Run Spotless on src/main

This commit is contained in:
KingRainbow44
2023-03-31 22:30:45 -04:00
Unverified
parent 99822b0e22
commit fc05602128
1003 changed files with 60650 additions and 58050 deletions
@@ -1,35 +1,35 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.BattlePassAllDataNotifyOuterClass.BattlePassAllDataNotify;
public class PacketBattlePassAllDataNotify extends BasePacket {
public PacketBattlePassAllDataNotify(Player player) {
super(PacketOpcodes.BattlePassAllDataNotify);
var proto = BattlePassAllDataNotify.newBuilder();
proto
.setHaveCurSchedule(true)
.setCurSchedule(player.getBattlePassManager().getScheduleProto());
for (var missionData : GameData.getBattlePassMissionDataMap().values()) {
// Dont send invalid refresh types
if (!missionData.isValidRefreshType()) {
continue;
}
// Check if player has mission in bp manager. If not, then add an empty proto from the mission data
if (player.getBattlePassManager().hasMission(missionData.getId())) {
proto.addMissionList(player.getBattlePassManager().loadMissionById(missionData.getId()).toProto());
} else {
proto.addMissionList(missionData.toProto());
}
}
setData(proto.build());
}
}
package emu.grasscutter.server.packet.send;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.BattlePassAllDataNotifyOuterClass.BattlePassAllDataNotify;
public class PacketBattlePassAllDataNotify extends BasePacket {
public PacketBattlePassAllDataNotify(Player player) {
super(PacketOpcodes.BattlePassAllDataNotify);
var proto = BattlePassAllDataNotify.newBuilder();
proto.setHaveCurSchedule(true).setCurSchedule(player.getBattlePassManager().getScheduleProto());
for (var missionData : GameData.getBattlePassMissionDataMap().values()) {
// Dont send invalid refresh types
if (!missionData.isValidRefreshType()) {
continue;
}
// Check if player has mission in bp manager. If not, then add an empty proto from the mission
// data
if (player.getBattlePassManager().hasMission(missionData.getId())) {
proto.addMissionList(
player.getBattlePassManager().loadMissionById(missionData.getId()).toProto());
} else {
proto.addMissionList(missionData.toProto());
}
}
setData(proto.build());
}
}