogger().info(translate("messages.dispatch.account.account_login_create_error", address));
} else {
// Add default permissions.
for (var permission : ACCOUNT.defaultPermissions)
account.addPermission(permission);
// Continue with login.
successfulLogin = true;
@ -178,4 +174,29 @@ public final class DefaultAuthenticators {
request.getResponse().send("Authentication is not available with the default authentication method.");
}
}
/**
* Handles authentication requests from OAuth sources.
*/
public static class OAuthAuthentication implements OAuthAuthenticator {
@Override public void handleLogin(AuthenticationRequest request) {
assert request.getResponse() != null;
request.getResponse().send("Authentication is not available with the default authentication method.");
}
@Override public void handleDesktopRedirection(AuthenticationRequest request) {
assert request.getResponse() != null;
request.getResponse().send("Authentication is not available with the default authentication method.");
}
@Override public void handleMobileRedirection(AuthenticationRequest request) {
assert request.getResponse() != null;
request.getResponse().send("Authentication is not available with the default authentication method.");
}
@Override public void handleTokenProcess(AuthenticationRequest request) {
assert request.getResponse() != null;
request.getResponse().send("Authentication is not available with the default authentication method.");
}
}
}

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@ -0,0 +1,28 @@
package emu.grasscutter.auth;
import emu.grasscutter.auth.AuthenticationSystem.AuthenticationRequest;
/**
* Handles authentication via OAuth routes.
*/
public interface OAuthAuthenticator {
/**
* Called when an OAuth login request is made.
* @param request The authentication request.
*/
void handleLogin(AuthenticationRequest request);
/**
* Called when an client requests to redirect to login page.
* @param request The authentication request.
*/
void handleDesktopRedirection(AuthenticationRequest request);
void handleMobileRedirection(AuthenticationRequest request);
/**
* Called when an OAuth login requests callback.
* @param request The authentication request.
*/
void handleTokenProcess(AuthenticationRequest request);
}

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@ -2,6 +2,8 @@ package emu.grasscutter.command;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.event.game.CommandResponseEvent;
import emu.grasscutter.server.event.types.ServerEvent;
import java.util.List;
@ -19,6 +21,8 @@ public interface CommandHandler {
} else {
player.dropMessage(message);
}
CommandResponseEvent event = new CommandResponseEvent(ServerEvent.Type.GAME,player, message);
event.call();
}
/**

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@ -9,7 +9,7 @@ import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "resetshop", usage = "resetshop", permission = "server.resetshop", permissionTargeted = "server.resetshop.others", description = "commands.resetshop.description")
@Command(label = "resetshop", usage = "resetshop <player id>", permission = "server.resetshop", permissionTargeted = "server.resetshop.others", description = "commands.resetShopLimit.description")
public final class ResetShopLimitCommand implements CommandHandler {
@Override
@ -19,6 +19,11 @@ public final class ResetShopLimitCommand implements CommandHandler {
return;
}
if (args.isEmpty()) {
CommandHandler.sendMessage(sender, translate(sender, "commands.resetShopLimit.usage"));
return;
}
targetPlayer.getShopLimit().forEach(x -> x.setNextRefreshTime(0));
targetPlayer.save();
CommandHandler.sendMessage(sender, translate(sender, "commands.status.success"));

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@ -0,0 +1,101 @@
package emu.grasscutter.data;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.server.http.handlers.GachaHandler;
import emu.grasscutter.tools.Tools;
import emu.grasscutter.utils.FileUtils;
import emu.grasscutter.utils.Utils;
import java.io.*;
import java.nio.file.Path;
import java.util.List;
import static emu.grasscutter.Configuration.DATA;
public class DataLoader {
/**
* Load a data file by its name. If the file isn't found within the /data directory then it will fallback to the default within the jar resources
* @see #load(String, boolean)
* @param resourcePath The path to the data file to be loaded.
* @return InputStream of the data file.
* @throws FileNotFoundException
*/
public static InputStream load(String resourcePath) throws FileNotFoundException {
return load(resourcePath, true);
}
/**
* Load a data file by its name.
* @param resourcePath The path to the data file to be loaded.
* @param useFallback If the file does not exist in the /data directory, should it use the default file in the jar?
* @return InputStream of the data file.
* @throws FileNotFoundException
*/
public static InputStream load(String resourcePath, boolean useFallback) throws FileNotFoundException {
if(Utils.fileExists(DATA(resourcePath))) {
// Data is in the resource directory
return new FileInputStream(DATA(resourcePath));
} else {
if(useFallback) {
return FileUtils.readResourceAsStream("/defaults/data/" + resourcePath);
}
}
return null;
}
public static void CheckAllFiles() {
try {
List<Path> filenames = FileUtils.getPathsFromResource("/defaults/data/");
for (Path file : filenames) {
String relativePath = String.valueOf(file).split("/defaults/data/")[1];
CheckAndCopyData(relativePath);
}
} catch (Exception e) {
Grasscutter.getLogger().error("An error occurred while trying to check the data folder. \n" + e);
}
GenerateGachaMappings();
}
private static void CheckAndCopyData(String name) {
String filePath = Utils.toFilePath(DATA(name));
if (!Utils.fileExists(filePath)) {
// Check if file is in subdirectory
if (name.indexOf("/") != -1) {
String[] path = name.split("/");
String folder = "";
for(int i = 0; i < (path.length - 1); i++) {
folder += path[i] + "/";
// Make sure the current folder exists
String folderToCreate = Utils.toFilePath(DATA(folder));
if(!Utils.fileExists(folderToCreate)) {
Grasscutter.getLogger().info("Creating data folder '" + folder + "'");
Utils.createFolder(folderToCreate);
}
}
}
Grasscutter.getLogger().info("Creating default '" + name + "' data");
FileUtils.copyResource("/defaults/data/" + name, filePath);
}
}
private static void GenerateGachaMappings() {
if (!Utils.fileExists(GachaHandler.gachaMappings)) {
try {
Grasscutter.getLogger().info("Creating default '" + GachaHandler.gachaMappings + "' data");
Tools.createGachaMapping(GachaHandler.gachaMappings);
} catch (Exception exception) {
Grasscutter.getLogger().warn("Failed to create gacha mappings. \n" + exception);
}
}
}
}

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@ -1,7 +1,6 @@
package emu.grasscutter.data;
import java.io.File;
import java.io.FileReader;
import java.io.*;
import java.util.*;
import java.util.Map.Entry;
import java.util.regex.Matcher;
@ -33,6 +32,8 @@ import static emu.grasscutter.Configuration.*;
public class ResourceLoader {
private static List<String> loadedResources = new ArrayList<String>();
public static List<Class<?>> getResourceDefClasses() {
Reflections reflections = new Reflections(ResourceLoader.class.getPackage().getName());
Set<?> classes = reflections.getSubTypesOf(GameResource.class);
@ -98,6 +99,10 @@ public class ResourceLoader {
}
public static void loadResources() {
loadResources(false);
}
public static void loadResources(boolean doReload) {
for (Class<?> resourceDefinition : getResourceDefClasses()) {
ResourceType type = resourceDefinition.getAnnotation(ResourceType.class);
@ -113,7 +118,7 @@ public class ResourceLoader {
}
try {
loadFromResource(resourceDefinition, type, map);
loadFromResource(resourceDefinition, type, map, doReload);
} catch (Exception e) {
Grasscutter.getLogger().error("Error loading resource file: " + Arrays.toString(type.name()), e);
}
@ -121,13 +126,16 @@ public class ResourceLoader {
}
@SuppressWarnings("rawtypes")
protected static void loadFromResource(Class<?> c, ResourceType type, Int2ObjectMap map) throws Exception {
for (String name : type.name()) {
loadFromResource(c, name, map);
protected static void loadFromResource(Class<?> c, ResourceType type, Int2ObjectMap map, boolean doReload) throws Exception {
if(!loadedResources.contains(c.getSimpleName()) || doReload) {
for (String name : type.name()) {
loadFromResource(c, name, map);
}
Grasscutter.getLogger().info("Loaded " + map.size() + " " + c.getSimpleName() + "s.");
loadedResources.add(c.getSimpleName());
}
Grasscutter.getLogger().info("Loaded " + map.size() + " " + c.getSimpleName() + "s.");
}
@SuppressWarnings({"rawtypes", "unchecked"})
protected static void loadFromResource(Class<?> c, String fileName, Int2ObjectMap map) throws Exception {
FileReader fileReader = new FileReader(RESOURCE("ExcelBinOutput/" + fileName));
@ -138,6 +146,9 @@ public class ResourceLoader {
Map<String, Object> tempMap = Utils.switchPropertiesUpperLowerCase((Map<String, Object>) o, c);
GameResource res = gson.fromJson(gson.toJson(tempMap), TypeToken.get(c).getType());
res.onLoad();
if(map.containsKey(res.getId())) {
map.remove(res.getId());
}
map.put(res.getId(), res);
}
}
@ -191,18 +202,14 @@ public class ResourceLoader {
}
private static void loadAbilityEmbryos() {
// Read from cached file if exists
File embryoCache = new File(DATA("AbilityEmbryos.json"));
List<AbilityEmbryoEntry> embryoList = null;
if (embryoCache.exists()) {
// Load from cache
try (FileReader fileReader = new FileReader(embryoCache)) {
embryoList = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, AbilityEmbryoEntry.class).getType());
} catch (Exception e) {
e.printStackTrace();
}
} else {
// Read from cached file if exists
try(InputStream embryoCache = DataLoader.load("AbilityEmbryos.json", false)) {
embryoList = Grasscutter.getGsonFactory().fromJson(new InputStreamReader(embryoCache), TypeToken.getParameterized(Collection.class, AbilityEmbryoEntry.class).getType());
} catch(Exception ignored) {}
if(embryoList == null) {
// Load from BinOutput
Pattern pattern = Pattern.compile("(?<=ConfigAvatar_)(.*?)(?=.json)");
@ -316,18 +323,12 @@ public class ResourceLoader {
}
private static void loadSpawnData() {
// Read from cached file if exists
File spawnDataEntries = new File(DATA("Spawns.json"));
List<SpawnGroupEntry> spawnEntryList = null;
if (spawnDataEntries.exists()) {
// Load from cache
try (FileReader fileReader = new FileReader(spawnDataEntries)) {
spawnEntryList = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, SpawnGroupEntry.class).getType());
} catch (Exception e) {
e.printStackTrace();
}
}
// Read from cached file if exists
try(InputStream spawnDataEntries = DataLoader.load("Spawns.json")) {
spawnEntryList = Grasscutter.getGsonFactory().fromJson(new InputStreamReader(spawnDataEntries), TypeToken.getParameterized(Collection.class, SpawnGroupEntry.class).getType());
} catch (Exception ignored) {}
if (spawnEntryList == null || spawnEntryList.isEmpty()) {
Grasscutter.getLogger().error("No spawn data loaded!");
@ -342,16 +343,13 @@ public class ResourceLoader {
private static void loadOpenConfig() {
// Read from cached file if exists
File openConfigCache = new File(DATA("OpenConfig.json"));
List<OpenConfigEntry> list = null;
if (openConfigCache.exists()) {
try (FileReader fileReader = new FileReader(openConfigCache)) {
list = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, OpenConfigEntry.class).getType());
} catch (Exception e) {
e.printStackTrace();
}
} else {
try(InputStream openConfigCache = DataLoader.load("OpenConfig.json", false)) {
list = Grasscutter.getGsonFactory().fromJson(new InputStreamReader(openConfigCache), TypeToken.getParameterized(Collection.class, SpawnGroupEntry.class).getType());
} catch (Exception ignored) {}
if (list == null) {
Map<String, OpenConfigEntry> map = new TreeMap<>();
java.lang.reflect.Type type = new TypeToken<Map<String, OpenConfigData[]>>() {}.getType();
String[] folderNames = {"BinOutput/Talent/EquipTalents/", "BinOutput/Talent/AvatarTalents/"};

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@ -1,14 +1,12 @@
package emu.grasscutter.game;
import dev.morphia.annotations.*;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.utils.Crypto;
import emu.grasscutter.utils.Utils;
import java.util.ArrayList;
import java.util.List;
import java.util.Locale;
import java.util.*;
import java.util.stream.Stream;
import org.bson.Document;
@ -144,19 +142,24 @@ public class Account {
}
public boolean hasPermission(String permission) {
if (this.permissions.contains(permission)) return true;
if(this.permissions.contains("*") && this.permissions.size() == 1) return true;
// Add default permissions if it doesn't exist
List<String> permissions = Stream.of(this.permissions, Arrays.asList(ACCOUNT.defaultPermissions))
.flatMap(Collection::stream)
.distinct().toList();
if (permissions.contains(permission)) return true;
String[] permissionParts = permission.split("\\.");
for (String p : this.permissions) {
for (String p : permissions) {
if (p.startsWith("-") && permissionMatchesWildcard(p.substring(1), permissionParts)) return false;
if (permissionMatchesWildcard(p, permissionParts)) return true;
}
return this.permissions.contains("*");
return permissions.contains("*");
}
public boolean removePermission(String permission) {
return this.permissions.remove(permission);
}

View File

@ -2,6 +2,7 @@ package emu.grasscutter.game.drop;
import com.google.gson.reflect.TypeToken;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.entity.EntityItem;
@ -17,12 +18,11 @@ import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.io.FileReader;
import java.io.InputStreamReader;
import java.io.Reader;
import java.util.Collection;
import java.util.List;
import static emu.grasscutter.Configuration.*;
public class DropManager {
public GameServer getGameServer() {
return gameServer;
@ -43,7 +43,7 @@ public class DropManager {
}
public synchronized void load() {
try (FileReader fileReader = new FileReader(DATA("Drop.json"))) {
try (Reader fileReader = new InputStreamReader(DataLoader.load("Drop.json"))) {
getDropData().clear();
List<DropInfo> banners = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, DropInfo.class).getType());
if(banners.size() > 0) {

