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@@ -1,13 +1,12 @@
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package emu.grasscutter.data.binout;
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import static emu.grasscutter.game.ability.AbilityLocalIdGenerator.*;
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import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
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import emu.grasscutter.game.ability.AbilityLocalIdGenerator;
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import java.util.HashMap;
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import java.util.Map;
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import static emu.grasscutter.game.ability.AbilityLocalIdGenerator.*;
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public class AbilityData {
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public String abilityName;
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public Map<String, AbilityModifier> modifiers;
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@@ -19,44 +18,67 @@ public class AbilityData {
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// onAbilityStart
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// onKill
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public final Map<Integer, AbilityModifierAction> localIdToAction
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= new HashMap<>();
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public final Map<Integer, AbilityModifierAction> localIdToAction = new HashMap<>();
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private boolean _initialized = false;
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public void initialize() {
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if(_initialized) return;
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if (_initialized) return;
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_initialized = true;
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if(modifiers == null) return;
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if (modifiers == null) return;
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var _modifiers = modifiers.values().toArray(new AbilityModifier[0]);
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var modifierIndex = 0; for (var modifier : _modifiers) {
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var modifierIndex = 0;
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for (var modifier : _modifiers) {
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long configIndex = 0L;
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onAdded, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onRemoved, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onBeingHit, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onAttackLanded, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onHittingOther, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onThinkInterval, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onKill, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onCrash, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onAvatarIn, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onAvatarOut, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onReconnect, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onChangeAuthority, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onVehicleIn, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onVehicleOut, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onZoneEnter, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onZoneExit, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onHeal, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, modifier.onBeingHealed, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onAdded, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onRemoved, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onBeingHit, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onAttackLanded, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onHittingOther, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onThinkInterval, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onKill, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onCrash, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onAvatarIn, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onAvatarOut, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onReconnect, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onChangeAuthority, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onVehicleIn, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onVehicleOut, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onZoneEnter, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onZoneExit, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onHeal, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, modifier.onBeingHealed, localIdToAction);
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modifierIndex++;
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}
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}
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private void initializeActionSubCategory(long modifierIndex, long configIndex, AbilityModifierAction[] actions, Map<Integer, AbilityModifierAction> localIdToAction) {
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if(actions == null) return;
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private void initializeActionSubCategory(
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long modifierIndex,
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long configIndex,
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AbilityModifierAction[] actions,
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Map<Integer, AbilityModifierAction> localIdToAction) {
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if (actions == null) return;
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var generator = new AbilityLocalIdGenerator(ConfigAbilitySubContainerType.MODIFIER_ACTION);
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generator.modifierIndex = modifierIndex;
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