Fixes for alchemy dude's quest (#2352)

* Add drops for gadgets

Gadgets only have drop_id when they are not chests (chest_drop_id). When drop_id is not set (0), handleChestDrop quickly exits

* Implement QUEST_COND_ITEM_GIVING_FINISHED

Took the oppertunity to Rename ContentFinishGivingItem to ItemGiving

* Store accept conditions like fail and finish content are

Took the oppertunity to clean up some old code as well

conditions are stored in QuestManager

* Update src/main/java/emu/grasscutter/game/quest/QuestManager.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update ConditionItemGivingFinished.java

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
This commit is contained in:
Nazrin
2023-09-10 16:20:28 -07:00
committed by GitHub
Unverified
parent 47c96fd964
commit fbe2b138ee
9 changed files with 55 additions and 76 deletions
@@ -158,6 +158,10 @@ public class GameQuest {
public boolean clearProgress(boolean notifyDelete) {
// TODO improve
var oldState = state;
if (questData.getAcceptCond() != null && questData.getAcceptCond().size() != 0) {
this.getMainQuest().getQuestManager().getAcceptProgressLists().put(this.getSubQuestId(), new int[questData.getAcceptCond().size()]);
}
if (questData.getFinishCond() != null && questData.getFinishCond().size() != 0) {
for (var condition : questData.getFinishCond()) {
if (condition.getType() == QuestContent.QUEST_CONTENT_LUA_NOTIFY) {