View File

@ -2,11 +2,14 @@ package emu.grasscutter.game.expedition;
import com.google.gson.reflect.TypeToken;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.server.game.GameServer;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.io.FileReader;
import java.io.InputStreamReader;
import java.io.Reader;
import java.util.Collection;
import java.util.List;
@ -30,7 +33,7 @@ public class ExpeditionManager {
}
public synchronized void load() {
try (FileReader fileReader = new FileReader(DATA("ExpeditionReward.json"))) {
try (Reader fileReader = new InputStreamReader(DataLoader.load("ExpeditionReward.json"))) {
getExpeditionRewardDataList().clear();
List<ExpeditionRewardInfo> banners = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, ExpeditionRewardInfo.class).getType());
if(banners.size() > 0) {

View File

@ -2,6 +2,8 @@ package emu.grasscutter.game.gacha;
import java.io.File;
import java.io.FileReader;
import java.io.InputStreamReader;
import java.io.Reader;
import java.nio.file.*;
import java.util.ArrayList;
import java.util.Arrays;
@ -13,6 +15,7 @@ import com.google.gson.reflect.TypeToken;
import com.sun.nio.file.SensitivityWatchEventModifier;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.def.ItemData;
@ -74,7 +77,7 @@ public class GachaManager {
}
public synchronized void load() {
try (FileReader fileReader = new FileReader(DATA("Banners.json"))) {
try (Reader fileReader = new InputStreamReader(DataLoader.load("Banners.json"))) {
getGachaBanners().clear();
List<GachaBanner> banners = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, GachaBanner.class).getType());
if(banners.size() > 0) {

View File

@ -2,6 +2,7 @@ package emu.grasscutter.game.shop;
import com.google.gson.reflect.TypeToken;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.def.ShopGoodsData;
@ -11,6 +12,8 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.io.FileReader;
import java.io.InputStreamReader;
import java.io.Reader;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
@ -58,7 +61,7 @@ public class ShopManager {
}
private void loadShop() {
try (FileReader fileReader = new FileReader(DATA("Shop.json"))) {
try (Reader fileReader = new InputStreamReader(DataLoader.load("Shop.json"))) {
getShopData().clear();
List<ShopTable> banners = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, ShopTable.class).getType());
if(banners.size() > 0) {
@ -102,7 +105,7 @@ public class ShopManager {
}
private void loadShopChest() {
try (FileReader fileReader = new FileReader(DATA("ShopChest.json"))) {
try (Reader fileReader = new InputStreamReader(DataLoader.load("ShopChest.json"))) {
getShopChestData().clear();
List<ShopChestTable> shopChestTableList = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, ShopChestTable.class).getType());
if (shopChestTableList.size() > 0) {
@ -117,7 +120,7 @@ public class ShopManager {
}
private void loadShopChestBatchUse() {
try (FileReader fileReader = new FileReader(DATA("ShopChestBatchUse.json"))) {
try (Reader fileReader = new InputStreamReader(DataLoader.load("ShopChestBatchUse.json"))) {
getShopChestBatchUseData().clear();
List<ShopChestBatchUseTable> shopChestBatchUseTableList = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, ShopChestBatchUseTable.class).getType());
if (shopChestBatchUseTableList.size() > 0) {

View File

@ -1,11 +1,14 @@
package emu.grasscutter.game.tower;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.TowerScheduleData;
import emu.grasscutter.server.game.GameServer;
import java.io.FileReader;
import java.io.InputStreamReader;
import java.io.Reader;
import java.util.List;
import static emu.grasscutter.Configuration.*;
@ -25,7 +28,7 @@ public class TowerScheduleManager {
private TowerScheduleConfig towerScheduleConfig;
public synchronized void load(){
try (FileReader fileReader = new FileReader(DATA("TowerSchedule.json"))) {
try (Reader fileReader = new InputStreamReader(DataLoader.load("TowerSchedule.json"))) {
towerScheduleConfig = Grasscutter.getGsonFactory().fromJson(fileReader, TowerScheduleConfig.class);
} catch (Exception e) {
Grasscutter.getLogger().error("Unable to load tower schedule config.", e);

View File

@ -1,6 +1,7 @@
package emu.grasscutter.net.packet;
import java.util.Arrays;
import java.util.HashSet;
import java.util.List;
public class PacketOpcodes {
@ -1556,5 +1557,8 @@ public class PacketOpcodes {
public static final int UNKNOWN_44 = 8983;
public static final int UNKNOWN_45 = 943;
public static final List<Integer> BANNED_PACKETS = Arrays.asList(PacketOpcodes.WindSeedClientNotify, PacketOpcodes.PlayerLuaShellNotify);
public static final HashSet<Integer> BANNED_PACKETS = new HashSet<Integer>() {{
add(PacketOpcodes.WindSeedClientNotify);
add(PacketOpcodes.PlayerLuaShellNotify);
}};
}

View File

@ -17,10 +17,12 @@ public class PacketOpcodesUtil {
Field[] fields = PacketOpcodes.class.getFields();
for (Field f : fields) {
try {
opcodeMap.put(f.getInt(null), f.getName());
} catch (Exception e) {
e.printStackTrace();
if(f.getType().equals(int.class)) {
try {
opcodeMap.put(f.getInt(null), f.getName());
} catch (Exception e) {
e.printStackTrace();
}
}
}
}

View File

@ -0,0 +1,24 @@
package emu.grasscutter.server.event.game;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.event.types.GameEvent;
import emu.grasscutter.server.event.types.ServerEvent;
public class CommandResponseEvent extends ServerEvent {
private String message;
private Player player;
public CommandResponseEvent(Type type, Player player,String message) {
super(type);
this.message = message;
this.player = player;
}
public String getMessage() {
return message;
}
public Player getPlayer() {
return player;
}
}

View File

@ -33,6 +33,14 @@ public final class DispatchHandler implements Router {
.handleAccountCreation(AuthenticationSystem.fromExternalRequest(request, response)));
express.post("/authentication/change_password", (request, response) -> Grasscutter.getAuthenticationSystem().getExternalAuthenticator()
.handlePasswordReset(AuthenticationSystem.fromExternalRequest(request, response)));
// OAuth login
express.post("/hk4e_global/mdk/shield/api/loginByThirdparty", (request, response) -> Grasscutter.getAuthenticationSystem().getOAuthAuthenticator().handleLogin(AuthenticationSystem.fromOAuthRequest(request, response)));
// OAuth querystring convert redirection
express.get("/authentication/openid/redirect", (request, response) -> Grasscutter.getAuthenticationSystem().getOAuthAuthenticator().handleTokenProcess(AuthenticationSystem.fromOAuthRequest(request, response)));
// OAuth redirection
express.get("/Api/twitter_login", (request, response) -> Grasscutter.getAuthenticationSystem().getOAuthAuthenticator().handleDesktopRedirection(AuthenticationSystem.fromOAuthRequest(request, response)));
express.get("/sdkTwitterLogin.html", (request, response) -> Grasscutter.getAuthenticationSystem().getOAuthAuthenticator().handleMobileRedirection(AuthenticationSystem.fromOAuthRequest(request, response)));
}
/**

View File

@ -60,7 +60,8 @@ public final class RegionHandler implements Router {
if(SERVER.runMode != ServerRunMode.HYBRID && configuredRegions.size() == 0) {
Grasscutter.getLogger().error("[Dispatch] There are no game servers available. Exiting due to unplayable state.");
System.exit(1);
} else configuredRegions.add(new Region("os_usa", DISPATCH_INFO.defaultName,
} else if (configuredRegions.size() == 0)
configuredRegions.add(new Region("os_usa", DISPATCH_INFO.defaultName,
lr(GAME_INFO.accessAddress, GAME_INFO.bindAddress),
lr(GAME_INFO.accessPort, GAME_INFO.bindPort)));

View File

@ -0,0 +1,9 @@
package emu.grasscutter.server.http.documentation;
import express.http.Request;
import express.http.Response;
interface DocumentationHandler {
void handle(Request request, Response response);
}

View File

@ -0,0 +1,19 @@
package emu.grasscutter.server.http.documentation;
import emu.grasscutter.server.http.Router;
import express.Express;
import io.javalin.Javalin;
public final class DocumentationServerHandler implements Router {
@Override
public void applyRoutes(Express express, Javalin handle) {
final RootRequestHandler root = new RootRequestHandler();
final HandbookRequestHandler handbook = new HandbookRequestHandler();
final GachaMappingRequestHandler gachaMapping = new GachaMappingRequestHandler();
express.get("/documentation/handbook", handbook::handle);
express.get("/documentation/gachamapping", gachaMapping::handle);
express.get("/documentation", root::handle);
}
}

View File

@ -0,0 +1,155 @@
package emu.grasscutter.server.http.documentation;
import static emu.grasscutter.Configuration.RESOURCE;
import com.google.gson.reflect.TypeToken;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.ResourceLoader;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.tools.Tools;
import emu.grasscutter.utils.Utils;
import express.http.Request;
import express.http.Response;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
final class GachaMappingRequestHandler implements DocumentationHandler {
private Map<Long, String> map;
GachaMappingRequestHandler() {
ResourceLoader.loadResources();
final String textMapFile = "TextMap/TextMap" + Tools.getLanguageOption() + ".json";
try (InputStreamReader fileReader = new InputStreamReader(new FileInputStream(
Utils.toFilePath(RESOURCE(textMapFile))), StandardCharsets.UTF_8)) {
map = Grasscutter.getGsonFactory().fromJson(fileReader,
new TypeToken<Map<Long, String>>() {
}.getType());
} catch (IOException e) {
Grasscutter.getLogger().warn("Resource does not exist: " + textMapFile);
map = new HashMap<>();
}
}
@Override
public void handle(Request request, Response response) {
if (map.isEmpty()) {
response.status(500);
} else {
response.set("Content-Type", "application/json")
.ctx()
.result(createGachaMappingJson());
}
}
private String createGachaMappingJson() {
List<Integer> list;
final StringBuilder sb = new StringBuilder();
list = new ArrayList<>(GameData.getAvatarDataMap().keySet());
Collections.sort(list);
final String newLine = System.lineSeparator();
// if the user made choices for language, I assume it's okay to assign his/her selected language to "en-us"
// since it's the fallback language and there will be no difference in the gacha record page.
// The enduser can still modify the `gacha_mappings.js` directly to enable multilingual for the gacha record system.
sb.append("{").append(newLine);
// Avatars
boolean first = true;
for (Integer id : list) {
AvatarData data = GameData.getAvatarDataMap().get(id);
int avatarID = data.getId();
if (avatarID >= 11000000) { // skip test avatar
continue;
}
if (first) { // skip adding comma for the first element
first = false;
} else {
sb.append(",");
}
String color;
switch (data.getQualityType()) {
case "QUALITY_PURPLE":
color = "purple";
break;
case "QUALITY_ORANGE":
color = "yellow";
break;
case "QUALITY_BLUE":
default:
color = "blue";
}
// Got the magic number 4233146695 from manually search in the json file
sb.append("\"")
.append(avatarID % 1000 + 1000)
.append("\" : [\"")
.append(map.get(data.getNameTextMapHash()))
.append("(")
.append(map.get(4233146695L))
.append(")\", \"")
.append(color)
.append("\"]")
.append(newLine);
}
list = new ArrayList<>(GameData.getItemDataMap().keySet());
Collections.sort(list);
// Weapons
for (Integer id : list) {
ItemData data = GameData.getItemDataMap().get(id);
if (data.getId() <= 11101 || data.getId() >= 20000) {
continue; //skip non weapon items
}
String color;
switch (data.getRankLevel()) {
case 3:
color = "blue";
break;
case 4:
color = "purple";
break;
case 5:
color = "yellow";
break;
default:
continue; // skip unnecessary entries
}
// Got the magic number 4231343903 from manually search in the json file
sb.append(",\"")
.append(data.getId())
.append("\" : [\"")
.append(map.get(data.getNameTextMapHash()).replaceAll("\"", ""))
.append("(")
.append(map.get(4231343903L))
.append(")\",\"")
.append(color)
.append("\"]")
.append(newLine);
}
sb.append(",\"200\": \"")
.append(map.get(332935371L))
.append("\", \"301\": \"")
.append(map.get(2272170627L))
.append("\", \"302\": \"")
.append(map.get(2864268523L))
.append("\"")
.append("}\n}")
.append(newLine);
return sb.toString();
}
}

