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https://github.com/Grasscutters/Grasscutter.git
synced 2025-02-09 05:52:52 +08:00
Fix chat welcome messages and some slight refactoring.
This commit is contained in:
parent
97779fd35a
commit
dc153572dd
@ -1,4 +1,4 @@
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package emu.grasscutter.game.managers.chat;
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package emu.grasscutter.game.chat;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.command.CommandMap;
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import emu.grasscutter.command.CommandMap;
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@ -20,7 +20,7 @@ import java.util.HashMap;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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public class ChatManager implements ChatManagerHandler {
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public class ChatSystem implements ChatSystemHandler {
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static final String PREFIXES = "[/!]";
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static final String PREFIXES = "[/!]";
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static final Pattern RE_PREFIXES = Pattern.compile(PREFIXES);
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static final Pattern RE_PREFIXES = Pattern.compile(PREFIXES);
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static final Pattern RE_COMMANDS = Pattern.compile("\n" + PREFIXES);
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static final Pattern RE_COMMANDS = Pattern.compile("\n" + PREFIXES);
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@ -31,7 +31,7 @@ public class ChatManager implements ChatManagerHandler {
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private final GameServer server;
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private final GameServer server;
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public ChatManager(GameServer server) {
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public ChatSystem(GameServer server) {
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this.server = server;
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this.server = server;
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}
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}
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@ -50,15 +50,15 @@ public class ChatManager implements ChatManagerHandler {
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/********************
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/********************
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* Chat history handling
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* Chat history handling
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********************/
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********************/
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private void putInHistory(int uid, int targetId, ChatInfo info) {
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private void putInHistory(int uid, int partnerId, ChatInfo info) {
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if (!this.history.containsKey(uid)) {
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if (!this.history.containsKey(uid)) {
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this.history.put(uid, new HashMap<>());
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this.history.put(uid, new HashMap<>());
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}
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}
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if (!this.history.get(uid).containsKey(targetId)) {
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if (!this.history.get(uid).containsKey(partnerId)) {
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this.history.get(uid).put(targetId, new ArrayList<>());
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this.history.get(uid).put(partnerId, new ArrayList<>());
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}
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}
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this.history.get(uid).get(targetId).add(info);
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this.history.get(uid).get(partnerId).add(info);
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}
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}
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public void clearHistoryOnLogout(Player player) {
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public void clearHistoryOnLogout(Player player) {
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@ -67,9 +67,9 @@ public class ChatManager implements ChatManagerHandler {
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}
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}
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}
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}
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public void handlePullPrivateChatReq(Player player, int targetUid) {
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public void handlePullPrivateChatReq(Player player, int partnerId) {
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if (this.history.containsKey(player.getUid()) && this.history.get(player.getUid()).containsKey(targetUid)) {
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if (this.history.getOrDefault(player.getUid(), Map.of()).containsKey(partnerId)) {
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player.sendPacket(new PacketPullPrivateChatRsp(this.history.get(player.getUid()).get(targetUid)));
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player.sendPacket(new PacketPullPrivateChatRsp(this.history.get(player.getUid()).get(partnerId)));
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}
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}
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else {
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else {
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player.sendPacket(new PacketPullPrivateChatRsp(List.of()));
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player.sendPacket(new PacketPullPrivateChatRsp(List.of()));
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@ -77,17 +77,17 @@ public class ChatManager implements ChatManagerHandler {
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}
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}
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public void handlePullRecentChatReq(Player player) {
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public void handlePullRecentChatReq(Player player) {
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// If this user has no chat history yet, create it by sending the server welcome messages.
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if (!this.history.getOrDefault(player.getUid(), Map.of()).containsKey(GameConstants.SERVER_CONSOLE_UID)) {
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this.sendServerWelcomeMessages(player);
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}
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// For now, we send the list three messages from the server for the recent chat history.
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// For now, we send the list three messages from the server for the recent chat history.
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// This matches the previous behavior, but ultimately, we should probably keep track of the last chat partner
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// This matches the previous behavior, but ultimately, we should probably keep track of the last chat partner
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// for every given player and return the last messages exchanged with that partner.
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// for every given player and return the last messages exchanged with that partner.
