Run formatter & update protocol

This commit is contained in:
KingRainbow44
2023-08-31 23:46:55 -04:00
Unverified
parent 541433c01b
commit e04df0526a
1175 changed files with 3512 additions and 5070 deletions
@@ -2,18 +2,11 @@ package emu.grasscutter.game.home;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.game.world.World;
import emu.grasscutter.game.world.*;
import emu.grasscutter.game.world.data.TeleportProperties;
import emu.grasscutter.net.proto.EnterTypeOuterClass;
import emu.grasscutter.net.proto.OtherPlayerEnterHomeNotifyOuterClass;
import emu.grasscutter.net.proto.PlayerApplyEnterHomeResultNotifyOuterClass;
import emu.grasscutter.net.proto.RetcodeOuterClass;
import emu.grasscutter.server.event.player.PlayerEnterHomeEvent;
import emu.grasscutter.server.event.player.PlayerLeaveHomeEvent;
import emu.grasscutter.server.event.player.PlayerTeleportEvent;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.net.proto.*;
import emu.grasscutter.server.event.player.*;
import emu.grasscutter.server.game.*;
import emu.grasscutter.server.packet.send.*;
public class HomeWorldMPSystem extends BaseGameSystem {