View File

@ -0,0 +1,127 @@
package emu.grasscutter.server.http.documentation;
import static emu.grasscutter.Configuration.DATA;
import static emu.grasscutter.Configuration.RESOURCE;
import static emu.grasscutter.utils.Language.translate;
import com.google.gson.reflect.TypeToken;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.ResourceLoader;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.data.def.SceneData;
import emu.grasscutter.tools.Tools;
import emu.grasscutter.utils.FileUtils;
import emu.grasscutter.utils.Utils;
import express.http.Request;
import express.http.Response;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.nio.charset.StandardCharsets;
import java.util.HashMap;
import java.util.Map;
import java.util.stream.Collectors;
final class HandbookRequestHandler implements DocumentationHandler {
private final String template;
private Map<Long, String> map;
public HandbookRequestHandler() {
ResourceLoader.loadResources();
final File templateFile = new File(Utils.toFilePath(DATA("documentation/handbook.html")));
if (templateFile.exists()) {
template = new String(FileUtils.read(templateFile), StandardCharsets.UTF_8);
} else {
Grasscutter.getLogger().warn("File does not exist: " + templateFile);
template = null;
}
final String textMapFile = "TextMap/TextMap" + Tools.getLanguageOption() + ".json";
try (InputStreamReader fileReader = new InputStreamReader(new FileInputStream(
Utils.toFilePath(RESOURCE(textMapFile))), StandardCharsets.UTF_8)) {
map = Grasscutter.getGsonFactory()
.fromJson(fileReader, new TypeToken<Map<Long, String>>() {
}.getType());
} catch (IOException e) {
Grasscutter.getLogger().warn("Resource does not exist: " + textMapFile);
map = new HashMap<>();
}
}
@Override
public void handle(Request request, Response response) {
if (template == null) {
response.status(500);
return;
}
final CommandMap cmdMap = new CommandMap(true);
final Int2ObjectMap<AvatarData> avatarMap = GameData.getAvatarDataMap();
final Int2ObjectMap<ItemData> itemMap = GameData.getItemDataMap();
final Int2ObjectMap<SceneData> sceneMap = GameData.getSceneDataMap();
final Int2ObjectMap<MonsterData> monsterMap = GameData.getMonsterDataMap();
// Add translated title etc. to the page.
String content = template.replace("{{TITLE}}", translate("documentation.handbook.title"))
.replace("{{TITLE_COMMANDS}}", translate("documentation.handbook.title_commands"))
.replace("{{TITLE_AVATARS}}", translate("documentation.handbook.title_avatars"))
.replace("{{TITLE_ITEMS}}", translate("documentation.handbook.title_items"))
.replace("{{TITLE_SCENES}}", translate("documentation.handbook.title_scenes"))
.replace("{{TITLE_MONSTERS}}", translate("documentation.handbook.title_monsters"))
.replace("{{HEADER_ID}}", translate("documentation.handbook.header_id"))
.replace("{{HEADER_COMMAND}}", translate("documentation.handbook.header_command"))
.replace("{{HEADER_DESCRIPTION}}",
translate("documentation.handbook.header_description"))
.replace("{{HEADER_AVATAR}}", translate("documentation.handbook.header_avatar"))
.replace("{{HEADER_ITEM}}", translate("documentation.handbook.header_item"))
.replace("{{HEADER_SCENE}}", translate("documentation.handbook.header_scene"))
.replace("{{HEADER_MONSTER}}", translate("documentation.handbook.header_monster"))
// Commands table
.replace("{{COMMANDS_TABLE}}", cmdMap.getAnnotationsAsList()
.stream()
.map(cmd -> "<tr><td><code>" + cmd.label() + "</code></td><td>" +
cmd.description() + "</td></tr>")
.collect(Collectors.joining("\n")))
// Avatars table
.replace("{{AVATARS_TABLE}}", GameData.getAvatarDataMap().keySet()
.intStream()
.sorted()
.mapToObj(avatarMap::get)
.map(data -> "<tr><td><code>" + data.getId() + "</code></td><td>" +
map.get(data.getNameTextMapHash()) + "</td></tr>")
.collect(Collectors.joining("\n")))
// Items table
.replace("{{ITEMS_TABLE}}", GameData.getItemDataMap().keySet()
.intStream()
.sorted()
.mapToObj(itemMap::get)
.map(data -> "<tr><td><code>" + data.getId() + "</code></td><td>" +
map.get(data.getNameTextMapHash()) + "</td></tr>")
.collect(Collectors.joining("\n")))
// Scenes table
.replace("{{SCENES_TABLE}}", GameData.getSceneDataMap().keySet()
.intStream()
.sorted()
.mapToObj(sceneMap::get)
.map(data -> "<tr><td><code>" + data.getId() + "</code></td><td>" +
data.getScriptData() + "</td></tr>")
.collect(Collectors.joining("\n")))
.replace("{{MONSTERS_TABLE}}", GameData.getMonsterDataMap().keySet()
.intStream()
.sorted()
.mapToObj(monsterMap::get)
.map(data -> "<tr><td><code>" + data.getId() + "</code></td><td>" +
map.get(data.getNameTextMapHash()) + "</td></tr>")
.collect(Collectors.joining("\n")));
response.send(content);
}
}

View File

@ -0,0 +1,42 @@
package emu.grasscutter.server.http.documentation;
import static emu.grasscutter.Configuration.DATA;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.ResourceLoader;
import emu.grasscutter.utils.FileUtils;
import emu.grasscutter.utils.Utils;
import express.http.Request;
import express.http.Response;
import java.io.File;
import java.nio.charset.StandardCharsets;
final class RootRequestHandler implements DocumentationHandler {
private final String template;
public RootRequestHandler() {
ResourceLoader.loadResources();
final File templateFile = new File(Utils.toFilePath(DATA("documentation/index.html")));
if (templateFile.exists()) {
template = new String(FileUtils.read(templateFile), StandardCharsets.UTF_8);
} else {
Grasscutter.getLogger().warn("File does not exist: " + templateFile);
template = null;
}
}
@Override
public void handle(Request request, Response response) {
if (template == null) {
response.status(500);
return;
}
String content = template.replace("{{TITLE}}", translate("documentation.index.title"))
.replace("{{ITEM_HANDBOOK}}", translate("documentation.index.handbook"))
.replace("{{ITEM_GACHA_MAPPING}}", translate("documentation.index.gacha_mapping"));
response.send(content);
}
}

View File

@ -1,6 +1,7 @@
package emu.grasscutter.server.http.handlers;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.server.http.objects.HttpJsonResponse;
import emu.grasscutter.server.http.Router;
import emu.grasscutter.utils.FileUtils;
@ -14,6 +15,7 @@ import io.javalin.Javalin;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.nio.charset.StandardCharsets;
import java.util.Objects;
@ -41,9 +43,21 @@ public final class AnnouncementsHandler implements Router {
private static void getAnnouncement(Request request, Response response) {
String data = "";
if (Objects.equals(request.baseUrl(), "/common/hk4e_global/announcement/api/getAnnContent")) {
data = readToString(new File(Utils.toFilePath(DATA("GameAnnouncement.json"))));
try {
data = FileUtils.readToString(DataLoader.load("GameAnnouncement.json"));
} catch (Exception e) {
if(e.getClass() == IOException.class) {
Grasscutter.getLogger().info("Unable to read file 'GameAnnouncementList.json'. \n" + e);
}
}
} else if (Objects.equals(request.baseUrl(), "/common/hk4e_global/announcement/api/getAnnList")) {
data = readToString(new File(Utils.toFilePath(DATA("GameAnnouncementList.json"))));
try {
data = FileUtils.readToString(DataLoader.load("GameAnnouncementList.json"));
} catch (Exception e) {
if(e.getClass() == IOException.class) {
Grasscutter.getLogger().info("Unable to read file 'GameAnnouncementList.json'. \n" + e);
}
}
} else {
response.send("{\"retcode\":404,\"message\":\"Unknown request path\"}");
}
@ -64,29 +78,15 @@ public final class AnnouncementsHandler implements Router {
}
private static void getPageResources(Request request, Response response) {
String filename = Utils.toFilePath(DATA(request.path()));
File file = new File(filename);
if (file.exists() && file.isFile()) {
MediaType fromExtension = MediaType.getByExtension(filename.substring(filename.lastIndexOf(".") + 1));
try(InputStream filestream = DataLoader.load(request.path())) {
String possibleFilename = Utils.toFilePath(DATA(request.path()));
MediaType fromExtension = MediaType.getByExtension(possibleFilename.substring(possibleFilename.lastIndexOf(".") + 1));
response.type((fromExtension != null) ? fromExtension.getMIME() : "application/octet-stream");
response.send(FileUtils.read(file));
} else {
Grasscutter.getLogger().warn("File does not exist: " + file);
response.send(filestream.readAllBytes());
} catch (Exception e) {
Grasscutter.getLogger().warn("File does not exist: " + request.path());
response.status(404);
}
}
@SuppressWarnings("ResultOfMethodCallIgnored")
private static String readToString(File file) {
byte[] content = new byte[(int) file.length()];
try {
FileInputStream in = new FileInputStream(file);
in.read(content); in.close();
} catch (IOException ignored) {
Grasscutter.getLogger().warn("File does not exist: " + file);
}
return new String(content, StandardCharsets.UTF_8);
}
}

View File

@ -29,18 +29,7 @@ import static emu.grasscutter.utils.Language.translate;
* Handles all gacha-related HTTP requests.
*/
public final class GachaHandler implements Router {
private final String gachaMappings;
public GachaHandler() {
this.gachaMappings = Utils.toFilePath(DATA("/gacha/mappings.js"));
if(!(new File(this.gachaMappings).exists())) {
try {
Tools.createGachaMapping(this.gachaMappings);
} catch (Exception exception) {
Grasscutter.getLogger().warn("Failed to create gacha mappings.", exception);
}
}
}
public static final String gachaMappings = DATA(Utils.toFilePath("gacha/mappings.js"));
@Override public void applyRoutes(Express express, Javalin handle) {
express.get("/gacha", GachaHandler::gachaRecords);

View File

@ -41,9 +41,7 @@ public final class GenericHandler implements Router {
express.all("/perf/config/verify", new HttpJsonResponse("{\"code\":0}"));
// webstatic-sea.hoyoverse.com
express.get("/admin/mi18n/plat_oversea/m202003048/m202003048-version.json", new HttpJsonResponse("{\"version\":51}"));
express.get("/admin/mi18n/plat_oversea/m2020030410/m2020030410-version.json", new HttpJsonResponse("{\"version\":51}"));
express.get("/admin/mi18n/plat_oversea/m2020030410/m2020030410-zh-cn.json", new HttpJsonResponse("{\"version\":51}"));
express.get("/admin/mi18n/plat_oversea/*", new HttpJsonResponse("{\"version\":51}"));
express.get("/status/server", GenericHandler::serverStatus);
}

View File

@ -84,7 +84,6 @@ public class ConfigContainer {
public String resources = "./resources/";
public String data = "./data/";
public String packets = "./packets/";
public String keys = "./keys/";
public String scripts = "./resources/scripts/";
public String plugins = "./plugins/";

View File

@ -20,11 +20,11 @@ public final class Crypto {
public static byte[] ENCRYPT_SEED_BUFFER = new byte[0];
public static void loadKeys() {
DISPATCH_KEY = FileUtils.read(KEY("dispatchKey.bin"));
DISPATCH_SEED = FileUtils.read(KEY("dispatchSeed.bin"));
DISPATCH_KEY = FileUtils.readResource("/keys/dispatchKey.bin");
DISPATCH_SEED = FileUtils.readResource("/keys/dispatchSeed.bin");
ENCRYPT_KEY = FileUtils.read(KEY("secretKey.bin"));
ENCRYPT_SEED_BUFFER = FileUtils.read(KEY("secretKeyBuffer.bin"));
ENCRYPT_KEY = FileUtils.readResource("/keys/secretKey.bin");
ENCRYPT_SEED_BUFFER = FileUtils.readResource("/keys/secretKeyBuffer.bin");
}
public static void xor(byte[] packet, byte[] key) {
@ -37,25 +37,6 @@ public final class Crypto {
}
}
public static void extractSecretKeyBuffer(byte[] data) {
try {
GetPlayerTokenRsp p = GetPlayerTokenRsp.parseFrom(data);
FileUtils.write(KEY("/secretKeyBuffer.bin"), p.getSecretKeyBytes().toByteArray());
Grasscutter.getLogger().info("Secret Key: " + p.getSecretKey());
} catch (Exception e) {
Grasscutter.getLogger().error("Crypto error.", e);
}
}
public static void extractDispatchSeed(String data) {
try {
QueryCurrRegionHttpRsp p = QueryCurrRegionHttpRsp.parseFrom(Base64.getDecoder().decode(data));
FileUtils.write(KEY("/dispatchSeed.bin"), p.getRegionInfo().getSecretKey().toByteArray());
} catch (Exception e) {
Grasscutter.getLogger().error("Crypto error.", e);
}
}
public static byte[] createSessionKey(int length) {
byte[] bytes = new byte[length];
secureRandom.nextBytes(bytes);

View File

@ -4,9 +4,14 @@ import emu.grasscutter.Grasscutter;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
import java.io.InputStream;
import java.net.URI;
import java.net.URISyntaxException;
import java.nio.charset.StandardCharsets;
import java.nio.file.*;
import java.util.Collections;
import java.util.List;
import java.util.stream.Collectors;
public final class FileUtils {
public static void write(String dest, byte[] bytes) {
@ -32,10 +37,34 @@ public final class FileUtils {
return new byte[0];
}
public static InputStream readResourceAsStream(String resourcePath) {
return Grasscutter.class.getResourceAsStream(resourcePath);
}
public static byte[] readResource(String resourcePath) {
try (InputStream is = Grasscutter.class.getResourceAsStream(resourcePath)) {
return is.readAllBytes();
} catch (Exception exception) {
Grasscutter.getLogger().warn("Failed to read resource: " + resourcePath);
exception.printStackTrace();
}
return new byte[0];
}
public static byte[] read(File file) {
return read(file.getPath());
}
public static void copyResource(String resourcePath, String destination) {
try {
byte[] resource = FileUtils.readResource(resourcePath);
FileUtils.write(destination, resource);
} catch (Exception exception) {
Grasscutter.getLogger().warn("Failed to copy resource: " + resourcePath + "\n" + exception);
}
}
public static String getFilenameWithoutPath(String fileName) {
if (fileName.indexOf(".") > 0) {
@ -44,4 +73,33 @@ public final class FileUtils {
return fileName;
}
}
// From https://mkyong.com/java/java-read-a-file-from-resources-folder/
public static List<Path> getPathsFromResource(String folder) throws URISyntaxException, IOException {
List<Path> result;
// get path of the current running JAR
String jarPath = Grasscutter.class.getProtectionDomain()
.getCodeSource()
.getLocation()
.toURI()
.getPath();
// file walks JAR
URI uri = URI.create("jar:file:" + jarPath);
try (FileSystem fs = FileSystems.newFileSystem(uri, Collections.emptyMap())) {
result = Files.walk(fs.getPath(folder))
.filter(Files::isRegularFile)
.collect(Collectors.toList());
}
return result;
}
@SuppressWarnings("ResultOfMethodCallIgnored")
public static String readToString(InputStream file) throws IOException {
byte[] content = file.readAllBytes();
return new String(content, StandardCharsets.UTF_8);
}
}

