mirror of
https://github.com/Grasscutters/Grasscutter.git
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Run Spotless on src/main
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@@ -1,67 +1,74 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.LifeStateChangeNotifyOuterClass.LifeStateChangeNotify;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
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public class PacketLifeStateChangeNotify extends BasePacket {
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public PacketLifeStateChangeNotify(GameEntity target, LifeState lifeState) {
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super(PacketOpcodes.LifeStateChangeNotify);
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LifeStateChangeNotify proto = LifeStateChangeNotify.newBuilder()
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.setEntityId(target.getId())
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.setLifeState(lifeState.getValue())
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.build();
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this.setData(proto);
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}
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public PacketLifeStateChangeNotify(GameEntity attacker, GameEntity target, LifeState lifeState) {
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super(PacketOpcodes.LifeStateChangeNotify);
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LifeStateChangeNotify proto = LifeStateChangeNotify.newBuilder()
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.setEntityId(target.getId())
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.setLifeState(lifeState.getValue())
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.setSourceEntityId(attacker.getId())
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.build();
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this.setData(proto);
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}
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public PacketLifeStateChangeNotify(int attackerId, GameEntity target, LifeState lifeState) {
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super(PacketOpcodes.LifeStateChangeNotify);
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LifeStateChangeNotify proto = LifeStateChangeNotify.newBuilder()
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.setEntityId(target.getId())
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.setLifeState(lifeState.getValue())
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.setSourceEntityId(attackerId)
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.build();
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this.setData(proto);
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}
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public PacketLifeStateChangeNotify(GameEntity entity, LifeState lifeState, PlayerDieType dieType) {
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this(entity, lifeState, null, "", dieType);
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}
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public PacketLifeStateChangeNotify(GameEntity entity, LifeState lifeState, GameEntity sourceEntity,
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String attackTag, PlayerDieType dieType) {
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super(PacketOpcodes.LifeStateChangeNotify);
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LifeStateChangeNotify.Builder proto = LifeStateChangeNotify.newBuilder();
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proto.setEntityId(entity.getId());
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proto.setLifeState(lifeState.getValue());
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if (sourceEntity != null) {
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proto.setSourceEntityId(sourceEntity.getId());
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}
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proto.setAttackTag(attackTag);
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proto.setDieType(dieType);
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this.setData(proto.build());
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}
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}
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.LifeStateChangeNotifyOuterClass.LifeStateChangeNotify;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
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public class PacketLifeStateChangeNotify extends BasePacket {
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public PacketLifeStateChangeNotify(GameEntity target, LifeState lifeState) {
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super(PacketOpcodes.LifeStateChangeNotify);
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LifeStateChangeNotify proto =
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LifeStateChangeNotify.newBuilder()
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.setEntityId(target.getId())
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.setLifeState(lifeState.getValue())
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.build();
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this.setData(proto);
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}
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public PacketLifeStateChangeNotify(GameEntity attacker, GameEntity target, LifeState lifeState) {
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super(PacketOpcodes.LifeStateChangeNotify);
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LifeStateChangeNotify proto =
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LifeStateChangeNotify.newBuilder()
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.setEntityId(target.getId())
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.setLifeState(lifeState.getValue())
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.setSourceEntityId(attacker.getId())
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.build();
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this.setData(proto);
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}
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public PacketLifeStateChangeNotify(int attackerId, GameEntity target, LifeState lifeState) {
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super(PacketOpcodes.LifeStateChangeNotify);
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LifeStateChangeNotify proto =
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LifeStateChangeNotify.newBuilder()
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.setEntityId(target.getId())
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.setLifeState(lifeState.getValue())
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.setSourceEntityId(attackerId)
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.build();
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this.setData(proto);
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}
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public PacketLifeStateChangeNotify(
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GameEntity entity, LifeState lifeState, PlayerDieType dieType) {
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this(entity, lifeState, null, "", dieType);
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}
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public PacketLifeStateChangeNotify(
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GameEntity entity,
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LifeState lifeState,
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GameEntity sourceEntity,
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String attackTag,
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PlayerDieType dieType) {
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super(PacketOpcodes.LifeStateChangeNotify);
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LifeStateChangeNotify.Builder proto = LifeStateChangeNotify.newBuilder();
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proto.setEntityId(entity.getId());
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proto.setLifeState(lifeState.getValue());
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if (sourceEntity != null) {
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proto.setSourceEntityId(sourceEntity.getId());
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}
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proto.setAttackTag(attackTag);
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proto.setDieType(dieType);
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this.setData(proto.build());
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}
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}
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