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if (this.history.containsKey(player.getUid()) && this.history.get(player.getUid()).containsKey(GameConstants.SERVER_CONSOLE_UID)) {
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int historyLength = this.history.get(player.getUid()).get(GameConstants.SERVER_CONSOLE_UID).size();
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int historyLength = this.history.get(player.getUid()).get(GameConstants.SERVER_CONSOLE_UID).size();
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var messages = this.history.get(player.getUid()).get(GameConstants.SERVER_CONSOLE_UID).subList(Math.max(historyLength - 3, 0), historyLength);
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var messages = this.history.get(player.getUid()).get(GameConstants.SERVER_CONSOLE_UID).subList(Math.max(historyLength - 3, 0), historyLength);
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player.sendPacket(new PacketPullRecentChatRsp(messages));
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player.sendPacket(new PacketPullRecentChatRsp(messages));
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}
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else {
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player.sendPacket(new PacketPullRecentChatRsp(List.of()));
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}
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}
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}
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/********************
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/********************
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@ -199,7 +199,7 @@ public class ChatManager implements ChatManagerHandler {
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/********************
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/********************
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* Welcome messages
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* Welcome messages
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********************/
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********************/
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public void sendServerWelcomeMessages(Player player) {
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private void sendServerWelcomeMessages(Player player) {
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var joinOptions = GAME_INFO.joinOptions;
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var joinOptions = GAME_INFO.joinOptions;
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if (joinOptions.welcomeEmotes != null && joinOptions.welcomeEmotes.length > 0) {
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if (joinOptions.welcomeEmotes != null && joinOptions.welcomeEmotes.length > 0) {
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@ -1,9 +1,9 @@
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package emu.grasscutter.game.managers.chat;
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package emu.grasscutter.game.chat;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.game.GameServer;
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public interface ChatManagerHandler {
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public interface ChatSystemHandler {
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GameServer getServer();
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GameServer getServer();
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void sendPrivateMessage(Player player, int targetUid, String message);
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void sendPrivateMessage(Player player, int targetUid, String message);
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void sendPrivateMessage(Player player, int targetUid, int emote);
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void sendPrivateMessage(Player player, int targetUid, int emote);
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@ -13,6 +13,5 @@ public interface ChatManagerHandler {
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void sendPrivateMessageFromServer(int targetUid, int emote);
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void sendPrivateMessageFromServer(int targetUid, int emote);
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void handlePullPrivateChatReq(Player player, int targetUid);
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void handlePullPrivateChatReq(Player player, int targetUid);
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void clearHistoryOnLogout(Player player);
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void clearHistoryOnLogout(Player player);
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void sendServerWelcomeMessages(Player player);
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void handlePullRecentChatReq(Player player);
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void handlePullRecentChatReq(Player player);
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}
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}
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@ -51,14 +51,12 @@ import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
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import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
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import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
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import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
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import emu.grasscutter.net.proto.InteractTypeOuterClass.InteractType;
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import emu.grasscutter.net.proto.MpSettingTypeOuterClass.MpSettingType;
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import emu.grasscutter.net.proto.MpSettingTypeOuterClass.MpSettingType;
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import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo;
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import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo;
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import emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo;
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import emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo;
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import emu.grasscutter.net.proto.ProfilePictureOuterClass.ProfilePicture;
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import emu.grasscutter.net.proto.ProfilePictureOuterClass.ProfilePicture;
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import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
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import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
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import emu.grasscutter.scripts.data.SceneRegion;
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import emu.grasscutter.scripts.data.SceneRegion;
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import emu.grasscutter.server.event.player.PlayerJoinEvent;
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import emu.grasscutter.server.event.player.PlayerJoinEvent;
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import emu.grasscutter.server.event.player.PlayerQuitEvent;
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import emu.grasscutter.server.event.player.PlayerQuitEvent;
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@ -799,7 +797,6 @@ public class Player {
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}
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}
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this.getServer().getChatSystem().sendPrivateMessageFromServer(getUid(), message.toString());
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this.getServer().getChatSystem().sendPrivateMessageFromServer(getUid(), message.toString());
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// this.sendPacket(new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, getUid(), message.toString()));
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}
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}
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/**
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/**
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@ -809,7 +806,6 @@ public class Player {
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* @param message The message to send.
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* @param message The message to send.