View File

@ -9,6 +9,7 @@ import java.time.temporal.TemporalAdjusters;
import java.util.*;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.ByteBufUtil;
import io.netty.buffer.Unpooled;
@ -198,6 +199,9 @@ public final class Utils {
if(!fileExists(dataFolder))
createFolder(dataFolder);
// Make sure the data folder is populated, if there are any missing files copy them from resources
DataLoader.CheckAllFiles();
if(exit) System.exit(1);
}

View File

@ -1,396 +1,412 @@
{
"messages": {
"game": {
"port_bind": "Game Server started on port %s",
"connect": "Client connected from %s",
"disconnect": "Client disconnected from %s",
"game_update_error": "An error occurred during game update.",
"command_error": "Command error:"
},
"dispatch": {
"port_bind": "[Dispatch] Dispatch server started on port %s",
"request": "[Dispatch] Client %s %s request: %s",
"keystore": {
"general_error": "[Dispatch] Error while loading keystore!",
"password_error": "[Dispatch] Unable to load keystore. Trying default keystore password...",
"no_keystore_error": "[Dispatch] No SSL cert found! Falling back to HTTP server.",
"default_password": "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json."
},
"authentication": {
"default_unable_to_verify": "[Authentication] Something called the verifyUser method which is unavailable in the default authentication handler"
},
"no_commands_error": "Commands are not supported in dispatch only mode.",
"unhandled_request_error": "[Dispatch] Potential unhandled %s request: %s",
"account": {
"login_attempt": "[Dispatch] Client %s is trying to log in",
"login_success": "[Dispatch] Client %s logged in as %s",
"login_token_attempt": "[Dispatch] Client %s is trying to log in via token",
"login_token_error": "[Dispatch] Client %s failed to log in via token",
"login_token_success": "[Dispatch] Client %s logged in via token as %s",
"combo_token_success": "[Dispatch] Client %s succeed to exchange combo token",
"combo_token_error": "[Dispatch] Client %s failed to exchange combo token",
"account_login_create_success": "[Dispatch] Client %s failed to log in: Account %s created",
"account_login_create_error": "[Dispatch] Client %s failed to log in: Account create failed",
"account_login_exist_error": "[Dispatch] Client %s failed to log in: Account no found",
"account_cache_error": "Game account cache information error",
"session_key_error": "Wrong session key.",
"username_error": "Username not found.",
"username_create_error": "Username not found, create failed."
},
"router_error": "[Dispatch] Unable to attach router."
},
"status": {
"free_software": "Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter",
"starting": "Starting Grasscutter...",
"shutdown": "Shutting down...",
"done": "Done! For help, type \"help\"",
"error": "An error occurred.",
"welcome": "Welcome to Grasscutter",
"run_mode_error": "Invalid server run mode: %s.",
"run_mode_help": "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter...",
"create_resources": "Creating resources folder...",
"resources_error": "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder.",
"version": "Grasscutter version: %s-%s"
}
},
"commands": {
"generic": {
"not_specified": "No command specified.",
"unknown_command": "Unknown command: %s",
"permission_error": "You do not have permission to run this command.",
"console_execute_error": "This command can only be run from the console.",
"player_execute_error": "Run this command in-game.",
"command_exist_error": "No command found.",
"no_description_specified": "No description specified",
"invalid": {
"amount": "Invalid amount.",
"artifactId": "Invalid artifactId.",
"avatarId": "Invalid avatarId.",
"avatarLevel": "Invalid avatarLevel.",
"entityId": "Invalid entityId.",
"itemId": "Invalid itemId.",
"itemLevel": "Invalid itemLevel.",
"itemRefinement": "Invalid itemRefinement.",
"playerId": "Invalid playerId.",
"uid": "Invalid UID."
}
},
"execution": {
"uid_error": "Invalid UID.",
"player_exist_error": "Player not found.",
"player_offline_error": "Player is not online.",
"item_id_error": "Invalid item ID.",
"item_player_exist_error": "Invalid item or UID.",
"entity_id_error": "Invalid entity ID.",
"player_exist_offline_error": "Player not found or is not online.",
"argument_error": "Invalid arguments.",
"clear_target": "Target cleared.",
"set_target": "Subsequent commands will target @%s by default.",
"need_target": "This command requires a target UID. Add a <@UID> argument or set a persistent target with /target @UID."
},
"status": {
"enabled": "Enabled",
"disabled": "Disabled",
"help": "Help",
"success": "Success"
},
"account": {
"modify": "Modify user accounts",
"invalid": "Invalid UID.",
"exists": "Account already exists.",
"create": "Account created with UID %s.",
"delete": "Account deleted.",
"no_account": "Account not found.",
"command_usage": "Usage: account <create|delete> <username> [uid]",
"description": "Modify user accounts"
},
"broadcast": {
"command_usage": "Usage: broadcast <message>",
"message_sent": "Message sent.",
"description": "Sends a message to all the players"
},
"changescene": {
"usage": "Usage: changescene <sceneId>",
"already_in_scene": "You are already in that scene.",
"success": "Changed to scene %s.",
"exists_error": "The specified scene does not exist.",
"description": "Changes your scene"
},
"clear": {
"command_usage": "Usage: clear <all|wp|art|mat>",
"weapons": "Cleared weapons for %s.",
"artifacts": "Cleared artifacts for %s.",
"materials": "Cleared materials for %s.",
"furniture": "Cleared furniture for %s.",
"displays": "Cleared displays for %s.",
"virtuals": "Cleared virtuals for %s.",
"everything": "Cleared everything for %s.",
"description": "Deletes unequipped unlocked items, including yellow rarity ones from your inventory"
},
"coop": {
"usage": "Usage: coop <playerId> <target playerId>",
"success": "Summoned %s to %s's world.",
"description": "Forces someone to join the world of others"
},
"enter_dungeon": {
"usage": "Usage: enterdungeon <dungeon id>",
"changed": "Changed to dungeon %s",
"not_found_error": "Dungeon does not exist",
"in_dungeon_error": "You are already in that dungeon",
"description": "Enter a dungeon"
},
"giveAll": {
"usage": "Usage: giveall [player] [amount]",
"started": "Receiving all items...",
"success": "Successfully gave all items to %s.",
"invalid_amount_or_playerId": "Invalid amount or player ID.",
"description": "Gives all items"
},
"giveArtifact": {
"usage": "Usage: giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]",
"id_error": "Invalid artifact ID.",
"success": "Given %s to %s.",
"description": "Gives the player a specified artifact"
},
"giveChar": {
"usage": "Usage: givechar <player> <itemId|itemName> [amount]",
"given": "Given %s with level %s to %s.",
"invalid_avatar_id": "Invalid avatar id.",
"invalid_avatar_level": "Invalid avatar level.",
"invalid_avatar_or_player_id": "Invalid avatar or player ID.",
"description": "Gives the player a specified character"
},
"give": {
"usage": "Usage: give <player> <itemId|itemName> [amount] [level]",
"refinement_only_applicable_weapons": "Refinement is only applicable to weapons.",
"refinement_must_between_1_and_5": "Refinement must be between 1 and 5.",
"given": "Given %s of %s to %s.",
"given_with_level_and_refinement": "Given %s with level %s, refinement %s %s times to %s",
"given_level": "Given %s with level %s %s times to %s",
"description": "Gives an item to you or the specified player"
},
"godmode": {
"success": "Godmode is now %s for %s.",
"description": "Prevents you from taking damage. Defaults to toggle."
},
"nostamina": {
"success": "NoStamina is now %s for %s.",
"description": "Keep your endurance to the maximum."
},
"heal": {
"success": "All characters have been healed.",
"description": "Heal all characters in your current team."
},
"kick": {
"player_kick_player": "Player [%s:%s] has kicked player [%s:%s]",
"server_kick_player": "Kicking player [%s:%s]",
"description": "Kicks the specified player from the server (WIP)"
},
"kill": {
"usage": "Usage: killall [playerUid] [sceneId]",
"scene_not_found_in_player_world": "Scene not found in player world",
"kill_monsters_in_scene": "Killing %s monsters in scene %s",
"description": "Kill all entities"
},
"killCharacter": {
"usage": "Usage: /killcharacter [playerId]",
"success": "Killed %s's current character.",
"description": "Kills the players current character"
},
"language": {
"current_language": "current language is %s",
"language_changed": "language changed to %s",
"language_not_found": "currently, server does not have that language: %s",
"description": "display or change current language"
},
"list": {
"success": "There are %s player(s) online:",
"description": "List online players"
},
"permission": {
"usage": "Usage: permission <add|remove> <username> <permission>",
"add": "Permission added.",
"has_error": "They already have this permission!",
"remove": "Permission removed.",
"not_have_error": "They don't have this permission!",
"account_error": "The account cannot be found.",
"description": "Grants or removes a permission for a user"
},
"position": {
"success": "Coordinates: %s, %s, %s\nScene id: %s",
"description": "Get coordinates."
},
"quest": {
"description": "Add or finish quests",
"usage": "quest <add|finish> [quest id]",
"added": "Quest %s added",
"finished": "Finished quest %s",
"not_found": "Quest not found",
"invalid_id": "Invalid quest id"
},
"reload": {
"reload_start": "Reloading config.",
"reload_done": "Reload complete.",
"description": "Reload server config"
},
"resetConst": {
"reset_all": "Reset all avatars' constellations.",
"success": "Constellations for %s have been reset. Please relog to see changes.",
"description": "Resets the constellation level on your current active character, will need to relog after using the command to see any changes."
},
"resetShopLimit": {
"usage": "Usage: /resetshop <player id>",
"description": "Reset target player's shop refresh time."
},
"sendMail": {
"usage": "Usage: give [player] <itemId|itemName> [amount]",
"user_not_exist": "The user with an id of '%s' does not exist",
"start_composition": "Starting composition of message.\nPlease use `/sendmail <title>` to continue.\nYou can use `/sendmail stop` at any time",
"templates": "Mail templates coming soon implemented...",
"invalid_arguments": "Invalid arguments.\nUsage `/sendmail <userId|all|help> [templateId]`",
"send_cancel": "Message sending cancelled",
"send_done": "Message sent to user %s!",
"send_all_done": "Message sent to all users!",
"not_composition_end": "Message composition not at final stage.\nPlease use `/sendmail %s` or `/sendmail stop` to cancel",
"please_use": "Please use `/sendmail %s`",
"set_title": "Message title set as '%s'.\nUse '/sendmail <content>' to continue.",
"set_contents": "Message contents set as '%s'.\nUse '/sendmail <sender>' to continue.",
"set_message_sender": "Message sender set as '%s'.\nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue.",
"send": "Attached %s of %s (level %s) to the message.\nContinue adding more items or use `/sendmail finish` to send the message.",
"invalid_arguments_please_use": "Invalid arguments \n Please use `/sendmail %s`",
"title": "<title>",
"message": "<message>",
"sender": "<sender>",
"arguments": "<itemId|itemName|finish> [amount] [level]",
"error": "ERROR: invalid construction stage %s. Check console for stacktrace.",
"description": "Sends mail to the specified user. The usage of this command changes based on it's composition state."
},
"sendMessage": {
"usage": "Usage: sendmessage <player> <message>",
"success": "Message sent.",
"description": "Sends a message to a player as the server"
},
"setFetterLevel": {
"usage": "Usage: setfetterlevel <level>",
"range_error": "Fetter level must be between 0 and 10.",
"success": "Fetter level set to %s",
"level_error": "Invalid fetter level.",
"description": "Sets your fetter level for your current active character"
},
"setStats": {
"usage_console": "Usage: setstats|stats @<UID> <stat> <value>",
"usage_ingame": "Usage: setstats|stats [@UID] <stat> <value>",
"help_message": "\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n",
"value_error": "Invalid stat value.",
"uid_error": "Invalid UID.",
"player_error": "Player not found or offline.",
"set_self": "%s set to %s.",
"set_for_uid": "%s for %s set to %s.",
"set_max_hp": "MAX HP set to %s.",
"description": "Set fight property for your current active character"
},
"setWorldLevel": {
"usage": "Usage: setworldlevel <level>",
"value_error": "World level must be between 0-8",
"success": "World level set to %s.",
"invalid_world_level": "Invalid world level.",
"description": "Sets your world level (Relog to see proper effects)"
},
"spawn": {
"usage": "Usage: spawn <entityId> [amount] [level(monster only)]",
"success": "Spawned %s of %s.",
"description": "Spawns an entity near you"
},
"stop": {
"success": "Server shutting down...",
"description": "Stops the server"
},
"talent": {
"usage_1": "To set talent level: /talent set <talentID> <value>",
"usage_2": "Another way to set talent level: /talent <n or e or q> <value>",
"usage_3": "To get talent ID: /talent getid",
"lower_16": "Invalid talent level. Level should be lower than 16",
"set_id": "Set talent to %s.",
"set_atk": "Set talent Normal ATK to %s.",
"set_e": "Set talent E to %s.",
"set_q": "Set talent Q to %s.",
"invalid_skill_id": "Invalid skill ID.",
"set_this": "Set this talent to %s.",
"invalid_level": "Invalid talent level.",
"normal_attack_id": "Normal Attack ID %s.",
"e_skill_id": "E skill ID %s.",
"q_skill_id": "Q skill ID %s.",
"description": "Set talent level for your current active character"
},
"team": {
"usage": "Usage: team <add|remove|set> [avatarId,...] [index|first|last|index-index,...]",
"invalid_usage": "invalid usage",
"add_usage": "usage(add): team add <avatarId,...> [index]",
"invalid_index": "index is invalid",
"add_too_much": "server is only allow you to have at most %d avatar(s) in your team",
"failed_to_add_avatar": "failed to add avatar by id: %s",
"remove_usage": "usage(remove): team remove <index|first|last|index-index,...>",
"failed_parse_index": "failed to parse index: %s",
"remove_too_much": "you can't remove so many avatars, your team list will be empty for this",
"ignore_index": "ignored index(es): %s",
"set_usage": "usage(set): team set <index> <avatarId>",
"index_out_of_range": "index your specified is out of range",
"failed_parse_avatar_id": "failed to parse avatar id: %s",
"avatar_already_in_team": "avatar is already in team",
"avatar_not_found": "avatar not found: %d",
"description": "modify your team manually"
},
"teleportAll": {
"success": "Summoned all players to your location.",
"error": "You only can use this command in MP mode.",
"description": "Teleports all players in your world to your position"
},
"teleport": {
"usage_server": "Usage: /tp @<player id> <x> <y> <z> [scene id]",
"usage": "Usage: /tp [@<player id>] <x> <y> <z> [scene id]",
"specify_player_id": "You must specify a player id.",
"invalid_position": "Invalid position.",
"success": "Teleported %s to %s, %s, %s in scene %s",
"description": "Change the player's position."
},
"tower": {
"unlock_done": "Abyss Corridor's Floors are all unlocked now."
},
"weather": {
"usage": "Usage: weather <weatherId> [climateId]",
"success": "Changed weather to %s with climate %s",
"invalid_id": "Invalid ID.",
"description": "Changes the weather."
},
"drop": {
"command_usage": "Usage: drop <itemId|itemName> [amount]",
"success": "Dropped %s of %s.",
"description": "Drops an item near you"
},
"help": {
"usage": "Usage: ",
"aliases": "Aliases: ",
"available_commands": "Available commands: ",
"description": "Sends the help message or shows information about a specified command"
},
"restart": {
"description": "Restarts the current session"
},
"unlocktower": {
"success": "unlock done",
"description": "Unlock all levels of tower"
},
"resetshop": {
"description": "reset shop"
}
},
"gacha": {
"details": {
"title": "Banner Details",
"available_five_stars": "Available 5-star Items",
"available_four_stars": "Available 4-star Items",
"available_three_stars": "Available 3-star Items",
"template_missing": "data/gacha_details.html is missing."
