Format code [skip actions]

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github-actions
2023-05-21 02:02:00 +00:00
Unverified
parent b88b3717c3
commit e05a29ecf1
8 changed files with 73 additions and 70 deletions
@@ -41,15 +41,14 @@ import emu.grasscutter.server.event.player.PlayerTeleportEvent;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.objects.KahnsSort;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import lombok.Getter;
import lombok.Setter;
import lombok.val;
import javax.annotation.Nullable;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.stream.Collectors;
import javax.annotation.Nullable;
import lombok.Getter;
import lombok.Setter;
import lombok.val;
public final class Scene {
@Getter private final World world;
@@ -248,11 +247,14 @@ public final class Scene {
}
if (avatar == null) continue;
}
player.getTeamManager().getActiveTeam().add(
EntityCreationEvent.call(EntityAvatar.class,
new Class<?>[] {Scene.class, Avatar.class},
new Object[] {player.getScene(), avatar})
);
player
.getTeamManager()
.getActiveTeam()
.add(
EntityCreationEvent.call(
EntityAvatar.class,
new Class<?>[] {Scene.class, Avatar.class},
new Object[] {player.getScene(), avatar}));
}
// Limit character index in case its out of bounds