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https://github.com/Grasscutters/Grasscutter.git
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Merge pull request #37 from memetrollsXD/restart-command
Restart command
This commit is contained in:
commit
f52a1ae183
File diff suppressed because one or more lines are too long
@ -20,7 +20,9 @@ import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketGetPlayerTokenRsp;
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import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
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import emu.grasscutter.server.packet.send.PacketPlayerLoginRsp;
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import emu.grasscutter.utils.Position;
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import java.util.LinkedList;
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@ -38,7 +40,7 @@ public final class PlayerCommands {
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public void execute(GenshinPlayer player, List<String> args) {
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int target, item, amount = 1;
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switch(args.size()) {
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switch (args.size()) {
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default:
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CommandHandler.sendMessage(player, "Usage: give <player> <itemId|itemName> [amount]");
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return;
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@ -56,8 +58,9 @@ public final class PlayerCommands {
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try {
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target = Integer.parseInt(args.get(0));
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if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = player.getUid(); amount = Integer.parseInt(args.get(1));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = player.getUid();
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amount = Integer.parseInt(args.get(1));
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item = Integer.parseInt(args.get(0));
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} else {
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item = Integer.parseInt(args.get(1));
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@ -71,9 +74,10 @@ public final class PlayerCommands {
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case 3:
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try {
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target = Integer.parseInt(args.get(0));
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if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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CommandHandler.sendMessage(player, "Invalid player ID."); return;
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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CommandHandler.sendMessage(player, "Invalid player ID.");
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return;
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}
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item = Integer.parseInt(args.get(1));
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@ -88,23 +92,26 @@ public final class PlayerCommands {
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if(targetPlayer == null) {
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CommandHandler.sendMessage(player, "Player not found."); return;
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if (targetPlayer == null) {
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CommandHandler.sendMessage(player, "Player not found.");
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return;
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}
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ItemData itemData = GenshinData.getItemDataMap().get(item);
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if(itemData == null) {
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CommandHandler.sendMessage(player, "Invalid item id."); return;
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if (itemData == null) {
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CommandHandler.sendMessage(player, "Invalid item id.");
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return;
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}
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this.item(targetPlayer, itemData, amount);
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}
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/**
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* give [player] [itemId|itemName] [amount]
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*/
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@Override public void execute(List<String> args) {
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if(args.size() < 2) {
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@Override
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public void execute(List<String> args) {
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if (args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount]");
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return;
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}
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@ -112,32 +119,37 @@ public final class PlayerCommands {
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try {
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int target = Integer.parseInt(args.get(0));
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int item = Integer.parseInt(args.get(1));
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int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2));
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int amount = 1;
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if (args.size() > 2)
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amount = Integer.parseInt(args.get(2));
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if(targetPlayer == null) {
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CommandHandler.sendMessage(null, "Player not found."); return;
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if (targetPlayer == null) {
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CommandHandler.sendMessage(null, "Player not found.");
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return;
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}
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ItemData itemData = GenshinData.getItemDataMap().get(item);
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if(itemData == null) {
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CommandHandler.sendMessage(null, "Invalid item id."); return;
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if (itemData == null) {
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CommandHandler.sendMessage(null, "Invalid item id.");
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return;
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}
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this.item(targetPlayer, itemData, amount);
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(null, "Invalid item or player ID.");
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}
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}
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private void item(GenshinPlayer player, ItemData itemData, int amount) {
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GenshinItem genshinItem = new GenshinItem(itemData);
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if(itemData.isEquip()) {
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if (itemData.isEquip()) {
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List<GenshinItem> items = new LinkedList<>();
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for(int i = 0; i < amount; i++) {
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for (int i = 0; i < amount; i++) {
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items.add(genshinItem);
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} player.getInventory().addItems(items);
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}
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player.getInventory().addItems(items);
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player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
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} else {
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genshinItem.setCount(amount);
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@ -146,7 +158,6 @@ public final class PlayerCommands {
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}
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}
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}
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@Command(label = "drop", aliases = {"d", "dropitem"},
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usage = "drop <itemId|itemName> [amount]",
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execution = Command.Execution.PLAYER, description = "Drops an item near you", permission = "server.drop")
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@ -154,29 +165,34 @@ public final class PlayerCommands {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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if(args.size() < 1) {
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if (args.size() < 1) {
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CommandHandler.sendMessage(player, "Usage: drop <itemId|itemName> [amount]");
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return;
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}
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try {
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int item = Integer.parseInt(args.get(0));
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int amount = 1; if(args.size() > 1) amount = Integer.parseInt(args.get(1));