}
}
}
{
"messages": {
"game": {
"port_bind": "Game Server started on port %s",
"connect": "Client connected from %s",
"disconnect": "Client disconnected from %s",
"game_update_error": "An error occurred during game update.",
"command_error": "Command error:"
},
"dispatch": {
"port_bind": "[Dispatch] Dispatch server started on port %s",
"request": "[Dispatch] Client %s %s request: %s",
"keystore": {
"general_error": "[Dispatch] Error while loading keystore!",
"password_error": "[Dispatch] Unable to load keystore. Trying default keystore password...",
"no_keystore_error": "[Dispatch] No SSL cert found! Falling back to HTTP server.",
"default_password": "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json."
},
"authentication": {
"default_unable_to_verify": "[Authentication] Something called the verifyUser method which is unavailable in the default authentication handler."
},
"no_commands_error": "Commands are not supported in dispatch only mode.",
"unhandled_request_error": "[Dispatch] Potential unhandled %s request: %s.",
"account": {
"login_attempt": "[Dispatch] Client %s is trying to log in.",
"login_success": "[Dispatch] Client %s logged in as %s.",
"login_token_attempt": "[Dispatch] Client %s is trying to log in via token.",
"login_token_error": "[Dispatch] Client %s failed to log in via token.",
"login_token_success": "[Dispatch] Client %s logged in via token as %s.",
"combo_token_success": "[Dispatch] Client %s succeed to exchange combo token.",
"combo_token_error": "[Dispatch] Client %s failed to exchange combo token.",
"account_login_create_success": "[Dispatch] Client %s failed to log in: Account %s created.",
"account_login_create_error": "[Dispatch] Client %s failed to log in: Account create failed.",
"account_login_exist_error": "[Dispatch] Client %s failed to log in: Account not found.",
"account_cache_error": "Game account cache information error.",
"session_key_error": "Wrong session key.",
"username_error": "Username not found.",
"username_create_error": "Username not found, create failed."
},
"router_error": "[Dispatch] Unable to attach router."
},
"status": {
"free_software": "Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter",
"starting": "Starting Grasscutter...",
"shutdown": "Shutting down...",
"done": "Done! For help, type \"help\"",
"error": "An error occurred.",
"welcome": "Welcome to Grasscutter!",
"run_mode_error": "Invalid server run mode: %s.",
"run_mode_help": "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter...",
"create_resources": "Creating resources folder...",
"resources_error": "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder.",
"version": "Grasscutter version: %s-%s"
}
},
"commands": {
"generic": {
"not_specified": "No command specified.",
"unknown_command": "Unknown command: %s",
"permission_error": "You do not have permission to run this command.",
"console_execute_error": "This command can only be run from the console.",
"player_execute_error": "Run this command in-game.",
"command_exist_error": "No command found.",
"no_description_specified": "No description specified.",
"invalid": {
"amount": "Invalid amount.",
"artifactId": "Invalid artifact ID.",
"avatarId": "Invalid avatar ID.",
"avatarLevel": "Invalid avatarLevel.",
"entityId": "Invalid entity ID.",
"itemId": "Invalid item ID.",
"itemLevel": "Invalid itemLevel.",
"itemRefinement": "Invalid itemRefinement.",
"playerId": "Invalid player ID.",
"uid": "Invalid UID."
}
},
"execution": {
"uid_error": "Invalid UID.",
"player_exist_error": "Player not found.",
"player_offline_error": "Player is not online.",
"item_id_error": "Invalid item ID.",
"item_player_exist_error": "Invalid item or UID.",
"entity_id_error": "Invalid entity ID.",
"player_exist_offline_error": "Player not found or is not online.",
"argument_error": "Invalid arguments.",
"clear_target": "Target cleared.",
"set_target": "Subsequent commands will target @%s by default.",
"need_target": "This command requires a target UID. Add a <@UID> argument or set a persistent target with /target @UID."
},
"status": {
"enabled": "Enabled",
"disabled": "Disabled",
"help": "Help",
"success": "Success"
},
"account": {
"modify": "Modify user accounts",
"invalid": "Invalid UID.",
"exists": "Account already exists.",
"create": "Account created with UID %s.",
"delete": "Account deleted.",
"no_account": "Account not found.",
"command_usage": "Usage: account <create|delete> <username> [UID]",
"description": "Modify user accounts"
},
"broadcast": {
"command_usage": "Usage: broadcast <message>",
"message_sent": "Message sent.",
"description": "Sends a message to all the players"
},
"changescene": {
"usage": "Usage: changescene <sceneID>",
"already_in_scene": "You are already in that scene.",
"success": "Changed to scene %s.",
"exists_error": "The specified scene does not exist.",
"description": "Changes your scene"
},
"clear": {
"command_usage": "Usage: clear <all|wp|art|mat>",
"weapons": "Cleared weapons for %s.",
"artifacts": "Cleared artifacts for %s.",
"materials": "Cleared materials for %s.",
"furniture": "Cleared furniture for %s.",
"displays": "Cleared displays for %s.",
"virtuals": "Cleared virtuals for %s.",
"everything": "Cleared everything for %s.",
"description": "Deletes unequipped unlocked items, including yellow rarity ones from your inventory"
},
"coop": {
"usage": "Usage: coop <playerID> <target playerID>",
"success": "Summoned %s to %s's world.",
"description": "Forces someone to join the world of others"
},
"enter_dungeon": {
"usage": "Usage: enterdungeon <dungeon ID>",
"changed": "Changed to dungeon %s.",
"not_found_error": "Dungeon does not exist.",
"in_dungeon_error": "You are already in that dungeon.",
"description": "Enter a dungeon"
},
"giveAll": {
"usage": "Usage: giveall [player] [amount]",
"started": "Receiving all items...",
"success": "Successfully gave all items to %s.",
"invalid_amount_or_playerId": "Invalid amount or player ID.",
"description": "Gives all items"
},
"giveArtifact": {
"usage": "Usage: giveart|gart [player] <artifactID> <mainPropID> [<appendPropID>[,<times>]]... [level]",
"id_error": "Invalid artifact ID.",
"success": "Given %s to %s.",
"description": "Gives the player a specified artifact"
},
"giveChar": {
"usage": "Usage: givechar <player> <itemID|itemName> [amount]",
"given": "Given %s with level %s to %s.",
"invalid_avatar_id": "Invalid avatar ID.",
"invalid_avatar_level": "Invalid avatar level.",
"invalid_avatar_or_player_id": "Invalid avatar or player ID.",
"description": "Gives the player a specified character"
},
"give": {
"usage": "Usage: give <player> <itemID|itemName> [amount] [level]",
"refinement_only_applicable_weapons": "Refinement is only applicable to weapons.",
"refinement_must_between_1_and_5": "Refinement must be between 1 and 5.",
"given": "Given %s of %s to %s.",
"given_with_level_and_refinement": "Given %s with level %s, refinement %s %s times to %s.",
"given_level": "Given %s with level %s %s times to %s.",
"description": "Gives an item to you or the specified player"
},
"godmode": {
"success": "Godmode is now %s for %s.",
"description": "Prevents you from taking damage. Defaults to toggle."
},
"nostamina": {
"success": "NoStamina is now %s for %s.",
"description": "Keep your endurance to the maximum."
},
"heal": {
"success": "All characters have been healed.",
"description": "Heal all characters in your current team."
},
"kick": {
"player_kick_player": "Player [%s:%s] has kicked player [%s:%s]",
"server_kick_player": "Kicking player [%s:%s]...",
"description": "Kicks the specified player from the server (WIP)"
},
"kill": {
"usage": "Usage: killall [playerUID] [sceneID]",
"scene_not_found_in_player_world": "Scene not found in player world.",
"kill_monsters_in_scene": "Killing %s monsters in scene %s.",
"description": "Kill all entities"
},
"killCharacter": {
"usage": "Usage: /killcharacter [playerID]",
"success": "Killed %s's current character.",
"description": "Kills the players current character"
},
"language": {
"current_language": "Current language is %s.",
"language_changed": "Language changed to %s.",
"language_not_found": "Currently, the server does not have that language.",
"description": "Display or change current language"
},
"list": {
"success": "There are %s player(s) online:",
"description": "List online players"
},
"permission": {
"usage": "Usage: permission <add|remove> <username> <permission>",
"add": "Permission added.",
"has_error": "They already have this permission!",
"remove": "Permission removed.",
"not_have_error": "They don't have this permission!",
"account_error": "The account cannot be found.",
"description": "Grants or removes a permission for a user"
},
"position": {
"success": "Coordinates: %s, %s, %s\nScene ID: %s",
"description": "Get coordinates"
},
"quest": {
"usage": "quest <add|finish> [quest ID]",
"added": "Quest %s added.",
"finished": "Finished quest %s.",
"not_found": "Quest not found.",
"invalid_id": "Invalid quest ID.",
"description": "Add or finish quests"
},
"reload": {
"reload_start": "Reloading config.",
"reload_done": "Reload complete.",
"description": "Reload server config"
},
"resetConst": {
"reset_all": "Reset all avatars' constellations.",
"success": "Constellations for %s have been reset. Please relog to see changes.",
"description": "Resets the constellation level on your current active character, you will need to relog after using the command to see any changes"
},
"resetShopLimit": {
"usage": "Usage: /resetshop <player ID>",
"description": "Reset target player's shop refresh time"
},
"sendMail": {
"usage": "Usage: give [player] <itemID|itemName> [amount]",
"user_not_exist": "The user with an ID of '%s' does not exist.",
"start_composition": "Starting composition of message.\nPlease use `/sendmail <title>` to continue.\nYou can use `/sendmail stop` at any time.",
"templates": "Mail templates coming soon implemented...",
"invalid_arguments": "Invalid arguments.\nUsage `/sendmail <userID|all|help> [templateID]`",
"send_cancel": "Message sending cancelled.",
"send_done": "Message sent to user %s!",
"send_all_done": "Message sent to all users!",
"not_composition_end": "Message composition not at final stage.\nPlease use `/sendmail %s` or `/sendmail stop` to cancel",
"please_use": "Please use `/sendmail %s`",
"set_title": "Message title set as '%s'.\nUse '/sendmail <content>' to continue.",
"set_contents": "Message contents set as '%s'.\nUse '/sendmail <sender>' to continue.",
"set_message_sender": "Message sender set as '%s'.\nUse '/sendmail <itemID|itemName|finish> [amount] [level]' to continue.",
"send": "Attached %s of %s (level %s) to the message.\nContinue adding more items or use `/sendmail finish` to send the message.",
"invalid_arguments_please_use": "Invalid arguments \n Please use `/sendmail %s`",
"title": "<title>",
"message": "<message>",
"sender": "<sender>",
"arguments": "<itemID|itemName|finish> [amount] [level]",
"error": "ERROR: Invalid construction stage %s. Check console for stacktrace.",
"description": "Sends mail to the specified user. The usage of this command changes based on its composition state"
},
"sendMessage": {
"usage": "Usage: sendmessage <player> <message>",
"success": "Message sent.",
"description": "Sends a message to a player as the server"
},
"setFetterLevel": {
"usage": "Usage: setfetterlevel <level>",
"range_error": "Fetter level must be between 0 and 10.",
"success": "Fetter level set to %s.",
"level_error": "Invalid fetter level.",
"description": "Sets your fetter level for your current active character"
},
"setStats": {
"usage_console": "Usage: setstats|stats @<UID> <stat> <value>",
"usage_ingame": "Usage: setstats|stats [@UID] <stat> <value>",
"help_message": "\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n",
"value_error": "Invalid stat value.",
"uid_error": "Invalid UID.",
"player_error": "Player not found or offline.",
"set_self": "%s set to %s.",
"set_for_uid": "%s for %s set to %s.",
"set_max_hp": "MAX HP set to %s.",
"description": "Sets fight property for your current active character"
},
"setWorldLevel": {
"usage": "Usage: setworldlevel <level>",
"value_error": "World level must be between 0-8.",
"success": "World level set to %s.",
"invalid_world_level": "Invalid world level.",
"description": "Sets your world level (Relog to see proper effects)"
},
"spawn": {
"usage": "Usage: spawn <entityID> [amount] [level(monster only)]",
"success": "Spawned %s of %s.",
"description": "Spawns an entity near you"
},
"stop": {
"success": "Server shutting down...",
"description": "Stops the server"
},
"talent": {
"usage_1": "To set talent level: /talent set <talentID> <value>",
"usage_2": "Another way to set talent level: /talent <n or e or q> <value>",
"usage_3": "To get talent ID: /talent getid",
"lower_16": "Invalid talent level. Level should be lower than 16.",
"set_id": "Set talent to %s.",
"set_atk": "Set talent Normal ATK to %s.",
"set_e": "Set talent E to %s.",
"set_q": "Set talent Q to %s.",
"invalid_skill_id": "Invalid skill ID.",
"set_this": "Set this talent to %s.",
"invalid_level": "Invalid talent level.",
"normal_attack_id": "Normal Attack ID %s.",
"e_skill_id": "E skill ID %s.",
"q_skill_id": "Q skill ID %s.",
"description": "Set talent level for your current active character"
},
"team": {
"usage": "Usage: team <add|remove|set> [avatarID,...] [index|first|last|index-index,...]",
"invalid_usage": "Invalid usage.",
"add_usage": "Usage (add): team add <avatarID,...> [index]",
"invalid_index": "Index is invalid.",
"add_too_much": "The server only allows you to have at most %d avatar(s) in your team.",
"failed_to_add_avatar": "Failed to add avatar ID %s.",
"remove_usage": "Usage (remove): team remove <index|first|last|index-index,...>",
"failed_to_parse_index": "Failed to parse index: %s",
"remove_too_much": "You can't remove all your avatars.",
"ignore_index": "Ignored index(es): %s",
"set_usage": "Usage (set): team set <index> <avatarID>",
"index_out_of_range": "The index you specified is out of range.",
"failed_parse_avatar_id": "Failed to parse avatar ID: %s",
"avatar_already_in_team": "Avatar is already in team.",
"avatar_not_found": "Avatar %d not found.",
"description": "Modify your team manually."
},
"teleportAll": {
"success": "Summoned all players to your location.",
"error": "You can only use this command in MP mode.",
"description": "Teleports all players in your world to your position"
},
"teleport": {
"usage_server": "Usage: /tp @<player ID> <x> <y> <z> [scene ID]",
"usage": "Usage: /tp [@<player ID>] <x> <y> <z> [scene ID]",
"specify_player_id": "You must specify a player ID.",
"invalid_position": "Invalid position.",
"success": "Teleported %s to %s, %s, %s in scene %s.",
"description": "Change the player's position"
},
"weather": {
"usage": "Usage: weather <weatherID> [climateID]",
"success": "Changed weather to %s with climate %s.",
"invalid_id": "Invalid ID.",
"description": "Changes the weather"
},
"drop": {
"command_usage": "Usage: drop <itemID|itemName> [amount]",
"success": "Dropped %s of %s.",
"description": "Drops an item near you"
},
"help": {
"usage": "Usage: ",
"aliases": "Aliases: ",
"available_commands": "Available commands: ",
"description": "Sends the help message or shows information about a specified command"
},
"restart": {
"description": "Restarts the current session"
},
"unlocktower": {
"success": "Unlock done.",
"description": "Unlock all levels of tower"
}
},
"gacha": {
"details": {
"title": "Banner Details",
"available_five_stars": "Available 5-star Items",
"available_four_stars": "Available 4-star Items",
"available_three_stars": "Available 3-star Items",
"template_missing": "data/gacha_details.html is missing."
}
},
"documentation": {
"handbook": {
"title": "GM Handbook",
"title_commands": "Commands",
"title_avatars": "Avatars",
"title_items": "Items",
"title_scenes": "Scenes",
"title_monsters": "Monsters",
"header_id": "Id",
"header_command": "Command",
"header_description": "Description",
"header_avatar": "Avatar",
"header_item": "Item",
"header_scene": "Scene",
"header_monster": "Monster"
},
"index": {
"title": "Documentation",
"handbook": "GM Handbook",
"gacha_mapping": "Gacha mapping JSON"
}
}
}

