diff --git a/src/main/java/emu/grasscutter/command/commands/WeatherCommand.java b/src/main/java/emu/grasscutter/command/commands/WeatherCommand.java index 78a284968..bb93df2bc 100644 --- a/src/main/java/emu/grasscutter/command/commands/WeatherCommand.java +++ b/src/main/java/emu/grasscutter/command/commands/WeatherCommand.java @@ -1,47 +1,45 @@ package emu.grasscutter.command.commands; -import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.props.ClimateType; -import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify; +import emu.grasscutter.game.world.Scene; import java.util.List; -import static emu.grasscutter.utils.Language.translate; - -@Command(label = "weather", usage = "weather ", aliases = {"w"}, permission = "player.weather", permissionTargeted = "player.weather.others", description = "commands.weather.description") +@Command(label = "weather", usage = "weather [weatherId] [climateType]", aliases = {"w"}, permission = "player.weather", permissionTargeted = "player.weather.others", description = "commands.weather.description") public final class WeatherCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { - int weatherId = 0; - int climateId = 1; - switch (args.size()) { - case 2: - try { - climateId = Integer.parseInt(args.get(1)); - } catch (NumberFormatException ignored) { - CommandHandler.sendMessage(sender, translate(sender, "commands.weather.invalid_id")); - } - case 1: - try { - weatherId = Integer.parseInt(args.get(0)); - } catch (NumberFormatException ignored) { - CommandHandler.sendMessage(sender, translate(sender, "commands.weather.invalid_id")); - } - break; - default: - CommandHandler.sendMessage(sender, translate(sender, "commands.weather.usage")); - return; + Scene scene = targetPlayer.getScene(); + int weatherId = scene.getWeather(); + ClimateType climate = ClimateType.CLIMATE_NONE; // Sending ClimateType.CLIMATE_NONE to Scene.setWeather will use the default climate for that weather + + if (args.isEmpty()) { + climate = scene.getClimate(); + CommandHandler.sendTranslatedMessage(sender, "commands.weather.status", Integer.toString(weatherId), climate.getShortName()); + return; } - ClimateType climate = ClimateType.getTypeByValue(climateId); + for (String arg : args) { + ClimateType c = ClimateType.getTypeByShortName(arg.toLowerCase()); + if (c != ClimateType.CLIMATE_NONE) { + climate = c; + } else { + try { + weatherId = Integer.parseInt(arg); + } catch (NumberFormatException ignored) { + CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.id"); + CommandHandler.sendTranslatedMessage(sender, "commands.weather.usage"); + return; + } + } + } - targetPlayer.getScene().setWeather(weatherId); - targetPlayer.getScene().setClimate(climate); - targetPlayer.getScene().broadcastPacket(new PacketSceneAreaWeatherNotify(targetPlayer)); - CommandHandler.sendMessage(sender, translate(sender, "commands.weather.success", Integer.toString(weatherId), Integer.toString(climateId))); + scene.setWeather(weatherId, climate); + climate = scene.getClimate(); // Might be different to what we set + CommandHandler.sendTranslatedMessage(sender, "commands.weather.success", Integer.toString(weatherId), climate.getShortName()); } } diff --git a/src/main/java/emu/grasscutter/data/GameData.java b/src/main/java/emu/grasscutter/data/GameData.java index 4be0d464f..9ed0390cc 100644 --- a/src/main/java/emu/grasscutter/data/GameData.java +++ b/src/main/java/emu/grasscutter/data/GameData.java @@ -94,6 +94,7 @@ public class GameData { private static final Int2ObjectMap furnitureMakeConfigDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap investigationMonsterDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap cityDataMap = new Int2ObjectOpenHashMap<>(); + private static final Int2ObjectMap weatherDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap battlePassMissionExcelConfigDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap battlePassRewardExcelConfigDataMap = new Int2ObjectOpenHashMap<>(); @@ -414,10 +415,15 @@ public class GameData { public static Int2ObjectMap getInvestigationMonsterDataMap() { return investigationMonsterDataMap; } + public static Int2ObjectMap getCityDataMap() { return cityDataMap; } + public static Int2ObjectMap getWeatherDataMap() { + return weatherDataMap; + } + public static Int2ObjectMap getBattlePassMissionExcelConfigDataMap() { return battlePassMissionExcelConfigDataMap; } diff --git a/src/main/java/emu/grasscutter/data/excels/WeatherData.java b/src/main/java/emu/grasscutter/data/excels/WeatherData.java new file mode 100644 index 000000000..91538851b --- /dev/null +++ b/src/main/java/emu/grasscutter/data/excels/WeatherData.java @@ -0,0 +1,26 @@ +package emu.grasscutter.data.excels; + +import emu.grasscutter.data.GameResource; +import emu.grasscutter.data.ResourceType; +import emu.grasscutter.game.props.ClimateType; +import lombok.Getter; + +@ResourceType(name = "WeatherExcelConfigData.json") +public class WeatherData extends GameResource { + @Getter private int areaID; + @Getter private int weatherAreaId; + @Getter private String maxHeightStr; + @Getter private int gadgetID; + @Getter private boolean isDefaultValid; + @Getter private String templateName; + @Getter private int priority; + @Getter private String profileName; + @Getter private ClimateType defaultClimate; + @Getter private boolean isUseDefault; + @Getter private int sceneID; + + @Override + public int getId() { + return this.areaID; + } +} diff --git a/src/main/java/emu/grasscutter/game/props/ClimateType.java b/src/main/java/emu/grasscutter/game/props/ClimateType.java index 433bf4a76..3ec52ed1c 100644 --- a/src/main/java/emu/grasscutter/game/props/ClimateType.java +++ b/src/main/java/emu/grasscutter/game/props/ClimateType.java @@ -32,7 +32,11 @@ public enum ClimateType { } public int getValue() { - return value; + return this.value; + } + + public String getShortName() { + return this.name().substring(8).toLowerCase(); } public static ClimateType getTypeByValue(int value) { @@ -42,4 +46,9 @@ public enum ClimateType { public static ClimateType getTypeByName(String name) { return stringMap.getOrDefault(name, CLIMATE_NONE); } + + public static ClimateType getTypeByShortName(String shortName) { + String name = "CLIMATE_" + shortName.toUpperCase(); + return stringMap.getOrDefault(name, CLIMATE_NONE); + } } diff --git a/src/main/java/emu/grasscutter/game/world/Scene.java b/src/main/java/emu/grasscutter/game/world/Scene.java index 407edd938..4e5dd07e7 100644 --- a/src/main/java/emu/grasscutter/game/world/Scene.java +++ b/src/main/java/emu/grasscutter/game/world/Scene.java @@ -138,12 +138,30 @@ public class Scene { return weather; } - public void setClimate(ClimateType climate) { + synchronized public void setClimate(ClimateType climate) { this.climate = climate; + for (Player player : this.players) { + this.broadcastPacket(new PacketSceneAreaWeatherNotify(player)); + } } - public void setWeather(int weather) { + synchronized public void setWeather(int weather) { + this.setWeather(weather, ClimateType.CLIMATE_NONE); + } + + synchronized public void setWeather(int weather, ClimateType climate) { + // Lookup default climate for this weather + if (climate == ClimateType.CLIMATE_NONE) { + WeatherData