Fixes for alchemy dude's quest (#2352)

* Add drops for gadgets

Gadgets only have drop_id when they are not chests (chest_drop_id). When drop_id is not set (0), handleChestDrop quickly exits

* Implement QUEST_COND_ITEM_GIVING_FINISHED

Took the oppertunity to Rename ContentFinishGivingItem to ItemGiving

* Store accept conditions like fail and finish content are

Took the oppertunity to clean up some old code as well

conditions are stored in QuestManager

* Update src/main/java/emu/grasscutter/game/quest/QuestManager.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update ConditionItemGivingFinished.java

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
This commit is contained in:
Nazrin
2023-09-10 16:20:28 -07:00
committed by GitHub
Unverified
parent 47c96fd964
commit fbe2b138ee
9 changed files with 55 additions and 76 deletions
@@ -169,23 +169,6 @@ public class GameMainQuest {
this.state = ParentQuestState.PARENT_QUEST_STATE_FINISHED;
}
/*
* We also need to check for unfinished childQuests in this MainQuest
* force them to complete and send a packet about this to the user,
* because at some points there are special "invisible" child quests that control
* some situations.
*
* For example, subQuest 35312 is responsible for the event of leaving the territory
* of the island with a statue and automatically returns the character back,
* quest 35311 completes the main quest line 353 and starts 35501 from
* new MainQuest 355 but if 35312 is not completed after the completion
* of the main quest 353 - the character will not be able to leave place
* (return again and again)
*/
// this.getChildQuests().values().stream()
// .filter(p -> p.state != QuestState.QUEST_STATE_FINISHED)
// .forEach(GameQuest::finish);
this.getOwner().getSession().send(new PacketFinishedParentQuestUpdateNotify(this));
this.getOwner().getSession().send(new PacketCodexDataUpdateNotify(this));
@@ -383,46 +366,6 @@ public class GameMainQuest {
}
}
public void tryAcceptSubQuests(QuestCond condType, String paramStr, int... params) {
try {
List<GameQuest> subQuestsWithCond =
getChildQuests().values().stream()
.filter(
p ->
p.getState() == QuestState.QUEST_STATE_UNSTARTED
|| p.getState() == QuestState.UNFINISHED)
.filter(
p ->
p.getQuestData().getAcceptCond().stream()
.anyMatch(
q ->
condType == QuestCond.QUEST_COND_NONE || q.getType() == condType))
.toList();
var questSystem = owner.getServer().getQuestSystem();
for (GameQuest subQuestWithCond : subQuestsWithCond) {
var acceptCond = subQuestWithCond.getQuestData().getAcceptCond();
int[] accept = new int[acceptCond.size()];
for (int i = 0; i < subQuestWithCond.getQuestData().getAcceptCond().size(); i++) {
var condition = acceptCond.get(i);
boolean result =
questSystem.triggerCondition(
getOwner(), subQuestWithCond.getQuestData(), condition, paramStr, params);
accept[i] = result ? 1 : 0;
}
boolean shouldAccept =
LogicType.calculate(subQuestWithCond.getQuestData().getAcceptCondComb(), accept);
if (shouldAccept) subQuestWithCond.start();
}
this.save();
} catch (Exception e) {
Grasscutter.getLogger().error("An error occurred while trying to accept quest.", e);
}
}
public void tryFailSubQuests(QuestContent condType, String paramStr, int... params) {
try {
List<GameQuest> subQuestsWithCond =
@@ -437,7 +380,7 @@ public class GameMainQuest {
for (GameQuest subQuestWithCond : subQuestsWithCond) {
val failCond = subQuestWithCond.getQuestData().getFailCond();
for (int i = 0; i < subQuestWithCond.getQuestData().getFailCond().size(); i++) {
for (int i = 0; i < failCond.size(); i++) {
val condition = failCond.get(i);
if (condition.getType() == condType) {
boolean result =
@@ -445,7 +388,7 @@ public class GameMainQuest {
.getServer()
.getQuestSystem()
.triggerContent(subQuestWithCond, condition, paramStr, params);
subQuestWithCond.getFailProgressList()[i] = result ? 1 : 0;
subQuestWithCond.setFailProgress(i, result ? 1 : 0);
if (result) {
getOwner().getSession().send(new PacketQuestProgressUpdateNotify(subQuestWithCond));
}