View File

@ -298,9 +298,6 @@
"unlocktower": {
"success": "odblokować gotowe",
"description": "Odblokuj głęboką spiralę"
},
"resetshop": {
"description": "zresetuj sklep"
}
},
"gacha": {

View File

@ -1,394 +1,389 @@
{
"messages": {
"game": {
"port_bind": "游戏服务器已在端口 %s 上启动",
"connect": "客户端 %s 已连接",
"disconnect": "客户端 %s 已断开连接",
"game_update_error": "游戏更新时发生错误",
"command_error": "命令发生错误:"
},
"dispatch": {
"port_bind": "[Dispatch] 服务器已在端口 %s 上启动",
"request": "[Dispatch] 客户端 %s 请求:%s %s",
"keystore": {
"general_error": "[Dispatch] 加载 keystore 文件时发生错误!",
"password_error": "[Dispatch] 加载 keystore 失败。正在尝试使用 keystore 默认密码...",
"no_keystore_error": "[Dispatch] 未找到 SSL 证书!已降级到 HTTP 模式",
"default_password": "[Dispatch] 成功加载 keystore 默认密码。请考虑将 config.json 的默认密码设置为 123456"
},
"authentication": {
"default_unable_to_verify": "[Authentication] 称为 verifyUser 的方法在默认验证程序中不可用"
},
"no_commands_error": "此命令不适用于 Dispatch-only 模式",
"unhandled_request_error": "[Dispatch] 潜在的未处理请求:%s %s",
"account": {
"login_attempt": "[Dispatch] 客户端 %s 正在尝试登录",
"login_success": "[Dispatch] 客户端 %s 已登录UID 为 %s",
"login_token_attempt": "[Dispatch] 客户端 %s 正在尝试使用 token 登录",
"login_token_error": "[Dispatch] 客户端 %s 使用 token 登录失败",
"login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录UID 为 %s",
"combo_token_success": "[Dispatch] 客户端 %s 交换 token 成功",
"combo_token_error": "[Dispatch] 客户端 %s 交换 token 失败",
"account_login_create_success": "[Dispatch] 客户端 %s 登录失败: 已注册 UID 为 %s 的账号",
"account_login_create_error": "[Dispatch] 客户端 %s 登录失败:账号创建失败。",
"account_login_exist_error": "[Dispatch] 客户端 %s 登录失败:账号不存在",
"account_cache_error": "游戏账号缓存信息错误",
"session_key_error": "会话密钥错误。",
"username_error": "未找到此用户名。",
"username_create_error": "未找到用户名,建立连接失败。"
}
},
"status": {
"free_software": "Grasscutter 是免费开源软件,遵循 AGPL-3.0 license。如果你是付费购买的那你已经被骗了。项目地址https://github.com/Grasscutters/Grasscutter",
"starting": "正在启动 Grasscutter...",
"shutdown": "正在关闭...",
"done": "加载完成!输入 \"help\" 查看命令列表",
"error": "发生了一个错误。",
"welcome": "欢迎使用 Grasscutter珍惜这段美妙的旅途吧",
"run_mode_error": "无效的服务器运行模式:%s。",
"run_mode_help": "服务器运行模式必须为 HYBRID、DISPATCH_ONLY 或 GAME_ONLY。Grasscutter 启动失败...",
"create_resources": "正在创建 resources 目录...",
"resources_error": "请将 BinOutput 和 ExcelBinOutput 复制到 resources 目录。",
"version": "Grasscutter 版本: %s-%s"
}
},
"commands": {
"generic": {
"not_specified": "没有指定命令。",
"unknown_command": "未知的命令:%s",
"permission_error": "哼哼哼!你没有执行此命令的权限!请联系服务器管理员解决!",
"console_execute_error": "此命令只能在服务器控制台执行呐~",
"player_execute_error": "此命令只能在游戏内执行哦~",
"command_exist_error": "这条命令...好像找不到呢?",
"no_description_specified": "没有指定说明",
"invalid": {
"amount": "无效的数量。",
"artifactId": "无效的圣遗物ID。",
"avatarId": "无效的角色ID。",
"avatarLevel": "无效的角色等级。",
"entityId": "无效的实体ID。",
"itemId": "无效的物品ID。",
"itemLevel": "无效的物品等级。",
"itemRefinement": "无效的物品精炼等级。",
"playerId": "无效的玩家ID。",
"uid": "无效的UID。"
}
},
"execution": {
"uid_error": "无效的UID。",
"player_exist_error": "玩家不存在。",
"player_offline_error": "玩家已离线。",
"item_id_error": "无效的物品ID。",
"item_player_exist_error": "无效的物品/玩家UID。",
"entity_id_error": "无效的实体ID。",
"player_exist_offline_error": "玩家不存在或已离线。",
"argument_error": "无效的参数。",
"clear_target": "目标已清除。",
"set_target": "随后的的命令都会以 @%s 为预设。",
"need_target": "此命令需要一个目标 UID。添加 <@UID> 参数或使用 /target @UID 来指定默认目标。"
},
"status": {
"enabled": "已启用",
"disabled": "未启用",
"help": "帮助",
"success": "成功"
},
"account": {
"modify": "修改用户账号",
"invalid": "无效的UID。",
"exists": "账号已存在。",
"create": "已创建账号UID 为 %s。",
"delete": "账号已删除。",
"no_account": "账号不存在。",
"command_usage": "用法account <create|delete> <用户名> [UID]",
"description": "创建或删除账号"
},
"broadcast": {
"command_usage": "用法broadcast <消息>",
"message_sent": "公告已发送。",
"description": "向所有玩家发送公告"
},
"changescene": {
"usage": "用法changescene <场景ID>",
"already_in_scene": "你已经在这个场景中了。",
"success": "已切换至场景 %s。",
"exists_error": "此场景不存在。",
"description": "切换指定场景"
},
"clear": {
"command_usage": "用法clear <all|wp|art|mat>\nall: 所有, wp: 武器, art: 圣遗物, mat: 材料",
"weapons": "已清除 %s 的武器。",
"artifacts": "已清除 %s 的圣遗物。",
"materials": "已清除 %s 的材料。",
"furniture": "已清除 %s 的尘歌壶家具。",
"displays": "已清空 %s 的屏幕。",
"virtuals": "已清除 %s 的所有货币和经验值。",
"everything": "已清除 %s 的所有物品。",
"description": "从你的背包中删除所有未装备且已解锁的物品,包括稀有物品"
},
"coop": {
"usage": "用法coop <玩家ID> <目标玩家ID>",
"success": "已强制传送 %s 到 %s 的世界。",
"description": "强制传送指定用户到他人的世界"
},
"enter_dungeon": {
"usage": "用法enterdungeon <秘境ID>",
"changed": "已进入秘境 %s。",
"not_found_error": "此秘境不存在。",
"in_dungeon_error": "你已经在秘境中了。",
"description": "进入指定秘境"
},
"giveAll": {
"usage": "用法giveall [玩家] [数量]",
"started": "正在给予全部物品...",
"success": "已给予 %s 全部物品。",
"invalid_amount_or_playerId": "无效的数量/玩家ID。",
"description": "给予所有物品"
},
"nostamina": {
"success": "NoStamina %s 对于 %s.",
"description": "保持你的体力处于最高状态。"
},
"giveArtifact": {
"usage": "用法giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]",
"id_error": "无效的圣遗物ID。",
"success": "已将 %s 给予 %s。",
"description": "给予指定圣遗物"
},
"giveChar": {
"usage": "用法givechar <玩家> <角色ID|角色名> [数量]",
"given": "已将角色 %s [等级 %s] 给与 %s。",
"invalid_avatar_id": "无效的角色ID。",
"invalid_avatar_level": "无效的角色等级。",
"invalid_avatar_or_player_id": "无效的角色ID/玩家ID。",
"description": "给予指定角色"
},
"give": {
"usage": "用法give <玩家> <物品ID|物品名> [数量] [等级] [精炼等级]",
"refinement_only_applicable_weapons": "只有武器可以设置精炼等级。",
"refinement_must_between_1_and_5": "精炼等级必须在 1 到 5 之间。",
"given": "已将 %s 个 %s 给予 %s。",
"given_with_level_and_refinement": "已将 %s [等级 %s, 精炼 %s] %s 个给予 %s。",
"given_level": "已将 %s [等级 %s] %s 个给予 %s。",
"description": "给予指定物品"
},
"godmode": {
"success": "上帝模式已设为 %s。[用户:%s]",
"description": "防止你受到伤害"
},
"heal": {
"success": "已治疗所有角色。",
"description": "治疗当前队伍的角色"
},
"kick": {
"player_kick_player": "玩家 [%s:%s] 已将 [%s:%s] 踢出。",
"server_kick_player": "正在踢出玩家 [%s:%s]...",
"description": "从服务器内踢出指定玩家"
},
"kill": {
"usage": "用法killall [玩家UID] [场景ID]",
"scene_not_found_in_player_world": "未在玩家世界中找到此场景。",
"kill_monsters_in_scene": "已杀死场景 %s 中的 %s 个怪物。",
"description": "杀死所有怪物"
},
"killCharacter": {
"usage": "用法:/killcharacter [玩家ID]",
"success": "已杀死 %s 当前角色。",
"description": "杀死当前角色"
},
"language": {
"current_language": "当前语言是: %s",
"language_changed": "语言切换至: %s",
"language_not_found": "目前服务端没有这种语言: %s",
"description": "显示或切换当前语言"
},
"list": {
"success": "目前在线人数:%s",
"description": "查看所有玩家"
},
"permission": {
"usage": "用法permission <add|remove> <用户名> <权限>",
"add": "权限已添加。",
"has_error": "此玩家已拥有此权限!",
"remove": "权限已移除。",
"not_have_error": "此玩家未拥有权限!",
"account_error": "账号不存在。",
"description": "添加或移除指定玩家的权限"
},
"position": {
"success": "坐标:%s, %s, %s\n场景ID%s",
"description": "获取所在位置"
},
"quest": {
"description": "添加或完成任务",
"usage": "quest <add|finish> [任务ID]",
"added": "已添加任务 %s",
"finished": "已完成任务 %s",
"not_found": "未找到任务",
"invalid_id": "无效的任务ID"
},
"reload": {
"reload_start": "正在重载配置文件和数据。",
"reload_done": "重载完成。",
"description": "重载配置文件和数据"
},
"resetConst": {
"reset_all": "重置所有角色的命座。",
"success": "已重置 %s 的命座,重新登录后生效。",
"description": "重置当前角色的命之座,执行命令后需重新登录以生效"
},
"resetShopLimit": {
"usage": "用法:/resetshop <玩家ID>",
"description": "重置所选玩家的商店刷新时间"
},
"sendMail": {
"usage": "用法give [玩家] <物品ID|物品名称> [数量]",
"user_not_exist": "ID '%s' 的用户不存在。",
"start_composition": "发送邮件流程。\n请使用`/sendmail <标题>`前进到下一步。\n你可以在任何时间使用`/sendmail stop`来停止发送。",
"templates": "邮件模板尚未实装...",
"invalid_arguments": "无效的参数。\n指令使用方法 `/sendmail <用户ID|all|help> [模板ID]`",
"send_cancel": "取消发送邮件",
"send_done": "已将邮件发送给 %s",
"send_all_done": "邮件已发送给所有人!",
"not_composition_end": "现在邮件发送未到最后阶段。\n请使用 `/sendmail %s` 继续发送邮件,或使用 `/sendmail stop` 来停止发送邮件。",
"please_use": "请使用 `/sendmail %s`",
"set_title": "成功将邮件标题设置为 '%s'。\n使用 '/sendmail <正文>' 来设置邮件内容。",
"set_contents": "成功将邮件内容设置为 '%s'。\n使用 '/sendmail <发件人>' 来设置发件人。",
"set_message_sender": "发件人已设置为 '%s'。\n使用 '/sendmail <物品ID|物品名称|finish> [数量] [等级]' 来添加附件。",
"send": "已添加 %s 个 %s (等级 %s) 邮件附件。\n如果没有要继续添加的附件请使用 `/sendmail finish` 来发送邮件。",
"invalid_arguments_please_use": "错误的参数 \n请使用 `/sendmail %s`",
"title": "<标题>",
"message": "<正文>",
"sender": "<发件人>",
"arguments": "<物品ID|物品名称|finish> [数量] [等级]",
"error": "错误:无效的编写阶段 %s。需要 StackTrace 请查看服务器控制台。",
"description": "向指定用户发送邮件。此命令的用法可根据附加的参数而变化"
},
"sendMessage": {
"usage": "用法sendmessage <玩家> <消息>",
"success": "消息已发送。",
"description": "向指定玩家发送消息"
},
"setFetterLevel": {
"usage": "用法setfetterlevel <好感度等级>",
"range_error": "好感度等级必须在 0 到 10 之间。",
"success": "好感度已设为 %s 级。",
"level_error": "无效的好感度等级。",
"description": "设置当前角色的好感度等级"
},
"setStats": {
"usage_console": "用法setstats|stats @<UID> <属性> <数值>",
"usage_ingame": "用法setstats|stats [@UID] <属性> <数值>",
"help_message": "\n可更改的属性列表hp (生命值)| maxhp (最大生命值) | def(防御力) | atk (攻击力)| em (元素精通) | er (元素充能效率) | crate(暴击率) | cdmg (暴击伤害)| cdr (冷却缩减) | heal(治疗加成)| heali (受治疗加成)| shield (护盾强效)| defi (无视防御)\n(续) 元素增伤epyro (火) | ecryo (冰) | ehydro (水) | egeo (岩) | edendro (草) | eelectro (雷) | ephys (物理)\n(续) 元素抗性respyro (火) | rescryo (冰) | reshydro (水) | resgeo (岩) | resdendro (草) | reselectro (雷) | resphys (物理)\n",
"value_error": "无效的属性值。",
"uid_error": "无效的UID。",
"player_error": "玩家不存在或已离线。",
"set_self": "%s 已设为 %s。",
"set_for_uid": "%s [来自 %s] 已设为 %s。",
"set_max_hp": "最大生命值已设为 %s。",
"description": "设置当前角色的属性"
},
"setWorldLevel": {
"usage": "用法setworldlevel <等级>",
"value_error": "世界等级必须设置在0-8之间。",
"success": "世界等级已设为 %s。",
"invalid_world_level": "无效的世界等级。",
"description": "设置世界等级,执行命令后需重新登录以生效"
},
"spawn": {
"usage": "用法spawn <实体ID> [数量] [等级(仅怪物)]",
"success": "已生成 %s 个 %s。",
"description": "在你附近生成一个生物"
},
"stop": {
"success": "正在关闭服务器...",
"description": "停止服务器"
},
"talent": {
"usage_1": "设置天赋等级:/talent set <天赋ID> <数值>",
"usage_2": "另一种设置天赋等级的方法:/talent <n (普通攻击) | e (元素战技) | q (元素爆发)> <数值>",
"usage_3": "获取天赋ID/talent getid",
"lower_16": "无效的天赋等级天赋等级应小于等于15。",
"set_id": "将天赋等级设为 %s。",
"set_atk": "将普通攻击等级设为 %s。",
"set_e": "将元素战技等级设为 %s。",
"set_q": "将元素爆发等级设为 %s。",
"invalid_skill_id": "无效的技能ID。",
"set_this": "将天赋等级设为 %s。",
"invalid_level": "无效的天赋等级。",
"normal_attack_id": "普通攻击的 ID 为 %s。",
"e_skill_id": "元素战技ID %s。",
"q_skill_id": "元素爆发ID %s。",
"description": "设置当前角色的天赋等级"
},
"team": {
"usage": "用法: team <add|remove|set> [avatarId,...] [index|first|last|index-index,...]",
"invalid_usage": "无效用法",
"add_usage": "用法(add): team add <avatarId,...> [index]",
"invalid_index": "无效索引",
"add_too_much": "服务端仅允许你队伍里至多有%d名角色",
"failed_to_add_avatar": "无法根据id %s 添加角色",
"remove_usage": "用法(remove): team remove <index|first|last|index-index,...>",
"failed_parse_index": "无法解析索引: %s",
"remove_too_much": "你不能删除那么多角色,你的队伍列表将会变空",
"ignore_index": "忽略的索引列表: %s",
"set_usage": "用法(set): team set <index> <avatarId>",
"index_out_of_range": "你指定的索引超出了范围",
"failed_parse_avatar_id": "无法解析的角色id: %s",
"avatar_already_in_team": "角色已经在你的队伍中了",
"avatar_not_found": "无法找到该角色: %d",
"description": "手动修改你的队伍"
},
"teleportAll": {
"success": "已将所有玩家传送到你的位置。",
"error": "你只能在多人游戏状态下执行此命令。",
"description": "将你世界中的所有玩家传送到你所在的位置"
},
"teleport": {
"usage_server": "用法:/tp @<玩家ID> <x> <y> <z> [场景ID]",
"usage": "用法:/tp [@<玩家ID>] <x> <y> <z> [场景ID]",
"specify_player_id": "你必须指定一个玩家ID。",
"invalid_position": "无效的位置。",
"success": "传送 %s 到坐标 %s,%s,%s场景为 %s。",
"description": "改变指定玩家的位置"
},
"tower": {
"unlock_done": "深境回廊的所有层已全部解锁。"
},
"weather": {
"usage": "用法weather <天气ID> [气候ID]",
"success": "已更改天气为 %s气候为 %s。",
"invalid_id": "无效的天气ID。",
"description": "更改天气"
},
"drop": {
"command_usage": "用法drop <物品ID|物品名称> [数量]",
"success": "已丢下 %s 个 %s。",
"description": "在你附近丢下一个物品"
},
"help": {
"usage": "用法:",
"aliases": "别名:",
"available_commands": "可用命令:",
"description": "发送帮助信息或显示指定命令的信息"
},
"restart": {
"description": "重新启动服务器"
},
"unlocktower": {
"success": "解锁完成。",
"description": "解锁深境螺旋的所有层"
},
"resetshop": {
"description": "重置商店刷新时间"
}
},