w = GameData.getWeatherDataMap().get(weather); + if (w != null) { + climate = w.getDefaultClimate(); + } + } this.weather = weather; + this.climate = climate; + for (Player player : this.players) { + this.broadcastPacket(new PacketSceneAreaWeatherNotify(player)); + } } public int getPrevScene() { diff --git a/src/main/resources/languages/en-US.json b/src/main/resources/languages/en-US.json index ef3dd1628..b3094fde9 100644 --- a/src/main/resources/languages/en-US.json +++ b/src/main/resources/languages/en-US.json @@ -76,7 +76,8 @@ "itemLevel": "Invalid itemLevel.", "itemRefinement": "Invalid itemRefinement.", "playerId": "Invalid player ID.", - "uid": "Invalid UID." + "uid": "Invalid UID.", + "id": "Invalid ID." } }, "execution": { @@ -387,10 +388,10 @@ "description": "Unlock all levels of tower" }, "weather": { - "usage": "Usage: weather \nWeather types 0: None, 1: Sunny, 2: Cloudy, 3: Rain, 4: Thunderstorm, 5: Snow, 6: Mist", - "success": "Changed climate type to %s with weather type %s.", - "invalid_id": "Invalid ID.", - "description": "Changes the weather" + "description": "Changes the weather. Climate types sunny, cloudy, rain, thunderstorm, snow, mist.", + "usage": "Usage: weather [weatherId] [climateType]\nClimate types sunny, cloudy, rain, thunderstorm, snow, mist.", + "success": "Set weather ID to %s with climate type %s.", + "status": "Current weather ID is %s with climate type %s." }, "ban": { "description": "Ban a player", diff --git a/src/main/resources/languages/fr-FR.json b/src/main/resources/languages/fr-FR.json index ead31cd3b..332937c39 100644 --- a/src/main/resources/languages/fr-FR.json +++ b/src/main/resources/languages/fr-FR.json @@ -76,7 +76,8 @@ "itemLevel": "Niveau de l'objet invalide.", "itemRefinement": "Raffinement de l'objet invalide.", "playerId": "ID du joueur invalide.", - "uid": "UID invalide." + "uid": "UID invalide.", + "id": "ID invalide." } }, "execution": { @@ -387,10 +388,10 @@ "description": "Débloque tous les couloirs de l'abysse" }, "weather": { - "usage": "Usage: weather \nTypes de météo 0: Aucun, 1: Ensoleillé, 2: Nuageux, 3: Pluvieux, 4: Orageux, 5: Neige, 6: Brouillard", - "success": "Le type de climat a été changé à %s avec le type de météo %s.", - "invalid_id": "ID invalide.", - "description": "Change la météo" + "description": "Change la météo. Climate types sunny, cloudy, rain, thunderstorm, snow, mist.", + "usage": "Utilisation: weather [weatherId] [climateType]\nClimate types sunny, cloudy, rain, thunderstorm, snow, mist.", + "success": "Set weather ID to %s with climate type %s.", + "status": "Current weather ID is %s with climate type %s." }, "ban": { "description": "Bannis un joueur", diff --git a/src/main/resources/languages/pl-PL.json b/src/main/resources/languages/pl-PL.json index 7cdde7bae..6ecc02d27 100644 --- a/src/main/resources/languages/pl-PL.json +++ b/src/main/resources/languages/pl-PL.json @@ -70,7 +70,8 @@ "itemLevel": "Błędny poziom przedmiotu.", "itemRefinement": "Błędne ulepszenie.", "playerId": "Błędne playerId.", - "uid": "Błędne UID." + "uid": "Błędne UID.", + "id": "Błędne ID." } }, "execution": { @@ -291,9 +292,10 @@ "success": "Przeteleportowano %s do %s, %s, %s w scenie %s" }, "weather": { - "usage": "Użycie: weather \nWeather types 0: None, 1: Sunny, 2: Cloudy, 3: Rain, 4: Thunderstorm, 5: Snow, 6: Mist", - "success": "Changed climate type to %s with weather type %s.", - "invalid_id": "Błędne ID." + "description": "Changes the weather. Climate types sunny, cloudy, rain, thunderstorm, snow, mist.", + "usage": "Usage: weather [weatherId] [climateType]\nClimate types