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Copy some files from Grasscutter-Quests
NOT completely finished, nor is it completely done. Protocol issues remain! (including lack of packet IDs)
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+32
-25
@@ -1,25 +1,32 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
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import emu.grasscutter.net.proto.DungeonPlayerDieNotifyOuterClass.DungeonPlayerDieNotify;
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public class PacketDungeonPlayerDieNotify extends BasePacket {
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public PacketDungeonPlayerDieNotify(PlayerDieType playerDieType, int killerId, int dungeonId, int waitTime, int reviveCount, boolean isGadget) {
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super(PacketOpcodes.DungeonPlayerDieNotify);
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DungeonPlayerDieNotify.Builder proto = DungeonPlayerDieNotify.newBuilder()
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.setDieType(playerDieType)
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.setReviveCount(reviveCount)
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.setWaitTime(waitTime)
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.setDungeonId(dungeonId)
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.setMurdererEntityId(killerId);
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if(isGadget) proto.setGadgetId(killerId);
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else proto.setMonsterId(killerId);
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this.setData(proto.build());
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}
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}
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.DungeonPlayerDieNotifyOuterClass.DungeonPlayerDieNotify;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
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public class PacketDungeonPlayerDieNotify extends BasePacket {
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public PacketDungeonPlayerDieNotify(
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PlayerDieType playerDieType,
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int killerId,
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int dungeonId,
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int waitTime,
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int reviveCount,
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boolean isGadget) {
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super(PacketOpcodes.DungeonPlayerDieNotify);
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DungeonPlayerDieNotify.Builder proto =
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DungeonPlayerDieNotify.newBuilder()
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.setDieType(playerDieType)
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.setReviveCount(reviveCount)
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.setWaitTime(waitTime)
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.setDungeonId(dungeonId)
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.setMurdererEntityId(killerId);
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if (isGadget) proto.setGadgetId(killerId);
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else proto.setMonsterId(killerId);
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this.setData(proto.build());
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}
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}
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