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Run Spotless on src/main
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@@ -1,46 +1,62 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.entity.EntityVehicle;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.CreateVehicleRspOuterClass.CreateVehicleRsp;
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import emu.grasscutter.net.proto.VehicleInteractTypeOuterClass;
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import emu.grasscutter.net.proto.VehicleMemberOuterClass.VehicleMember;
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import emu.grasscutter.utils.Position;
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import java.util.List;
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public class PacketCreateVehicleRsp extends BasePacket {
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public PacketCreateVehicleRsp(Player player, int vehicleId, int pointId, Position pos, Position rot) {
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super(PacketOpcodes.CreateVehicleRsp);
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CreateVehicleRsp.Builder proto = CreateVehicleRsp.newBuilder();
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// Eject vehicle members and Kill previous vehicles if there are any
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List<GameEntity> previousVehicles = player.getScene().getEntities().values().stream()
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.filter(entity -> entity instanceof EntityVehicle
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&& ((EntityVehicle) entity).getGadgetId() == vehicleId
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&& ((EntityVehicle) entity).getOwner().equals(player))
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.toList();
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previousVehicles.stream().forEach(entity -> {
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List<VehicleMember> vehicleMembers = ((EntityVehicle) entity).getVehicleMembers().stream().toList();
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vehicleMembers.stream().forEach(vehicleMember -> {
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player.getScene().broadcastPacket(new PacketVehicleInteractRsp(((EntityVehicle) entity), vehicleMember, VehicleInteractTypeOuterClass.VehicleInteractType.VEHICLE_INTERACT_TYPE_OUT));
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});
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player.getScene().killEntity(entity, 0);
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});
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EntityVehicle vehicle = new EntityVehicle(player.getScene(), player, vehicleId, pointId, pos, rot);
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player.getScene().addEntity(vehicle);
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proto.setVehicleId(vehicleId);
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proto.setEntityId(vehicle.getId());
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this.setData(proto.build());
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}
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}
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.entity.EntityVehicle;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.CreateVehicleRspOuterClass.CreateVehicleRsp;
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import emu.grasscutter.net.proto.VehicleInteractTypeOuterClass;
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import emu.grasscutter.net.proto.VehicleMemberOuterClass.VehicleMember;
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import emu.grasscutter.utils.Position;
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import java.util.List;
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public class PacketCreateVehicleRsp extends BasePacket {
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public PacketCreateVehicleRsp(
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Player player, int vehicleId, int pointId, Position pos, Position rot) {
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super(PacketOpcodes.CreateVehicleRsp);
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CreateVehicleRsp.Builder proto = CreateVehicleRsp.newBuilder();
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// Eject vehicle members and Kill previous vehicles if there are any
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List<GameEntity> previousVehicles =
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player.getScene().getEntities().values().stream()
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.filter(
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entity ->
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entity instanceof EntityVehicle
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&& ((EntityVehicle) entity).getGadgetId() == vehicleId
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&& ((EntityVehicle) entity).getOwner().equals(player))
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.toList();
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previousVehicles.stream()
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.forEach(
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entity -> {
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List<VehicleMember> vehicleMembers =
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((EntityVehicle) entity).getVehicleMembers().stream().toList();
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vehicleMembers.stream()
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.forEach(
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vehicleMember -> {
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player
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.getScene()
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.broadcastPacket(
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new PacketVehicleInteractRsp(
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((EntityVehicle) entity),
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vehicleMember,
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VehicleInteractTypeOuterClass.VehicleInteractType
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.VEHICLE_INTERACT_TYPE_OUT));
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});
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player.getScene().killEntity(entity, 0);
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});
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EntityVehicle vehicle =
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new EntityVehicle(player.getScene(), player, vehicleId, pointId, pos, rot);
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player.getScene().addEntity(vehicle);
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proto.setVehicleId(vehicleId);
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proto.setEntityId(vehicle.getId());
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this.setData(proto.build());
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}
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}
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