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Refactor excel datas (Mainly item data)
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@@ -17,13 +17,8 @@ public class AvatarSkillData extends GameResource {
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private boolean isAttackCameraLock;
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private int proudSkillGroupId;
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private ElementType costElemType;
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private List<Float> lockWeightParams;
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private long nameTextMapHash;
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private String abilityName;
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private String lockShape;
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private String globalValueKey;
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@Override
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public int getId(){
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@@ -58,10 +53,6 @@ public class AvatarSkillData extends GameResource {
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return costElemType;
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}
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public List<Float> getLockWeightParams() {
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return lockWeightParams;
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}
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public long getNameTextMapHash() {
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return nameTextMapHash;
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}
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@@ -69,14 +60,6 @@ public class AvatarSkillData extends GameResource {
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public String getAbilityName() {
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return abilityName;
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}
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public String getLockShape() {
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return lockShape;
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}
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public String getGlobalValueKey() {
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return globalValueKey;
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}
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@Override
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public void onLoad() {
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