add /language command (#780)

* Fix the following issues:
1. HashMap non-thread-safe issus
2. Fix the same problem in pr621, but use a better implementation

Add the following functions:
1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located

* add /language command,each account has their own Locate
This commit is contained in:
Secretboy
2022-05-10 20:33:45 +08:00
committed by GitHub
Unverified
parent 0f1341512c
commit ecf028d0c6
40 changed files with 356 additions and 232 deletions
@@ -27,7 +27,7 @@ public final class TeleportCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, translate("commands.execution.need_target"));
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
return;
}
@@ -42,7 +42,7 @@ public final class TeleportCommand implements CommandHandler {
try {
sceneId = Integer.parseInt(args.get(3));
}catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate("commands.execution.argument_error"));
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
} // Fallthrough
case 3:
try {
@@ -50,20 +50,20 @@ public final class TeleportCommand implements CommandHandler {
y = parseRelative(args.get(1), y);
z = parseRelative(args.get(2), z);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate("commands.teleport.invalid_position"));
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.invalid_position"));
}
break;
default:
CommandHandler.sendMessage(sender, translate("commands.teleport.usage"));
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.usage"));
return;
}
Position target_pos = new Position(x, y, z);
boolean result = targetPlayer.getWorld().transferPlayerToScene(targetPlayer, sceneId, target_pos);
if (!result) {
CommandHandler.sendMessage(sender, translate("commands.teleport.invalid_position"));
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.invalid_position"));
} else {
CommandHandler.sendMessage(sender, translate("commands.teleport.success",
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.success",
targetPlayer.getNickname(), Float.toString(x), Float.toString(y),
Float.toString(z), Integer.toString(sceneId))
);