Run Spotless on src/main

This commit is contained in:
KingRainbow44
2023-03-31 22:30:45 -04:00
Unverified
parent 99822b0e22
commit fc05602128
1003 changed files with 60650 additions and 58050 deletions
@@ -1,76 +1,89 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.EquipParamOuterClass;
import emu.grasscutter.net.proto.GetAllMailRspOuterClass.GetAllMailRsp;
import emu.grasscutter.net.proto.MailDataOuterClass;
import emu.grasscutter.net.proto.MailDataOuterClass.MailData;
import emu.grasscutter.net.proto.MailItemOuterClass;
import emu.grasscutter.net.proto.MailTextContentOuterClass.MailTextContent;
import java.time.Instant;
import java.util.ArrayList;
import java.util.List;
public class PacketGetAllMailRsp extends BasePacket {
public PacketGetAllMailRsp(Player player, boolean isGiftMail) {
super(PacketOpcodes.GetAllMailRsp);
GetAllMailRsp.Builder proto = GetAllMailRsp.newBuilder();
if (isGiftMail) {
proto.setIsCollected(true);
} else {
proto.setIsCollected(false);
if (player.getAllMail().size() != 0) { // Make sure the player has mail
List<MailData> mailDataList = new ArrayList<MailData>();
for (Mail message : player.getAllMail()) {
if (message.stateValue == 1) { // Make sure it isn't a gift
if (message.expireTime > (int) Instant.now().getEpochSecond()) { // Make sure the message isn't expired (The game won't show expired mail, but I don't want to send unnecessary information).
if (mailDataList.size() <= 1000) { // Make sure that there isn't over 1000 messages in the mailbox. (idk what will happen if there is but the game probably won't like it.)
MailTextContent.Builder mailTextContent = MailTextContent.newBuilder();
mailTextContent.setTitle(message.mailContent.title);
mailTextContent.setContent(message.mailContent.content);
mailTextContent.setSender(message.mailContent.sender);
List<MailItemOuterClass.MailItem> mailItems = new ArrayList<>();
for (Mail.MailItem item : message.itemList) {
MailItemOuterClass.MailItem.Builder mailItem = MailItemOuterClass.MailItem.newBuilder();
EquipParamOuterClass.EquipParam.Builder itemParam = EquipParamOuterClass.EquipParam.newBuilder();
itemParam.setItemId(item.itemId);
itemParam.setItemNum(item.itemCount);
mailItem.setEquipParam(itemParam.build());
mailItems.add(mailItem.build());
}
MailDataOuterClass.MailData.Builder mailData = MailDataOuterClass.MailData.newBuilder();
mailData.setMailId(player.getMailId(message));
mailData.setMailTextContent(mailTextContent.build());
mailData.addAllItemList(mailItems);
mailData.setSendTime((int) message.sendTime);
mailData.setExpireTime((int) message.expireTime);
mailData.setImportance(message.importance);
mailData.setIsRead(message.isRead);
mailData.setIsAttachmentGot(message.isAttachmentGot);
mailData.setCollectStateValue(1);
mailDataList.add(mailData.build());
}
}
}
}
proto.addAllMailList(mailDataList);
proto.setIsTruncated(mailDataList.size() > 1000); // When enabled this will send a notification to the user telling them their inbox is full and they should delete old messages when opening the mailbox.
}
}
this.setData(proto.build());
}
}
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.EquipParamOuterClass;
import emu.grasscutter.net.proto.GetAllMailRspOuterClass.GetAllMailRsp;
import emu.grasscutter.net.proto.MailDataOuterClass;
import emu.grasscutter.net.proto.MailDataOuterClass.MailData;
import emu.grasscutter.net.proto.MailItemOuterClass;
import emu.grasscutter.net.proto.MailTextContentOuterClass.MailTextContent;
import java.time.Instant;
import java.util.ArrayList;
import java.util.List;
public class PacketGetAllMailRsp extends BasePacket {
public PacketGetAllMailRsp(Player player, boolean isGiftMail) {
super(PacketOpcodes.GetAllMailRsp);
GetAllMailRsp.Builder proto = GetAllMailRsp.newBuilder();
if (isGiftMail) {
proto.setIsCollected(true);
} else {
proto.setIsCollected(false);
if (player.getAllMail().size() != 0) { // Make sure the player has mail
List<MailData> mailDataList = new ArrayList<MailData>();
for (Mail message : player.getAllMail()) {
if (message.stateValue == 1) { // Make sure it isn't a gift
if (message.expireTime
> (int)
Instant.now()
.getEpochSecond()) { // Make sure the message isn't expired (The game won't
// show expired mail, but I don't want to send
// unnecessary information).
if (mailDataList.size()
<= 1000) { // Make sure that there isn't over 1000 messages in the mailbox. (idk
// what will happen if there is but the game probably won't like it.)
MailTextContent.Builder mailTextContent = MailTextContent.newBuilder();
mailTextContent.setTitle(message.mailContent.title);
mailTextContent.setContent(message.mailContent.content);
mailTextContent.setSender(message.mailContent.sender);
List<MailItemOuterClass.MailItem> mailItems = new ArrayList<>();
for (Mail.MailItem item : message.itemList) {
MailItemOuterClass.MailItem.Builder mailItem =
MailItemOuterClass.MailItem.newBuilder();
EquipParamOuterClass.EquipParam.Builder itemParam =
EquipParamOuterClass.EquipParam.newBuilder();
itemParam.setItemId(item.itemId);
itemParam.setItemNum(item.itemCount);
mailItem.setEquipParam(itemParam.build());
mailItems.add(mailItem.build());
}
MailDataOuterClass.MailData.Builder mailData =
MailDataOuterClass.MailData.newBuilder();
mailData.setMailId(player.getMailId(message));
mailData.setMailTextContent(mailTextContent.build());
mailData.addAllItemList(mailItems);
mailData.setSendTime((int) message.sendTime);
mailData.setExpireTime((int) message.expireTime);
mailData.setImportance(message.importance);
mailData.setIsRead(message.isRead);
mailData.setIsAttachmentGot(message.isAttachmentGot);
mailData.setCollectStateValue(1);
mailDataList.add(mailData.build());
}
}
}
}
proto.addAllMailList(mailDataList);
proto.setIsTruncated(
mailDataList.size()
> 1000); // When enabled this will send a notification to the user telling them
// their inbox is full and they should delete old messages when opening the
// mailbox.
}
}
this.setData(proto.build());
}
}