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https://github.com/Grasscutters/Grasscutter.git
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Run Spotless on src/main
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+35
-35
@@ -1,35 +1,35 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.BattlePassAllDataNotifyOuterClass.BattlePassAllDataNotify;
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public class PacketBattlePassAllDataNotify extends BasePacket {
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public PacketBattlePassAllDataNotify(Player player) {
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super(PacketOpcodes.BattlePassAllDataNotify);
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var proto = BattlePassAllDataNotify.newBuilder();
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proto
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.setHaveCurSchedule(true)
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.setCurSchedule(player.getBattlePassManager().getScheduleProto());
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for (var missionData : GameData.getBattlePassMissionDataMap().values()) {
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// Dont send invalid refresh types
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if (!missionData.isValidRefreshType()) {
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continue;
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}
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// Check if player has mission in bp manager. If not, then add an empty proto from the mission data
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if (player.getBattlePassManager().hasMission(missionData.getId())) {
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proto.addMissionList(player.getBattlePassManager().loadMissionById(missionData.getId()).toProto());
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} else {
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proto.addMissionList(missionData.toProto());
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}
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}
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setData(proto.build());
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}
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}
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.BattlePassAllDataNotifyOuterClass.BattlePassAllDataNotify;
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public class PacketBattlePassAllDataNotify extends BasePacket {
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public PacketBattlePassAllDataNotify(Player player) {
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super(PacketOpcodes.BattlePassAllDataNotify);
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var proto = BattlePassAllDataNotify.newBuilder();
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proto.setHaveCurSchedule(true).setCurSchedule(player.getBattlePassManager().getScheduleProto());
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for (var missionData : GameData.getBattlePassMissionDataMap().values()) {
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// Dont send invalid refresh types
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if (!missionData.isValidRefreshType()) {
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continue;
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}
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// Check if player has mission in bp manager. If not, then add an empty proto from the mission
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// data
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if (player.getBattlePassManager().hasMission(missionData.getId())) {
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proto.addMissionList(
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player.getBattlePassManager().loadMissionById(missionData.getId()).toProto());
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} else {
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proto.addMissionList(missionData.toProto());
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}
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}
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setData(proto.build());
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}
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}
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