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ChatSystem nitpick
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parent
dc153572dd
commit
fab7e4a461
@ -51,34 +51,24 @@ public class ChatSystem implements ChatSystemHandler {
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* Chat history handling
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********************/
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private void putInHistory(int uid, int partnerId, ChatInfo info) {
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if (!this.history.containsKey(uid)) {
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this.history.put(uid, new HashMap<>());
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}
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if (!this.history.get(uid).containsKey(partnerId)) {
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this.history.get(uid).put(partnerId, new ArrayList<>());
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}
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this.history.get(uid).get(partnerId).add(info);
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this.history.computeIfAbsent(uid, HashMap::new)
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.computeIfAbsent(partnerId, ArrayList::new)
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.add(info);
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}
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public void clearHistoryOnLogout(Player player) {
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if (this.history.containsKey(player.getUid())) {
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this.history.remove(player.getUid());
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}
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}
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public void handlePullPrivateChatReq(Player player, int partnerId) {
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if (this.history.getOrDefault(player.getUid(), Map.of()).containsKey(partnerId)) {
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player.sendPacket(new PacketPullPrivateChatRsp(this.history.get(player.getUid()).get(partnerId)));
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}
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else {
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player.sendPacket(new PacketPullPrivateChatRsp(List.of()));
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}
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var chatHistory = this.history.computeIfAbsent(player.getUid(), HashMap::new)
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.computeIfAbsent(partnerId, ArrayList::new);
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player.sendPacket(new PacketPullPrivateChatRsp(chatHistory));
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}
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public void handlePullRecentChatReq(Player player) {
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// If this user has no chat history yet, create it by sending the server welcome messages.
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if (!this.history.getOrDefault(player.getUid(), Map.of()).containsKey(GameConstants.SERVER_CONSOLE_UID)) {
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if (!this.history.computeIfAbsent(player.getUid(), HashMap::new).containsKey(GameConstants.SERVER_CONSOLE_UID)) {
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this.sendServerWelcomeMessages(player);
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}
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