Run Spotless on src/main

This commit is contained in:
KingRainbow44
2023-03-31 22:30:45 -04:00
Unverified
parent 99822b0e22
commit fc05602128
1003 changed files with 60650 additions and 58050 deletions
@@ -1,39 +1,43 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.PlayerProgressManager;
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "unlockall", usage = {""}, permission = "player.unlockall", permissionTargeted = "player.unlockall.others")
public final class UnlockAllCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Map<Integer, Integer> changed = new HashMap<>();
for (var state : GameData.getOpenStateList()) {
// Don't unlock blacklisted open states.
if (PlayerProgressManager.BLACKLIST_OPEN_STATES.contains(state.getId())) {
continue;
}
if (targetPlayer.getProgressManager().getOpenState(state.getId()) == 0) {
targetPlayer.getOpenStates().put(state.getId(), 1);
changed.put(state.getId(), 1);
}
}
targetPlayer.sendPacket(new PacketOpenStateChangeNotify(changed));
CommandHandler.sendMessage(sender, translate(sender, "commands.unlockall.success", targetPlayer.getNickname()));
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.PlayerProgressManager;
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@Command(
label = "unlockall",
usage = {""},
permission = "player.unlockall",
permissionTargeted = "player.unlockall.others")
public final class UnlockAllCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Map<Integer, Integer> changed = new HashMap<>();
for (var state : GameData.getOpenStateList()) {
// Don't unlock blacklisted open states.
if (PlayerProgressManager.BLACKLIST_OPEN_STATES.contains(state.getId())) {
continue;
}
if (targetPlayer.getProgressManager().getOpenState(state.getId()) == 0) {
targetPlayer.getOpenStates().put(state.getId(), 1);
changed.put(state.getId(), 1);
}
}
targetPlayer.sendPacket(new PacketOpenStateChangeNotify(changed));
CommandHandler.sendMessage(
sender, translate(sender, "commands.unlockall.success", targetPlayer.getNickname()));
}
}