"gacha": {
"details": {
"title": "祈愿详情",
"available_five_stars": "可获得的5星物品",
"available_four_stars": "可获得的4星物品",
"available_three_stars": "可获得的3星物品"
}
}
}
{
"messages": {
"game": {
"port_bind": "游戏服务器已在端口 %s 上启动",
"connect": "客户端 %s 已连接",
"disconnect": "客户端 %s 已断开连接",
"game_update_error": "游戏更新时发生错误",
"command_error": "命令发生错误:"
},
"dispatch": {
"port_bind": "[Dispatch] 服务器已在端口 %s 上启动",
"request": "[Dispatch] 客户端 %s 请求:%s %s",
"keystore": {
"general_error": "[Dispatch] 加载 keystore 文件时发生错误!",
"password_error": "[Dispatch] 加载 keystore 失败。正在尝试使用 keystore 默认密码...",
"no_keystore_error": "[Dispatch] 未找到 SSL 证书!已降级到 HTTP 模式",
"default_password": "[Dispatch] 成功加载 keystore 默认密码。请考虑将 config.json 的默认密码设置为 123456"
},
"authentication": {
"default_unable_to_verify": "[Authentication] 称为 verifyUser 的方法在默认验证程序中不可用"
},
"no_commands_error": "此命令不适用于 Dispatch-only 模式",
"unhandled_request_error": "[Dispatch] 潜在的未处理请求:%s %s",
"account": {
"login_attempt": "[Dispatch] 客户端 %s 正在尝试登录",
"login_success": "[Dispatch] 客户端 %s 已登录UID 为 %s",
"login_token_attempt": "[Dispatch] 客户端 %s 正在尝试使用 token 登录",
"login_token_error": "[Dispatch] 客户端 %s 使用 token 登录失败",
"login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录UID 为 %s",
"combo_token_success": "[Dispatch] 客户端 %s 交换 token 成功",
"combo_token_error": "[Dispatch] 客户端 %s 交换 token 失败",
"account_login_create_success": "[Dispatch] 客户端 %s 登录失败:已注册 UID 为 %s 的账号",
"account_login_create_error": "[Dispatch] 客户端 %s 登录失败:账号创建失败",
"account_login_exist_error": "[Dispatch] 客户端 %s 登录失败:账号不存在",
"account_cache_error": "游戏账号缓存信息错误",
"session_key_error": "会话密钥错误",
"username_error": "未找到此用户名",
"username_create_error": "未找到用户名,建立连接失败"
},
"router_error": "[Dispatch] 无法连接路由"
},
"status": {
"free_software": "Grasscutter 是免费开源软件,遵循 AGPL-3.0 license。如果你是付费购买的那你已经被骗了。项目地址https://github.com/Grasscutters/Grasscutter",
"starting": "正在启动 Grasscutter...",
"shutdown": "正在关闭...",
"done": "加载完成!输入 \"help\" 查看命令列表",
"error": "发生了一个错误。",
"welcome": "欢迎使用 Grasscutter珍惜这段美妙的旅途吧",
"run_mode_error": "无效的服务器运行模式:%s。",
"run_mode_help": "服务器运行模式必须为 HYBRID、DISPATCH_ONLY 或 GAME_ONLY。Grasscutter 启动失败...",
"create_resources": "正在创建 resources 目录...",
"resources_error": "请将 BinOutput 和 ExcelBinOutput 复制到 resources 目录。",
"version": "Grasscutter 版本:%s-%s"
}
},
"commands": {
"generic": {
"not_specified": "没有指定命令。",
"unknown_command": "未知的命令:%s",
"permission_error": "哼哼哼!你没有执行此命令的权限!请联系服务器管理员解决!",
"console_execute_error": "此命令只能在服务器控制台执行呐~",
"player_execute_error": "此命令只能在游戏内执行哦~",
"command_exist_error": "这条命令...好像找不到呢?",
"no_description_specified": "没有指定说明。",
"invalid": {
"amount": "无效的数量。",
"artifactId": "无效的圣遗物ID。",
"avatarId": "无效的角色ID。",
"avatarLevel": "无效的角色等级。",
"entityId": "无效的实体ID。",
"itemId": "无效的物品ID。",
"itemLevel": "无效的物品等级。",
"itemRefinement": "无效的物品精炼等级。",
"playerId": "无效的玩家ID。",
"uid": "无效的UID。"
}
},
"execution": {
"uid_error": "无效的UID。",
"player_exist_error": "玩家不存在。",
"player_offline_error": "玩家已离线。",
"item_id_error": "无效的物品ID。",
"item_player_exist_error": "无效的物品/玩家UID。",
"entity_id_error": "无效的实体ID。",
"player_exist_offline_error": "玩家不存在或已离线。",
"argument_error": "无效的参数。",
"clear_target": "目标已清除。",
"set_target": "随后的的命令都会以 @%s 为预设。",
"need_target": "此命令需要一个目标 UID。添加 <@UID> 参数或使用 /target @UID 来指定默认目标。"
},
"status": {
"enabled": "已启用",
"disabled": "未启用",
"help": "帮助",
"success": "成功"
},
"account": {
"modify": "修改用户账号",
"invalid": "无效的UID。",
"exists": "账号已存在。",
"create": "已创建账号UID 为 %s。",
"delete": "账号已删除。",
"no_account": "账号不存在。",
"command_usage": "用法account <create|delete> <用户名> [UID]",
"description": "创建或删除账号"
},
"broadcast": {
"command_usage": "用法broadcast <消息>",
"message_sent": "公告已发送。",
"description": "向所有玩家发送公告"
},
"changescene": {
"usage": "用法changescene <场景ID>",
"already_in_scene": "你已经在这个场景中了。",
"success": "已切换至场景 %s。",
"exists_error": "此场景不存在。",
"description": "切换指定场景"
},
"clear": {
"command_usage": "用法clear <all|wp|art|mat>\nall: 所有, wp: 武器, art: 圣遗物, mat: 材料",
"weapons": "已清除 %s 的武器。",
"artifacts": "已清除 %s 的圣遗物。",
"materials": "已清除 %s 的材料。",
"furniture": "已清除 %s 的尘歌壶家具。",
"displays": "已清空 %s 的屏幕。",
"virtuals": "已清除 %s 的所有货币和经验值。",
"everything": "已清除 %s 的所有物品。",
"description": "从你的背包中删除所有未装备且已解锁的物品,包括稀有物品"
},
"coop": {
"usage": "用法coop <玩家ID> <目标玩家ID>",
"success": "已强制传送 %s 到 %s 的世界。",
"description": "强制传送指定用户到他人的世界"
},
"enter_dungeon": {
"usage": "用法enterdungeon <秘境ID>",
"changed": "已进入秘境 %s。",
"not_found_error": "此秘境不存在。",
"in_dungeon_error": "你已经在秘境中了。",
"description": "进入指定秘境"
},
"giveAll": {
"usage": "用法giveall [玩家] [数量]",
"started": "正在给予全部物品...",
"success": "已给予 %s 全部物品。",
"invalid_amount_or_playerId": "无效的数量/玩家ID。",
"description": "给予所有物品"
},
"nostamina": {
"success": "NoStamina 已设为 %s。[用户:%s]",
"description": "保持你的体力处于最高状态"
},
"giveArtifact": {
"usage": "用法giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]",
"id_error": "无效的圣遗物ID。",
"success": "已将 %s 给予 %s。",
"description": "给予指定圣遗物"
},
"giveChar": {
"usage": "用法givechar <玩家> <角色ID|角色名> [数量]",
"given": "已将角色 %s [等级 %s] 给与 %s。",
"invalid_avatar_id": "无效的角色ID。",
"invalid_avatar_level": "无效的角色等级。",
"invalid_avatar_or_player_id": "无效的角色ID/玩家ID。",
"description": "给予指定角色"
},
"give": {
"usage": "用法give <玩家> <物品ID|物品名> [数量] [等级] [精炼等级]",
"refinement_only_applicable_weapons": "只有武器可以设置精炼等级。",
"refinement_must_between_1_and_5": "精炼等级必须在 1-5 之间。",
"given": "已将 %s 个 %s 给予 %s。",
"given_with_level_and_refinement": "已将 %s [等级 %s, 精炼 %s] %s 个给予 %s。",
"given_level": "已将 %s [等级 %s] %s 个给予 %s。",
"description": "给予指定物品"
},
"godmode": {
"success": "上帝模式已设为 %s。[用户:%s]",
"description": "防止你受到伤害"
},
"heal": {
"success": "已治疗所有角色。",
"description": "治疗当前队伍的角色"
},
"kick": {
"player_kick_player": "玩家 [%s:%s] 已将 [%s:%s] 踢出。",
"server_kick_player": "正在踢出玩家 [%s:%s]...",
"description": "从服务器内踢出指定玩家"
},
"kill": {
"usage": "用法killall [玩家UID] [场景ID]",
"scene_not_found_in_player_world": "未在玩家世界中找到此场景。",
"kill_monsters_in_scene": "已杀死场景 %s 中的 %s 个怪物。",
"description": "杀死所有怪物"
},
"killCharacter": {
"usage": "用法killcharacter [玩家ID]",
"success": "已杀死 %s 当前角色。",
"description": "杀死当前角色"
},
"language": {
"current_language": "当前语言是:%s",
"language_changed": "语言切换至:%s",
"language_not_found": "目前服务端没有这种语言:%s",
"description": "显示或切换当前语言"
},
"list": {
"success": "目前在线人数:%s",
"description": "查看所有玩家"
},
"permission": {
"usage": "用法permission <add|remove> <用户名> <权限>",
"add": "权限已添加。",
"has_error": "此玩家已拥有此权限!",
"remove": "权限已移除。",
"not_have_error": "此玩家未拥有权限!",
"account_error": "账号不存在。",
"description": "添加或移除指定玩家的权限"
},
"position": {
"success": "坐标:%s, %s, %s\n场景ID%s",
"description": "获取所在位置"
},
"quest": {
"usage": "quest <add|finish> [任务ID]",
"added": "已添加任务 %s。",
"finished": "已完成任务 %s。",
"not_found": "此任务不存在。",
"invalid_id": "无效的任务ID。",
"description": "添加或完成任务"
},
"reload": {
"reload_start": "正在重载配置文件和数据。",
"reload_done": "重载完成。",
"description": "重载配置文件和数据"
},
"resetConst": {
"reset_all": "重置所有角色的命座。",
"success": "已重置 %s 的命座,重新登录后生效。",
"description": "重置当前角色的命之座,执行命令后需重新登录以生效"
},
"resetShopLimit": {
"usage": "用法resetshop <玩家ID>",
"description": "重置所选玩家的商店刷新时间"
},
"sendMail": {
"usage": "用法give [玩家] <物品ID|物品名称> [数量]",
"user_not_exist": "ID '%s' 的用户不存在。",
"start_composition": "发送邮件流程。\n请使用`/sendmail <标题>`前进到下一步。\n你可以在任何时间使用`/sendmail stop`来停止发送。",
"templates": "邮件模板尚未实装...",
"invalid_arguments": "无效的参数。\n指令使用方法 `/sendmail <用户ID|all|help> [模板ID]`",
"send_cancel": "取消发送邮件",
"send_done": "已将邮件发送给 %s",
"send_all_done": "邮件已发送给所有人!",
"not_composition_end": "现在邮件发送未到最后阶段。\n请使用 `/sendmail %s` 继续发送邮件,或使用 `/sendmail stop` 来停止发送邮件。",
"please_use": "请使用 `/sendmail %s`",
"set_title": "成功将邮件标题设置为 '%s'。\n使用 '/sendmail <正文>' 来设置邮件内容。",
"set_contents": "成功将邮件内容设置为 '%s'。\n使用 '/sendmail <发件人>' 来设置发件人。",
"set_message_sender": "发件人已设置为 '%s'。\n使用 '/sendmail <物品ID|物品名称|finish> [数量] [等级]' 来添加附件。",
"send": "已添加 %s 个 %s [等级 %s] 邮件附件。\n如果没有要继续添加的附件请使用 `/sendmail finish` 来发送邮件。",
"invalid_arguments_please_use": "错误的参数 \n请使用 `/sendmail %s`",
"title": "<标题>",
"message": "<正文>",
"sender": "<发件人>",
"arguments": "<物品ID|物品名称|finish> [数量] [等级]",
"error": "错误:无效的编写阶段 %s。需要 StackTrace 请查看服务器控制台。",
"description": "向指定用户发送邮件。此命令的用法可根据附加的参数而变化"
},
"sendMessage": {
"usage": "用法sendmessage <玩家> <消息>",
"success": "消息已发送。",
"description": "向指定玩家发送消息"
},
"setFetterLevel": {
"usage": "用法setfetterlevel <好感度等级>",
"range_error": "好感度等级必须在 0-10 之间。",
"success": "好感度已设为 %s 级。",
"level_error": "无效的好感度等级。",
"description": "设置当前角色的好感度等级"
},
"setStats": {
"usage_console": "用法setstats|stats @<UID> <属性> <数值>",
"usage_ingame": "用法setstats|stats [@UID] <属性> <数值>",
"help_message": "\n可更改的属性列表hp (生命值)| maxhp (最大生命值) | def (防御力) | atk (攻击力)| em (元素精通) | er (元素充能效率) | crate (暴击率) | cdmg (暴击伤害)| cdr (冷却缩减) | heal (治疗加成)| heali (受治疗加成)| shield (护盾强效)| defi (无视防御)\n(续) 元素增伤epyro (火) | ecryo (冰) | ehydro (水) | egeo (岩) | edendro (草) | eelectro (雷) | ephys (物理)\n(续) 元素抗性respyro (火) | rescryo (冰) | reshydro (水) | resgeo (岩) | resdendro (草) | reselectro (雷) | resphys (物理)\n",
"value_error": "无效的属性值。",
"uid_error": "无效的UID。",
"player_error": "玩家不存在或已离线。",
"set_self": "%s 已设为 %s。",
"set_for_uid": "%s [来自 %s] 已设为 %s。",
"set_max_hp": "最大生命值已设为 %s。",
"description": "设置当前角色的属性"
},
"setWorldLevel": {
"usage": "用法setworldlevel <等级>",
"value_error": "世界等级必须在 0-8 之间。",
"success": "世界等级已设为 %s。",
"invalid_world_level": "无效的世界等级。",
"description": "设置世界等级,执行命令后需重新登录以生效"
},
"spawn": {
"usage": "用法spawn <实体ID> [数量] [等级(仅怪物)]",
"success": "已生成 %s 个 %s。",
"description": "在你附近生成一个生物"
},
"stop": {
"success": "正在关闭服务器...",
"description": "停止服务器"
},
"talent": {
"usage_1": "设置天赋等级:/talent set <天赋ID> <数值>",
"usage_2": "另一种设置天赋等级的方法:/talent <n|e|q> <数值>\nn: 普通攻击, e: 元素战技, q: 元素爆发",
"usage_3": "获取天赋ID/talent getid",
"lower_16": "无效的天赋等级天赋等级应小于等于15。",
"set_id": "将天赋等级设为 %s。",
"set_atk": "将普通攻击等级设为 %s。",
"set_e": "将元素战技等级设为 %s。",
"set_q": "将元素爆发等级设为 %s。",
"invalid_skill_id": "无效的技能ID。",
"set_this": "将天赋等级设为 %s。",
"invalid_level": "无效的天赋等级。",
"normal_attack_id": "普通攻击的 ID 为 %s。",
"e_skill_id": "元素战技ID %s。",
"q_skill_id": "元素爆发ID %s。",
"description": "设置当前角色的天赋等级"
},
"team": {
"usage": "用法team <add|remove|set> [角色ID,...] [索引|first|last|索引-索引,...]",
"invalid_usage": "无效用法。",
"add_usage": "用法 (add)team add <角色ID,...> [索引]",
"invalid_index": "无效索引。",
"add_too_much": "服务端仅允许你队伍里至多有 %d 名角色。",
"failed_to_add_avatar": "无法根据ID %s 添加角色。",
"remove_usage": "用法 (remove)team remove <索引|first|last|索引-索引,...>",
"failed_to_parse_index": "无法解析索引:%s",
"remove_too_much": "你不能删除那么多角色,你的队伍列表将会变空。",
"ignore_index": "忽略的索引列表:%s",
"set_usage": "用法 (set)team set <索引> <角色ID>",
"index_out_of_range": "你指定的索引超出了范围。",
"failed_parse_avatar_id": "无法解析的角色ID%s",
"avatar_already_in_team": "角色已经在你的队伍中了。",
"avatar_not_found": "无法找到该角色:%d",
"description": "手动修改你的队伍"
},
"teleportAll": {
"success": "已将所有玩家传送到你的位置。",
"error": "你只能在多人游戏状态下执行此命令。",
"description": "将你世界中的所有玩家传送到你所在的位置"
},
"teleport": {
"usage_server": "用法tp @<玩家ID> <x> <y> <z> [场景ID]",
"usage": "用法tp [@<玩家ID>] <x> <y> <z> [场景ID]",
"specify_player_id": "你必须指定一个玩家ID。",
"invalid_position": "无效的位置。",
"success": "传送 %s 到坐标 %s, %s, %s场景为 %s。",
"description": "改变指定玩家的位置"
},
"weather": {
"usage": "用法weather <天气ID> [气候ID]",
"success": "已更改天气为 %s气候为 %s。",
"invalid_id": "无效的天气ID。",
"description": "更改天气"
},
"drop": {
"command_usage": "用法drop <物品ID|物品名称> [数量]",
"success": "已丢下 %s 个 %s。",
"description": "在你附近丢下一个物品"
},
"help": {
"usage": "用法:",
"aliases": "别名:",
"available_commands": "可用命令:",
"description": "发送帮助信息或显示指定命令的信息"
},
"restart": {
"description": "重新启动服务器"
},
"unlocktower": {
"success": "解锁完成。",
"description": "解锁深境螺旋的所有层"
}
},
"gacha": {
"details": {
"title": "祈愿详情",
"available_five_stars": "可获得的5星物品",
"available_four_stars": "可获得的4星物品",
"available_three_stars": "可获得的3星物品"
}
}
}