sunny, cloudy, rain, thunderstorm, snow, mist.", + "success": "Set weather ID to %s with climate type %s.", + "status": "Current weather ID is %s with climate type %s." }, "drop": { "command_usage": "Użycie: drop [ilość]", diff --git a/src/main/resources/languages/ru-RU.json b/src/main/resources/languages/ru-RU.json index 014e9e931..88df53cc3 100644 --- a/src/main/resources/languages/ru-RU.json +++ b/src/main/resources/languages/ru-RU.json @@ -76,7 +76,8 @@ "itemLevel": "Некорректный уровень предмета (itemLevel).", "itemRefinement": "Некорректный уровень пробуждения предмета (itemRefinement).", "playerId": "Некорректный ID игрока.", - "uid": "Некорректный UID." + "uid": "Некорректный UID.", + "id": "Некорректный ID." } }, "execution": { @@ -387,10 +388,10 @@ "description": "Открывает все уровни башни" }, "weather": { - "usage": "Применение: weather <тип_климата(Id погоды)> <тип_погоды(Id климата)>\nТипы погоды 0: Отсутствует, 1: Солнечная, 2: Пасмурная, 3: Дождливая, 4: Грозовая, 5: Снежная, 6: Туманная", - "success": "Тип климата был изменен на %s, тип погоды: %s.", - "invalid_id": "Некорректный ID.", - "description": "Изменяет погоду" + "description": "Изменяет погоду. Climate types sunny, cloudy, rain, thunderstorm, snow, mist.", + "usage": "Usage: weather [weatherId] [climateType]\nClimate types sunny, cloudy, rain, thunderstorm, snow, mist.", + "success": "Set weather ID to %s with climate type %s.", + "status": "Current weather ID is %s with climate type %s." }, "ban": { "description": "Банит игрока", diff --git a/src/main/resources/languages/zh-CN.json b/src/main/resources/languages/zh-CN.json index 849c13cb2..1e2b56bda 100644 --- a/src/main/resources/languages/zh-CN.json +++ b/src/main/resources/languages/zh-CN.json @@ -76,7 +76,8 @@ "itemLevel": "无效的物品等级。", "itemRefinement": "无效的物品精炼等级。", "playerId": "无效的玩家ID。", - "uid": "无效的UID。" + "uid": "无效的UID。", + "id": "无效的ID。" } }, "execution": { @@ -387,10 +388,10 @@ "description": "解锁深境螺旋" }, "weather": { - "usage": "用法:weather <气候类型(天气ID)> <天气类型(气候ID)>\n天气类型 0: 无, 1: 晴天, 2: 多云, 3: 雨, 4: 雷雨, 5: 雪, 6: 雾", - "success": "已更改气候类型为 %s,天气类型为 %s。", - "invalid_id": "无效的ID。", - "description": "更改天气" + "description": "更改天气. Climate types sunny, cloudy, rain, thunderstorm, snow, mist.", + "usage": "用法:weather [weatherId] [climateType]\nClimate types sunny (晴天), cloudy (多云), rain (雨), thunderstorm (雷雨), snow (雪), mist (雾).", + "success": "Set weather ID to %s with climate type %s.", + "status": "Current weather ID is %s with climate type %s." }, "ban": { "description": "封禁玩家", diff --git a/src/main/resources/languages/zh-TW.json b/src/main/resources/languages/zh-TW.json index 77b103bc0..faa61ed5d 100644 --- a/src/main/resources/languages/zh-TW.json +++ b/src/main/resources/languages/zh-TW.json @@ -75,7 +75,8 @@ "itemLevel": "無效的物品等級。", "itemRefinement": "無效的物品精煉度。", "playerId": "無效的玩家ID。", - "uid": "無效的UID。" + "uid": "無效的UID。", + "id": "無效的ID。" } }, "execution": { @@ -390,10 +391,10 @@ "description": "解鎖所有級別的深境螺旋。" }, "weather": { - "usage": "用法:weather <氣候型別(weatherId)> <天氣型別(climateId)>\n天氣類型: '0:無、 1:晴天、 2:多雲、 3:雨、 4::雷雨、 5:雪、 6:霧'", - "success": "已將當前氣候設定為 %s ,天氣則為 %s 。", - "invalid_id": "無效的ID。", - "description": "更改目前的天氣。" + "description": "更改目前的天氣。. Climate types sunny, cloudy, rain, thunderstorm, snow, mist.", + "usage": "用法:weather [weatherId] [climateType]\nClimate types sunny (晴天), cloudy (多雲), rain (雨), thunderstorm (雷雨), snow (雪), mist (霧).", + "success": "Set weather ID to %s with climate type %s.", + "status": "Current weather ID is %s with climate type %s." }, "ban": { "description": "停權指定玩家。",