Format code [skip actions]

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2023-05-11 02:23:43 +00:00
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parent f51fd55cb5
commit f9906c4492
730 changed files with 29212 additions and 29159 deletions
@@ -1,35 +1,35 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.BattlePassAllDataNotifyOuterClass.BattlePassAllDataNotify;
public class PacketBattlePassAllDataNotify extends BasePacket {
public PacketBattlePassAllDataNotify(Player player) {
super(PacketOpcodes.BattlePassAllDataNotify);
var proto = BattlePassAllDataNotify.newBuilder();
proto.setHaveCurSchedule(true).setCurSchedule(player.getBattlePassManager().getScheduleProto());
for (var missionData : GameData.getBattlePassMissionDataMap().values()) {
// Dont send invalid refresh types
if (!missionData.isValidRefreshType()) {
continue;
}
// Check if player has mission in bp manager. If not, then add an empty proto from the mission
// data
if (player.getBattlePassManager().hasMission(missionData.getId())) {
proto.addMissionList(
player.getBattlePassManager().loadMissionById(missionData.getId()).toProto());
} else {
proto.addMissionList(missionData.toProto());
}
}
setData(proto.build());
}
}
package emu.grasscutter.server.packet.send;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.BattlePassAllDataNotifyOuterClass.BattlePassAllDataNotify;
public class PacketBattlePassAllDataNotify extends BasePacket {
public PacketBattlePassAllDataNotify(Player player) {
super(PacketOpcodes.BattlePassAllDataNotify);
var proto = BattlePassAllDataNotify.newBuilder();
proto.setHaveCurSchedule(true).setCurSchedule(player.getBattlePassManager().getScheduleProto());
for (var missionData : GameData.getBattlePassMissionDataMap().values()) {
// Dont send invalid refresh types
if (!missionData.isValidRefreshType()) {
continue;
}
// Check if player has mission in bp manager. If not, then add an empty proto from the mission
// data
if (player.getBattlePassManager().hasMission(missionData.getId())) {
proto.addMissionList(
player.getBattlePassManager().loadMissionById(missionData.getId()).toProto());
} else {
proto.addMissionList(missionData.toProto());
}
}
setData(proto.build());
}
}