Run Spotless on src/main

This commit is contained in:
KingRainbow44
2023-03-31 22:30:45 -04:00
Unverified
parent 99822b0e22
commit fc05602128
1003 changed files with 60650 additions and 58050 deletions
@@ -1,46 +1,62 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.entity.EntityVehicle;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.CreateVehicleRspOuterClass.CreateVehicleRsp;
import emu.grasscutter.net.proto.VehicleInteractTypeOuterClass;
import emu.grasscutter.net.proto.VehicleMemberOuterClass.VehicleMember;
import emu.grasscutter.utils.Position;
import java.util.List;
public class PacketCreateVehicleRsp extends BasePacket {
public PacketCreateVehicleRsp(Player player, int vehicleId, int pointId, Position pos, Position rot) {
super(PacketOpcodes.CreateVehicleRsp);
CreateVehicleRsp.Builder proto = CreateVehicleRsp.newBuilder();
// Eject vehicle members and Kill previous vehicles if there are any
List<GameEntity> previousVehicles = player.getScene().getEntities().values().stream()
.filter(entity -> entity instanceof EntityVehicle
&& ((EntityVehicle) entity).getGadgetId() == vehicleId
&& ((EntityVehicle) entity).getOwner().equals(player))
.toList();
previousVehicles.stream().forEach(entity -> {
List<VehicleMember> vehicleMembers = ((EntityVehicle) entity).getVehicleMembers().stream().toList();
vehicleMembers.stream().forEach(vehicleMember -> {
player.getScene().broadcastPacket(new PacketVehicleInteractRsp(((EntityVehicle) entity), vehicleMember, VehicleInteractTypeOuterClass.VehicleInteractType.VEHICLE_INTERACT_TYPE_OUT));
});
player.getScene().killEntity(entity, 0);
});
EntityVehicle vehicle = new EntityVehicle(player.getScene(), player, vehicleId, pointId, pos, rot);
player.getScene().addEntity(vehicle);
proto.setVehicleId(vehicleId);
proto.setEntityId(vehicle.getId());
this.setData(proto.build());
}
}
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.entity.EntityVehicle;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.CreateVehicleRspOuterClass.CreateVehicleRsp;
import emu.grasscutter.net.proto.VehicleInteractTypeOuterClass;
import emu.grasscutter.net.proto.VehicleMemberOuterClass.VehicleMember;
import emu.grasscutter.utils.Position;
import java.util.List;
public class PacketCreateVehicleRsp extends BasePacket {
public PacketCreateVehicleRsp(
Player player, int vehicleId, int pointId, Position pos, Position rot) {
super(PacketOpcodes.CreateVehicleRsp);
CreateVehicleRsp.Builder proto = CreateVehicleRsp.newBuilder();
// Eject vehicle members and Kill previous vehicles if there are any
List<GameEntity> previousVehicles =
player.getScene().getEntities().values().stream()
.filter(
entity ->
entity instanceof EntityVehicle
&& ((EntityVehicle) entity).getGadgetId() == vehicleId
&& ((EntityVehicle) entity).getOwner().equals(player))
.toList();
previousVehicles.stream()
.forEach(
entity -> {
List<VehicleMember> vehicleMembers =
((EntityVehicle) entity).getVehicleMembers().stream().toList();
vehicleMembers.stream()
.forEach(
vehicleMember -> {
player
.getScene()
.broadcastPacket(
new PacketVehicleInteractRsp(
((EntityVehicle) entity),
vehicleMember,
VehicleInteractTypeOuterClass.VehicleInteractType
.VEHICLE_INTERACT_TYPE_OUT));
});
player.getScene().killEntity(entity, 0);
});
EntityVehicle vehicle =
new EntityVehicle(player.getScene(), player, vehicleId, pointId, pos, rot);
player.getScene().addEntity(vehicle);
proto.setVehicleId(vehicleId);
proto.setEntityId(vehicle.getId());
this.setData(proto.build());
}
}