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int amount = 1;
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if (args.size() > 1)
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amount = Integer.parseInt(args.get(1));
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ItemData itemData = GenshinData.getItemDataMap().get(item);
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if(itemData == null) {
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CommandHandler.sendMessage(player, "Invalid item id."); return;
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if (itemData == null) {
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CommandHandler.sendMessage(player, "Invalid item id.");
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return;
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}
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if (itemData.isEquip()) {
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float range = (5f + (.1f * amount));
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for (int i = 0; i < amount; i++) {
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Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
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Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2))
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.addY(3f).addZ((float) (Math.random() * range) - (range / 2));
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EntityItem entity = new EntityItem(player.getScene(), player, itemData, pos, 1);
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player.getScene().addEntity(entity);
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}
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} else {
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EntityItem entity = new EntityItem(player.getScene(), player, itemData, player.getPos().clone().addY(3f), amount);
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EntityItem entity = new EntityItem(player.getScene(), player, itemData,
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player.getPos().clone().addY(3f), amount);
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player.getScene().addEntity(entity);
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}
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} catch (NumberFormatException ignored) {
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@ -188,23 +204,24 @@ public final class PlayerCommands {
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@Command(label = "givechar", aliases = { "givec" }, usage = "givechar <playerId> <avatarId> [level]",
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description = "Gives the player a specified character", permission = "player.givechar")
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public static class GiveCharCommand implements CommandHandler {
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@Override public void execute(GenshinPlayer player, List<String> args) {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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int target, avatarId, level = 1, ascension = 1;
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if(args.size() < 1) {
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if (args.size() < 1) {
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CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
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return;
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}
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switch(args.size()) {
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switch (args.size()) {
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default:
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CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
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CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
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return;
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case 2:
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try {
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target = Integer.parseInt(args.get(0));
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if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = player.getUid();
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = player.getUid();
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level = Integer.parseInt(args.get(1));
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avatarId = Integer.parseInt(args.get(0));
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} else {
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@ -219,8 +236,9 @@ public final class PlayerCommands {
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case 3:
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try {
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target = Integer.parseInt(args.get(0));
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if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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CommandHandler.sendMessage(player, "Invalid player ID."); return;
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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CommandHandler.sendMessage(player, "Invalid player ID.");
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return;
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}
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avatarId = Integer.parseInt(args.get(1));
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@ -234,13 +252,15 @@ public final class PlayerCommands {
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}
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if(targetPlayer == null) {
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CommandHandler.sendMessage(player, "Player not found."); return;
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if (targetPlayer == null) {
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CommandHandler.sendMessage(player, "Player not found.");
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return;
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}
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AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId);
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if(avatarData == null) {
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CommandHandler.sendMessage(player, "Invalid avatar id."); return;
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if (avatarData == null) {
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CommandHandler.sendMessage(player, "Invalid avatar id.");
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return;
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}
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// Calculate ascension level.
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@ -253,16 +273,16 @@ public final class PlayerCommands {
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GenshinAvatar avatar = new GenshinAvatar(avatarId);
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avatar.setLevel(level);
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avatar.setPromoteLevel(ascension);
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// This will handle stats and talents
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avatar.recalcStats();
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targetPlayer.addAvatar(avatar);
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}
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@Override
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public void execute(List<String> args) {
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if(args.size() < 2) {
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if (args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: givechar <player> <itemId|itemName> [amount]");
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return;
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}
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@ -270,33 +290,37 @@ public final class PlayerCommands {
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try {
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int target = Integer.parseInt(args.get(0));
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int avatarID = Integer.parseInt(args.get(1));
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int level = 1; if(args.size() > 2) level = Integer.parseInt(args.get(2));
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int level = 1;
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if (args.size() > 2)
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level = Integer.parseInt(args.get(2));
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int ascension;
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if(targetPlayer == null) {
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CommandHandler.sendMessage(null, "Player not found."); return;
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if (targetPlayer == null) {
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CommandHandler.sendMessage(null, "Player not found.");
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return;
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}
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AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
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if(avatarData == null) {
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CommandHandler.sendMessage(null, "Invalid avatar id."); return;
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if (avatarData == null) {
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CommandHandler.sendMessage(null, "Invalid avatar id.");
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return;
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}
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// Calculate ascension level.
