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Fixes for alchemy dude's quest (#2352)
* Add drops for gadgets Gadgets only have drop_id when they are not chests (chest_drop_id). When drop_id is not set (0), handleChestDrop quickly exits * Implement QUEST_COND_ITEM_GIVING_FINISHED Took the oppertunity to Rename ContentFinishGivingItem to ItemGiving * Store accept conditions like fail and finish content are Took the oppertunity to clean up some old code as well conditions are stored in QuestManager * Update src/main/java/emu/grasscutter/game/quest/QuestManager.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update ConditionItemGivingFinished.java --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
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@@ -2,6 +2,7 @@ package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.game.quest.enums.QuestCond;
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import emu.grasscutter.game.quest.enums.QuestContent;
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import emu.grasscutter.net.packet.*;
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import emu.grasscutter.net.proto.ItemGivingReqOuterClass.ItemGivingReq;
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@@ -50,8 +51,9 @@ public final class HandlerItemGivingReq extends PacketHandler {
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player.sendPacket(new PacketItemGivingRsp(giveId, Mode.EXACT_SUCCESS));
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// Remove the action from the active givings.
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questManager.removeGivingItemAction(giveId);
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// Queue the content action.
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// Queue the content and condition actions.
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questManager.queueEvent(QuestContent.QUEST_CONTENT_FINISH_ITEM_GIVING, giveId, 0);
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questManager.queueEvent(QuestCond.QUEST_COND_ITEM_GIVING_FINISHED, giveId, 0);
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}
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case GIVING_METHOD_VAGUE_GROUP -> {
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var matchedGroups = new ArrayList<Integer>();
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@@ -96,8 +98,9 @@ public final class HandlerItemGivingReq extends PacketHandler {
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player.sendPacket(new PacketItemGivingRsp(matchedGroups.get(0), Mode.GROUP_SUCCESS));
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// Mark the giving action as completed.
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questManager.markCompleted(giveId);
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// Queue the content action.
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questManager.queueEvent(QuestContent.QUEST_CONTENT_FINISH_ITEM_GIVING, giveId, 0);
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// Queue the content and condition actions.
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questManager.queueEvent(QuestContent.QUEST_CONTENT_FINISH_ITEM_GIVING, giveId, matchedGroups.get(0));
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questManager.queueEvent(QuestCond.QUEST_COND_ITEM_GIVING_FINISHED, giveId, matchedGroups.get(0));
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}
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}
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}
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