From fb05a3711dac4eeb9488bc6ab2791a71c69972ae Mon Sep 17 00:00:00 2001 From: hanbao233xD Date: Thu, 5 May 2022 07:14:57 +0800 Subject: [PATCH] Update CNLanguage.java --- src/main/java/emu/grasscutter/languages/CNLanguage.java | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/src/main/java/emu/grasscutter/languages/CNLanguage.java b/src/main/java/emu/grasscutter/languages/CNLanguage.java index 4683a0030..7bd4ee510 100644 --- a/src/main/java/emu/grasscutter/languages/CNLanguage.java +++ b/src/main/java/emu/grasscutter/languages/CNLanguage.java @@ -18,7 +18,7 @@ public final class CNLanguage { public String Not_load_keystore = "[Dispatch] 无法加载证书,正在尝试默认密码..."; public String Use_default_keystore = "[Dispatch] 成功使用默认密码加载证书. 请考虑将config.json中的KeystorePassword项改为123456."; public String Load_keystore_error = "[Dispatch] 加载证书时出现错误!"; - public String Not_find_ssl_cert = "[Dispatch] 未找到SSL证书,正在回滚至基本HTTP。"; + public String Not_find_ssl_cert = "[Dispatch] 未找到SSL证书,正在回滚至HTTP模式。"; public String Welcome = "欢迎使用Grasscutter"; public String Potential_unhandled_request = "[Dispatch] 潜在的未处理请求: {method} {url}"; public String Client_login_token = "[Dispatch] 客户端 {ip} 正在尝试使用token登录..."; @@ -128,9 +128,8 @@ public final class CNLanguage { public String Give_given_with_level_and_refinement = "已将 {amount} 个等级为 {lvl}, 精炼 {refinement} 的 {item} 给予 {target}."; public String Give_given_level = "已将 {amount} 个等级为 {lvl} 的 {item} 给与 {target}."; - // GodMode - public String Godmode_status = "现已为 {name} {status} 无敌模式 "; + public String Godmode_status = "设置 {name} 的无敌模式为 {status} "; // Heal public String Heal_message = "所有角色已被治疗。"; @@ -185,14 +184,14 @@ public final class CNLanguage { public String SendMail_Please_use = "请使用 `/sendmail {args}`"; public String SendMail_set_title = "邮件标题已设为 '{title}'.\n使用 '/sendmail <邮件正文>' 以继续."; public String SendMail_set_contents = "邮件的正文如下:\n '{contents}'\n使用 '/sendmail <发送者署名>' 以继续."; - public String SendMail_set_message_sender = "邮件的发送者已设为 '{send}'.\n使用 '/sendmail <物品Id|物品名|finish(结束编辑并发送)> [数量] [等级]"; + public String SendMail_set_message_sender = "邮件的发送者已设为 '{send}'.\n使用 '/sendmail <物品Id|物品名|finish(结束编辑并发送)> [数量] [等级]"; public String SendMail_send = "已将 {amount} 个 {item} (等级 {lvl}) 作为邮件附件.\n你可以继续添加附件,也可以使用 `/sendmail finish` 来停止编辑并发送邮件."; public String SendMail_invalid_arguments_please_use = "无效的参数 \n 请使用 `/sendmail {args}`"; public String SendMail_title = "<标题>"; public String SendMail_message = "<正文>"; public String SendMail_sender = "<发送者>"; public String SendMail_arguments = "<物品Id|物品名|finish(结束编辑并发送)> [数量] [等级]"; - public String SendMail_error = "错误:无效的编写阶段 {stage}. 需要stacktrace请看服务器命令行."; + public String SendMail_error = "错误:无效的编写阶段 {stage}. 需要stacktrace请看服务器命令行."; // SendMessage public String SendMessage_usage = "用法: sendmessage <玩家名> <消息>";