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if (level <= 40) {
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ascension = (int) Math.ceil(level / 20f);
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} else {
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ascension = (int) Math.ceil(level / 10f) - 3;
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}
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GenshinAvatar avatar = new GenshinAvatar(avatarID);
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avatar.setLevel(level);
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avatar.setPromoteLevel(ascension);
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// This will handle stats and talents
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avatar.recalcStats();
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targetPlayer.addAvatar(avatar);
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(null, "Invalid item or player ID.");
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@ -307,27 +331,33 @@ public final class PlayerCommands {
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@Command(label = "spawn", execution = Command.Execution.PLAYER,
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usage = "spawn <entityId|entityName> [level] [amount]", description = "Spawns an entity near you", permission = "server.spawn")
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public static class SpawnCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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if(args.size() < 1) {
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if (args.size() < 1) {
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CommandHandler.sendMessage(null, "Usage: spawn <entityId|entityName> [amount]");
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return;
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}
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try {
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int entity = Integer.parseInt(args.get(0));
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int level = 1; if(args.size() > 1) level = Integer.parseInt(args.get(1));
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int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2));
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int level = 1;
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if (args.size() > 1)
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level = Integer.parseInt(args.get(1));
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int amount = 1;
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if (args.size() > 2)
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amount = Integer.parseInt(args.get(2));
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MonsterData entityData = GenshinData.getMonsterDataMap().get(entity);
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if(entityData == null) {
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CommandHandler.sendMessage(null, "Invalid entity id."); return;
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if (entityData == null) {
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CommandHandler.sendMessage(null, "Invalid entity id.");
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return;
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}
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float range = (5f + (.1f * amount));
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for (int i = 0; i < amount; i++) {
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Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
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Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f)
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.addZ((float) (Math.random() * range) - (range / 2));
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EntityMonster monster = new EntityMonster(player.getScene(), entityData, pos, level);
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player.getScene().addEntity(monster);
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}
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@ -349,29 +379,30 @@ public final class PlayerCommands {
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.forEach(entity -> scene.killEntity(entity, 0));
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CommandHandler.sendMessage(null, "Killing all monsters in scene " + scene.getId());
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}
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@Override
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public void execute(List<String> args) {
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if(args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]"); return;
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if (args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]");
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return;
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}
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try {
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int playerUid = Integer.parseInt(args.get(0));
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int playerUid = Integer.parseInt(args.get(0));
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int sceneId = Integer.parseInt(args.get(1));
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GenshinPlayer player = Grasscutter.getGameServer().getPlayerByUid(playerUid);
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if (player == null) {
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CommandHandler.sendMessage(null, "Player not found or offline.");
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return;
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CommandHandler.sendMessage(null, "Player not found or offline.");
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return;
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}
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GenshinScene scene = player.getWorld().getSceneById(sceneId);
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if (scene == null) {
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CommandHandler.sendMessage(null, "Scene not found in player world");
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return;
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CommandHandler.sendMessage(null, "Scene not found in player world");
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return;
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}
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scene.getEntities().values().stream()
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.filter(entity -> entity instanceof EntityMonster)
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.forEach(entity -> scene.killEntity(entity, 0));
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@ -381,29 +412,30 @@ public final class PlayerCommands {
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}
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}
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}
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@Command(label = "resetconst", aliases = {"resetconstellation"},
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usage = "resetconst [all]", execution = Command.Execution.PLAYER, permission = "player.resetconstellation",
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description = "Resets the constellation level on your current active character, will need to relog after using the command to see any changes.")
