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https://github.com/Grasscutters/Grasscutter.git
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Run Spotless on src/main
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+95
-73
@@ -1,73 +1,95 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.player.Player.SceneLoadState;
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import emu.grasscutter.game.props.EnterReason;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
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import emu.grasscutter.net.proto.PlayerEnterSceneNotifyOuterClass.PlayerEnterSceneNotify;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.Utils;
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public class PacketPlayerEnterSceneNotify extends BasePacket {
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// Login
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public PacketPlayerEnterSceneNotify(Player player) {
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super(PacketOpcodes.PlayerEnterSceneNotify);
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player.setSceneLoadState(SceneLoadState.LOADING);
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player.setEnterSceneToken(Utils.randomRange(1000, 99999));
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PlayerEnterSceneNotify.Builder proto = PlayerEnterSceneNotify.newBuilder()
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.setSceneId(player.getSceneId())
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.setPos(player.getPosition().toProto())
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.setSceneBeginTime(System.currentTimeMillis())
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.setType(EnterType.ENTER_TYPE_SELF)
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.setTargetUid(player.getUid())
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.setEnterSceneToken(player.getEnterSceneToken())
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.setWorldLevel(player.getWorldLevel())
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.setEnterReason(EnterReason.Login.getValue())
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.setIsFirstLoginEnterScene(player.isFirstLoginEnterScene())
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.setWorldType(1)
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.setSceneTransaction("3-" + player.getUid() + "-" + (int) (System.currentTimeMillis() / 1000) + "-" + 18402);
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this.setData(proto);
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}
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public PacketPlayerEnterSceneNotify(Player player, EnterType type, EnterReason reason, int newScene, Position newPos) {
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this(player, player, type, reason, newScene, newPos);
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}
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// Teleport or go somewhere
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public PacketPlayerEnterSceneNotify(Player player, Player target, EnterType type, EnterReason reason, int newScene, Position newPos) {
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super(PacketOpcodes.PlayerEnterSceneNotify);
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// Set previous position
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if (!(newScene == 3)) { // Hardcoded for now else weird positions will occur
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// Don't update position within same scene or teapot
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} else {
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// Only used for exiting teapot currently
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player.setPrevPos(player.getPosition());
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}
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player.setSceneLoadState(SceneLoadState.LOADING);
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player.setEnterSceneToken(Utils.randomRange(1000, 99999));
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PlayerEnterSceneNotify.Builder proto = PlayerEnterSceneNotify.newBuilder()
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.setPrevSceneId(player.getSceneId())
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.setPrevPos(player.getPosition().toProto())
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.setSceneId(newScene)
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.setPos(newPos.toProto())
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.setSceneBeginTime(System.currentTimeMillis())
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.setType(type)
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.setTargetUid(target.getUid())
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.setEnterSceneToken(player.getEnterSceneToken())
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.setWorldLevel(target.getWorld().getWorldLevel())
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.setEnterReason(reason.getValue())
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.setWorldType(1)
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.setSceneTransaction(newScene + "-" + target.getUid() + "-" + (int) (System.currentTimeMillis() / 1000) + "-" + 18402);
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this.setData(proto);
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}
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}
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.player.Player.SceneLoadState;
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import emu.grasscutter.game.props.EnterReason;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
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import emu.grasscutter.net.proto.PlayerEnterSceneNotifyOuterClass.PlayerEnterSceneNotify;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.Utils;
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public class PacketPlayerEnterSceneNotify extends BasePacket {
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// Login
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public PacketPlayerEnterSceneNotify(Player player) {
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super(PacketOpcodes.PlayerEnterSceneNotify);
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player.setSceneLoadState(SceneLoadState.LOADING);
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player.setEnterSceneToken(Utils.randomRange(1000, 99999));
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PlayerEnterSceneNotify.Builder proto =
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PlayerEnterSceneNotify.newBuilder()
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.setSceneId(player.getSceneId())
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.setPos(player.getPosition().toProto())
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.setSceneBeginTime(System.currentTimeMillis())
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.setType(EnterType.ENTER_TYPE_SELF)
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.setTargetUid(player.getUid())
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.setEnterSceneToken(player.getEnterSceneToken())
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.setWorldLevel(player.getWorldLevel())
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.setEnterReason(EnterReason.Login.getValue())
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.setIsFirstLoginEnterScene(player.isFirstLoginEnterScene())
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.setWorldType(1)
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.setSceneTransaction(
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"3-"
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+ player.getUid()
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+ "-"
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+ (int) (System.currentTimeMillis() / 1000)
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+ "-"
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+ 18402);
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this.setData(proto);
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}
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public PacketPlayerEnterSceneNotify(
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Player player, EnterType type, EnterReason reason, int newScene, Position newPos) {
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this(player, player, type, reason, newScene, newPos);
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}
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// Teleport or go somewhere
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public PacketPlayerEnterSceneNotify(
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Player player,
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Player target,
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EnterType type,
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EnterReason reason,
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int newScene,
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Position newPos) {
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super(PacketOpcodes.PlayerEnterSceneNotify);
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// Set previous position
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if (!(newScene == 3)) { // Hardcoded for now else weird positions will occur
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// Don't update position within same scene or teapot
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} else {
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// Only used for exiting teapot currently
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player.setPrevPos(player.getPosition());
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}
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player.setSceneLoadState(SceneLoadState.LOADING);
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player.setEnterSceneToken(Utils.randomRange(1000, 99999));
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PlayerEnterSceneNotify.Builder proto =
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PlayerEnterSceneNotify.newBuilder()
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.setPrevSceneId(player.getSceneId())
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.setPrevPos(player.getPosition().toProto())
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.setSceneId(newScene)
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.setPos(newPos.toProto())
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.setSceneBeginTime(System.currentTimeMillis())
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.setType(type)
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.setTargetUid(target.getUid())
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.setEnterSceneToken(player.getEnterSceneToken())
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.setWorldLevel(target.getWorld().getWorldLevel())
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.setEnterReason(reason.getValue())
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.setWorldType(1)
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.setSceneTransaction(
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newScene
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+ "-"
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+ target.getUid()
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+ "-"
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+ (int) (System.currentTimeMillis() / 1000)
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+ "-"
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+ 18402);
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this.setData(proto);
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}
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}
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