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*/
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*/
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public void sendMessage(Player sender, Object message) {
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public void sendMessage(Player sender, Object message) {
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// this.sendPacket(new PacketPrivateChatNotify(sender.getUid(), this.getUid(), message.toString()));
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this.getServer().getChatSystem().sendPrivateMessage(sender, this.getUid(), message.toString());
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this.getServer().getChatSystem().sendPrivateMessage(sender, this.getUid(), message.toString());
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}
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}
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@ -1194,12 +1190,8 @@ public class Player {
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session.send(new PacketPlayerEnterSceneNotify(this)); // Enter game world
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session.send(new PacketPlayerEnterSceneNotify(this)); // Enter game world
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session.send(new PacketPlayerLevelRewardUpdateNotify(rewardedLevels));
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session.send(new PacketPlayerLevelRewardUpdateNotify(rewardedLevels));
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// First notify packets sent
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// First notify packets sent
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this.hasSentLoginPackets = true;
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this.hasSentLoginPackets = true;
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// Send server welcome chat.
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this.getServer().getChatSystem().sendServerWelcomeMessages(this);
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// Set session state
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// Set session state
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session.setState(SessionState.ACTIVE);
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session.setState(SessionState.ACTIVE);
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@ -2,10 +2,11 @@ package emu.grasscutter.server.game;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.CommandMap;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.Account;
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import emu.grasscutter.game.Account;
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import emu.grasscutter.game.battlepass.BattlePassSystem;
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import emu.grasscutter.game.battlepass.BattlePassSystem;
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import emu.grasscutter.game.chat.ChatSystem;
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import emu.grasscutter.game.chat.ChatSystemHandler;
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import emu.grasscutter.game.combine.CombineManger;
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import emu.grasscutter.game.combine.CombineManger;
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import emu.grasscutter.game.drop.DropSystem;
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import emu.grasscutter.game.drop.DropSystem;
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import emu.grasscutter.game.dungeons.DungeonSystem;
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import emu.grasscutter.game.dungeons.DungeonSystem;
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@ -13,8 +14,6 @@ import emu.grasscutter.game.dungeons.challenge.DungeonChallenge;
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import emu.grasscutter.game.expedition.ExpeditionSystem;
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import emu.grasscutter.game.expedition.ExpeditionSystem;
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import emu.grasscutter.game.gacha.GachaSystem;
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import emu.grasscutter.game.gacha.GachaSystem;
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import emu.grasscutter.game.managers.CookingManager;
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import emu.grasscutter.game.managers.CookingManager;
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import emu.grasscutter.game.managers.chat.ChatManager;
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import emu.grasscutter.game.managers.chat.ChatManagerHandler;
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import emu.grasscutter.game.managers.energy.EnergyManager;
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import emu.grasscutter.game.managers.energy.EnergyManager;
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import emu.grasscutter.game.managers.stamina.StaminaManager;
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import emu.grasscutter.game.managers.stamina.StaminaManager;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.player.Player;
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@ -74,7 +73,7 @@ public final class GameServer extends KcpServer {
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private final ServerTaskScheduler scheduler;
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private final ServerTaskScheduler scheduler;
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private final TaskMap taskMap;
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private final TaskMap taskMap;
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private ChatManagerHandler chatManager;
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private ChatSystemHandler chatManager;
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public GameServer() {
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public GameServer() {
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this(getAdapterInetSocketAddress());
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this(getAdapterInetSocketAddress());
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@ -124,27 +123,27 @@ public final class GameServer extends KcpServer {
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this.questSystem = new QuestSystem(this);
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this.questSystem = new QuestSystem(this);
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// Chata manager
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// Chata manager
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this.chatManager = new ChatManager(this);
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this.chatManager = new ChatSystem(this);
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// Hook into shutdown event.
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// Hook into shutdown event.
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Runtime.getRuntime().addShutdownHook(new Thread(this::onServerShutdown));
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Runtime.getRuntime().addShutdownHook(new Thread(this::onServerShutdown));
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}
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}
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@Deprecated
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@Deprecated
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public ChatManagerHandler getChatManager() {
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public ChatSystemHandler getChatManager() {
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return chatManager;
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return chatManager;
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}
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}
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@Deprecated
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@Deprecated
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public void setChatManager(ChatManagerHandler chatManager) {
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public void setChatManager(ChatSystemHandler chatManager) {
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this.chatManager = chatManager;
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this.chatManager = chatManager;
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}
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}
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public ChatManagerHandler getChatSystem() {
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public ChatSystemHandler getChatSystem() {
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return chatManager;
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return chatManager;
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}
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}
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public void setChatSystem(ChatManagerHandler chatManager) {
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public void setChatSystem(ChatSystemHandler chatManager) {
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this.chatManager = chatManager;
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this.chatManager = chatManager;
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}
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}
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