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public static class ResetConstellationCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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if(args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
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if (args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
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player.getAvatars().forEach(this::resetConstellation);
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player.dropMessage("Reset all avatars' constellations.");
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} else {
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EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
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if(entity == null)
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EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
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if (entity == null)
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return;
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GenshinAvatar avatar = entity.getAvatar();
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this.resetConstellation(avatar);
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player.dropMessage("Constellations for " + avatar.getAvatarData().getName() + " have been reset. Please relog to see changes.");
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player.dropMessage("Constellations for " + avatar.getAvatarData().getName()
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+ " have been reset. Please relog to see changes.");
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}
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}
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private void resetConstellation(GenshinAvatar avatar) {
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avatar.getTalentIdList().clear();
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avatar.setCoreProudSkillLevel(0);
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@ -411,18 +443,18 @@ public final class PlayerCommands {
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avatar.save();
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}
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}
|
||||
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||||
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||||
@Command(label = "godmode",
|
||||
usage = "godmode", execution = Command.Execution.PLAYER, description = "Prevents you from taking damage", permission = "player.godmode")
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||||
public static class GodModeCommand implements CommandHandler {
|
||||
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
player.setGodmode(!player.inGodmode());
|
||||
player.dropMessage("Godmode is now " + (player.inGodmode() ? "enabled" : "disabled") + ".");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Command(label = "sethealth", aliases = {"sethp"},
|
||||
usage = "sethealth <hp>", execution = Command.Execution.PLAYER, description = "Sets your health to the specified value",
|
||||
permission = "player.sethealth")
|
||||
@ -430,18 +462,20 @@ public final class PlayerCommands {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
if(args.size() < 1) {
|
||||
CommandHandler.sendMessage(null, "Usage: sethealth <hp>"); return;
|
||||
if (args.size() < 1) {
|
||||
CommandHandler.sendMessage(null, "Usage: sethealth <hp>");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
try {
|
||||
int health = Integer.parseInt(args.get(0));
|
||||
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
if(entity == null)
|
||||
if (entity == null)
|
||||
return;
|
||||
|
||||
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
|
||||
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
entity.getWorld().broadcastPacket(
|
||||
new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
player.dropMessage("Health set to " + health + ".");
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(null, "Invalid health value.");
|
||||
@ -455,10 +489,11 @@ public final class PlayerCommands {
|
||||
public static class SetWorldLevelCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
if(args.size() < 1) {
|
||||
CommandHandler.sendMessage(player, "Usage: setworldlevel <level>"); return;
|
||||
if (args.size() < 1) {
|
||||
CommandHandler.sendMessage(player, "Usage: setworldlevel <level>");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
try {
|
||||
int level = Integer.parseInt(args.get(0));
|
||||
|
||||
@ -472,7 +507,7 @@ public final class PlayerCommands {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Command(label = "clearartifacts", aliases = {"clearart"},
|
||||
usage = "clearartifacts", execution = Command.Execution.PLAYER, permission = "player.clearartifacts",
|
||||
description = "Deletes all unequipped and unlocked level 0 artifacts, including yellow rarity ones from your inventory")
|
||||
@ -493,10 +528,11 @@ public final class PlayerCommands {
|
||||
public static class ChangeSceneCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
if(args.size() < 1) {
|
||||
CommandHandler.sendMessage(player, "Usage: changescene <scene id>"); return;
|
||||
if (args.size() < 1) {
|
||||
CommandHandler.sendMessage(player, "Usage: changescene <scene id>");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
try {
|
||||
int sceneId = Integer.parseInt(args.get(0));
|
||||
boolean result = player.getWorld().transferPlayerToScene(player, sceneId, player.getPos());
|
||||
@ -505,7 +541,8 @@ public final class PlayerCommands {
|
||||
CommandHandler.sendMessage(null, "Scene does not exist or you are already in it");
|
||||
}
|
||||
} catch (Exception e) {
|
||||
CommandHandler.sendMessage(player, "Usage: changescene <scene id>"); return;
|
||||
CommandHandler.sendMessage(player, "Usage: changescene <scene id>");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -536,4 +573,12 @@ public final class PlayerCommands {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Command(label = "restart", usage = "Usage: restart", description = "Restarts the current session", execution = Command.Execution.PLAYER, permission = "player.restart")
|
||||
public static class RestartCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
player.getSession().close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user