feat: implement teapot suite (#2344)

* feat: implement teapot suite

* fix: home animals, check respawn, etc

* fix: NPE and cancel summon events

* fix: forgot to send eventId also
This commit is contained in:
hamusuke
2023-09-08 12:34:03 +09:00
committed by GitHub
Unverified
parent 83602f78ae
commit fc42f665a7
36 changed files with 1125 additions and 210 deletions
@@ -1,10 +1,9 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.game.entity.EntityHomeAnimal;
import emu.grasscutter.game.home.HomeScene;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.VisionTypeOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketHomeEnterEditModeFinishRsp;
@@ -17,12 +16,8 @@ public class HandlerHomeEnterEditModeFinishReq extends PacketHandler {
* This packet is about the edit mode
*/
var scene = session.getPlayer().getScene();
scene.removeEntities(
scene.getEntities().values().stream()
.filter(gameEntity -> gameEntity instanceof EntityHomeAnimal)
.toList(),
VisionTypeOuterClass.VisionType.VISION_TYPE_REMOVE);
var scene = (HomeScene) session.getPlayer().getScene();
scene.onEnterEditModeFinish();
session.send(new PacketHomeEnterEditModeFinishRsp());
}