feat: implement teapot suite (#2344)

* feat: implement teapot suite

* fix: home animals, check respawn, etc

* fix: NPE and cancel summon events

* fix: forgot to send eventId also
This commit is contained in:
hamusuke
2023-09-08 12:34:03 +09:00
committed by GitHub
Unverified
parent 83602f78ae
commit fc42f665a7
36 changed files with 1125 additions and 210 deletions
@@ -2,6 +2,7 @@ package emu.grasscutter.game.home;
import dev.morphia.annotations.Entity;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.net.proto.HomeMarkPointFurnitureDataOuterClass;
import emu.grasscutter.net.proto.HomeMarkPointNPCDataOuterClass;
@@ -23,11 +24,12 @@ public class HomeNPCItem implements HomeMarkPointProtoFactory {
Position spawnRot;
int costumeId;
public static HomeNPCItem parseFrom(HomeNpcDataOuterClass.HomeNpcData homeNpcData) {
public static HomeNPCItem parseFrom(HomeNpcDataOuterClass.HomeNpcData homeNpcData, Player owner) {
return HomeNPCItem.of()
.avatarId(homeNpcData.getAvatarId())
.spawnPos(new Position(homeNpcData.getSpawnPos()))
.spawnRot(new Position(homeNpcData.getSpawnRot()))
.costumeId(owner.getCostumeFrom(homeNpcData.getAvatarId()))
.build();
}