Run Spotless on src/main

This commit is contained in:
KingRainbow44
2023-03-31 22:30:45 -04:00
Unverified
parent 99822b0e22
commit fc05602128
1003 changed files with 60650 additions and 58050 deletions
@@ -1,45 +1,46 @@
package emu.grasscutter.data.excels;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import lombok.Getter;
import java.util.List;
@ResourceType(name = "BlossomRefreshExcelConfigData.json")
@Getter
public class BlossomRefreshExcelConfigData extends GameResource {
@Getter(onMethod_ = @Override)
private int id;
// Map details
private long nameTextMapHash;
private long descTextMapHash;
private String icon;
private String clientShowType; // BLOSSOM_SHOWTYPE_CHALLENGE, BLOSSOM_SHOWTYPE_NPCTALK
// Refresh details
private String refreshType; // Leyline blossoms, magical ore outcrops
private int refreshCount; // Number of entries to spawn at refresh (1 for each leyline type for each city, 4 for magical ore for each city)
private String refreshTime; // Server time-of-day to refresh at
private RefreshCond[] refreshCondVec; // AR requirements etc.
private int cityId;
private int blossomChestId; // 1 for mora, 2 for exp
private Drop[] dropVec;
// Unknown details
// @Getter private int reviseLevel;
// @Getter private int campUpdateNeedCount; // Always 1 if specified
@Getter
public static class Drop {
int dropId;
int previewReward;
}
@Getter
public static class RefreshCond {
String type;
List<Integer> param;
}
}
package emu.grasscutter.data.excels;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import java.util.List;
import lombok.Getter;
@ResourceType(name = "BlossomRefreshExcelConfigData.json")
@Getter
public class BlossomRefreshExcelConfigData extends GameResource {
@Getter(onMethod_ = @Override)
private int id;
// Map details
private long nameTextMapHash;
private long descTextMapHash;
private String icon;
private String clientShowType; // BLOSSOM_SHOWTYPE_CHALLENGE, BLOSSOM_SHOWTYPE_NPCTALK
// Refresh details
private String refreshType; // Leyline blossoms, magical ore outcrops
private int
refreshCount; // Number of entries to spawn at refresh (1 for each leyline type for each city,
// 4 for magical ore for each city)
private String refreshTime; // Server time-of-day to refresh at
private RefreshCond[] refreshCondVec; // AR requirements etc.
private int cityId;
private int blossomChestId; // 1 for mora, 2 for exp
private Drop[] dropVec;
// Unknown details
// @Getter private int reviseLevel;
// @Getter private int campUpdateNeedCount; // Always 1 if specified
@Getter
public static class Drop {
int dropId;
int previewReward;
}
@Getter
public static class RefreshCond {
String type;
List<Integer> param;
}
}