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Run Spotless on src/main
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@@ -1,113 +1,97 @@
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package emu.grasscutter.game.world;
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import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.utils.Position;
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import lombok.Getter;
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import lombok.Setter;
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import java.util.List;
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import java.util.Objects;
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public class SpawnDataEntry {
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@Getter
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@Setter
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private transient SpawnGroupEntry group;
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@Getter
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private int monsterId;
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@Getter
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private int gadgetId;
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@Getter
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private int configId;
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@Getter
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private int level;
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@Getter
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private int poseId;
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@Getter
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private int gatherItemId;
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@Getter
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private int gadgetState;
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@Getter
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private Position pos;
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@Getter
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private Position rot;
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public GridBlockId getBlockId() {
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int scale = GridBlockId.getScale(gadgetId);
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return new GridBlockId(group.sceneId, scale,
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(int) (pos.getX() / GameDepot.BLOCK_SIZE[scale]),
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(int) (pos.getZ() / GameDepot.BLOCK_SIZE[scale])
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);
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}
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public static class SpawnGroupEntry {
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@Getter
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private int sceneId;
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@Getter
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private int groupId;
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@Getter
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private int blockId;
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@Getter
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@Setter
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private List<SpawnDataEntry> spawns;
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}
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public static class GridBlockId {
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@Getter
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private final int sceneId;
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@Getter
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private final int scale;
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@Getter
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private final int x;
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@Getter
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private final int z;
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public GridBlockId(int sceneId, int scale, int x, int z) {
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this.sceneId = sceneId;
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this.scale = scale;
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this.x = x;
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this.z = z;
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}
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public static GridBlockId[] getAdjacentGridBlockIds(int sceneId, Position pos) {
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GridBlockId[] results = new GridBlockId[5 * 5 * GameDepot.BLOCK_SIZE.length];
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int t = 0;
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for (int scale = 0; scale < GameDepot.BLOCK_SIZE.length; scale++) {
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int x = ((int) (pos.getX() / GameDepot.BLOCK_SIZE[scale]));
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int z = ((int) (pos.getZ() / GameDepot.BLOCK_SIZE[scale]));
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for (int i = x - 2; i < x + 3; i++) {
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for (int j = z - 2; j < z + 3; j++) {
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results[t++] = new GridBlockId(sceneId, scale, i, j);
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}
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}
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}
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return results;
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}
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public static int getScale(int gadgetId) {
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return 0;//you should implement here,this is index of GameDepot.BLOCK_SIZE
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}
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@Override
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public String toString() {
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return "SpawnDataEntryScaledPoint{" +
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"sceneId=" + sceneId +
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", scale=" + scale +
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", x=" + x +
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", z=" + z +
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'}';
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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GridBlockId that = (GridBlockId) o;
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return sceneId == that.sceneId && scale == that.scale && x == that.x && z == that.z;
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}
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@Override
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public int hashCode() {
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return Objects.hash(sceneId, scale, x, z);
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}
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}
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}
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package emu.grasscutter.game.world;
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import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.utils.Position;
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import java.util.List;
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import java.util.Objects;
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import lombok.Getter;
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import lombok.Setter;
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public class SpawnDataEntry {
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@Getter @Setter private transient SpawnGroupEntry group;
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@Getter private int monsterId;
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@Getter private int gadgetId;
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@Getter private int configId;
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@Getter private int level;
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@Getter private int poseId;
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@Getter private int gatherItemId;
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@Getter private int gadgetState;
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@Getter private Position pos;
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@Getter private Position rot;
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public GridBlockId getBlockId() {
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int scale = GridBlockId.getScale(gadgetId);
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return new GridBlockId(
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group.sceneId,
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scale,
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(int) (pos.getX() / GameDepot.BLOCK_SIZE[scale]),
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(int) (pos.getZ() / GameDepot.BLOCK_SIZE[scale]));
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}
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public static class SpawnGroupEntry {
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@Getter private int sceneId;
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@Getter private int groupId;
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@Getter private int blockId;
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@Getter @Setter private List<SpawnDataEntry> spawns;
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}
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public static class GridBlockId {
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@Getter private final int sceneId;
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@Getter private final int scale;
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@Getter private final int x;
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@Getter private final int z;
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public GridBlockId(int sceneId, int scale, int x, int z) {
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this.sceneId = sceneId;
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this.scale = scale;
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this.x = x;
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this.z = z;
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}
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public static GridBlockId[] getAdjacentGridBlockIds(int sceneId, Position pos) {
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GridBlockId[] results = new GridBlockId[5 * 5 * GameDepot.BLOCK_SIZE.length];
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int t = 0;
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for (int scale = 0; scale < GameDepot.BLOCK_SIZE.length; scale++) {
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int x = ((int) (pos.getX() / GameDepot.BLOCK_SIZE[scale]));
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int z = ((int) (pos.getZ() / GameDepot.BLOCK_SIZE[scale]));
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for (int i = x - 2; i < x + 3; i++) {
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for (int j = z - 2; j < z + 3; j++) {
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results[t++] = new GridBlockId(sceneId, scale, i, j);
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}
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}
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}
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return results;
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}
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public static int getScale(int gadgetId) {
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return 0; // you should implement here,this is index of GameDepot.BLOCK_SIZE
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}
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@Override
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public String toString() {
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return "SpawnDataEntryScaledPoint{"
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+ "sceneId="
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+ sceneId
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+ ", scale="
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+ scale
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+ ", x="
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+ x
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+ ", z="
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+ z
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+ '}';
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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GridBlockId that = (GridBlockId) o;
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return sceneId == that.sceneId && scale == that.scale && x == that.x && z == that.z;
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}
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@Override
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public int hashCode() {
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return Objects.hash(sceneId, scale, x, z);
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}
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}
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}
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