View File

@ -335,9 +335,6 @@
"success": "傳送 %s 到座標 %s,%s,%s ,場景為 %s 。",
"description": "將玩家的位置傳送到你所指定的座標。"
},
"tower": {
"unlock_done": "解鎖所有級別的深境螺旋已全部解鎖。"
},
"weather": {
"usage": "用法weather <weatherId> [climateId]",
"success": "已將當前天氣設定為 %s ,氣候則為 %s 。",
@ -361,9 +358,6 @@
"unlocktower": {
"success": "解鎖完成。",
"description": "解鎖所有級別的深境螺旋。"
},
"resetshop": {
"description": "重置商店刷新時間。"
}
},
"gacha": {

View File

@ -9,7 +9,7 @@
<appender name="FILE" class="ch.qos.logback.core.rolling.RollingFileAppender">
<file>logs/latest.log</file>
<rollingPolicy class="ch.qos.logback.core.rolling.TimeBasedRollingPolicy">
<fileNamePattern>logs/log.%d{yyyy-MM-dd}_%d{HH}.log.tar.gz</fileNamePattern>
<fileNamePattern>logs/log.%d{yyyy-MM-dd}_%d{HH}.log.gz</fileNamePattern>
<maxHistory>24</maxHistory>
</rollingPolicy>
<encoder>