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Update StaminaManager
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@ -0,0 +1,12 @@
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package emu.grasscutter.game.managers.StaminaManager;
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public interface AfterUpdateStaminaListener {
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/**
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* onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's current stamina.
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* This gives listeners a chance to intercept this update.
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*
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* @param reason Why updating stamina.
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* @param newStamina New Stamina value.
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*/
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void onAfterUpdateStamina(String reason, int newStamina);
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}
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@ -0,0 +1,20 @@
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package emu.grasscutter.game.managers.StaminaManager;
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public interface BeforeUpdateStaminaListener {
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/**
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* onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's current stamina.
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* This gives listeners a chance to intercept this update.
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* @param reason Why updating stamina.
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* @param newStamina New ABSOLUTE stamina value.
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* @return true if you want to cancel this update, otherwise false.
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*/
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int onBeforeUpdateStamina(String reason, int newStamina);
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/**
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* onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's current stamina.
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* This gives listeners a chance to intercept this update.
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* @param reason Why updating stamina.
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* @param consumption ConsumptionType and RELATIVE stamina change amount.
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* @return true if you want to cancel this update, otherwise false.
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*/
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Consumption onBeforeUpdateStamina(String reason, Consumption consumption);
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}
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@ -10,10 +10,10 @@ public enum ConsumptionType {
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SPRINT(-1800),
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DASH(-360),
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FLY(-60),
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SWIM_DASH_START(-200),
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SWIM_DASH(-200),
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SWIMMING(-80),
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FIGHT(0),
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SWIM_DASH_START(-20),
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SWIM_DASH(-204),
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SWIMMING(-80), // TODO: Slow swimming is handled per movement, not per second. Movement frequency depends on gender/age/height.
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FIGHT(0), // See StaminaManager.getFightConsumption()
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// restore
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STANDBY(500),
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@ -0,0 +1,73 @@
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# Stamina Manager
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---
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## UpdateStamina
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```java
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// will use consumption.consumptionType as reason
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public int updateStaminaRelative(GameSession session, Consumption consumption);
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```
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```java
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public int updateStaminaAbsolute(GameSession session, String reason, int newStamina)
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```
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---
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## Pause and Resume
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```java
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public void startSustainedStaminaHandler()
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```
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```java
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public void stopSustainedStaminaHandler()
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```
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---
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## Stamina change listeners and intercepting
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### BeforeUpdateStaminaListener
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```java
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import emu.grasscutter.game.managers.StaminaManager.BeforeUpdateStaminaListener;
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// Listener sample: plugin disable CLIMB_JUMP stamina cost.
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private class MyClass implements BeforeUpdateStaminaListener {
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// Make your class implement the listener, and pass in your class as a listener.
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public MyClass() {
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getStaminaManager().registerBeforeUpdateStaminaListener("myClass", this);
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}
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@Override
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public boolean onBeforeUpdateStamina(String reason, int newStamina) {
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// do not intercept this update
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return false;
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}
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@Override
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public boolean onBeforeUpdateStamina(String reason, Consumption consumption) {
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// Try to intercept if this update is CLIMB_JUMP
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if (consumption.consumptionType == ConsumptionType.CLIMB_JUMP) {
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return true;
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}
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// If it is not CLIMB_JUMP, do not intercept.
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return false;
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}
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}
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```
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### AfterUpdateStaminaListener
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```java
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import emu.grasscutter.game.managers.StaminaManager.AfterUpdateStaminaListener;
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// Listener sample: plugin listens for changes already made.
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private class MyClass implements AfterUpdateStaminaListener {
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// Make your class implement the listener, and pass in your class as a listener.
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public MyClass() {
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registerAfterUpdateStaminaListener("myClass", this);
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}
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@Override
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public void onAfterUpdateStamina(String reason, int newStamina) {
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// ...
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}
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}
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```
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@ -33,94 +33,170 @@ public class StaminaManager {
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private GameSession cachedSession = null;
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private GameEntity cachedEntity = null;
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private int staminaRecoverDelay = 0;
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private boolean isInSkillMove = false;
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public boolean getIsInSkillMove() {
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return isInSkillMove;
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}
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public void setIsInSkillMove(boolean b) {
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isInSkillMove = b;
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}
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private HashMap<String, BeforeUpdateStaminaListener> beforeUpdateStaminaListeners = new HashMap<>();
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private HashMap<String, AfterUpdateStaminaListener> afterUpdateStaminaListeners = new HashMap<>();
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public StaminaManager(Player player) {
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this.player = player;
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MotionStatesCategorized.put("SWIM", new HashSet<>(Arrays.asList(
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MotionState.MOTION_SWIM_MOVE,
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MotionState.MOTION_SWIM_IDLE,
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MotionState.MOTION_SWIM_DASH,
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MotionState.MOTION_SWIM_JUMP
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MotionState.MOTION_SWIM_MOVE,
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MotionState.MOTION_SWIM_IDLE,
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MotionState.MOTION_SWIM_DASH,
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MotionState.MOTION_SWIM_JUMP
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)));
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MotionStatesCategorized.put("STANDBY", new HashSet<>(Arrays.asList(
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MotionState.MOTION_STANDBY,
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MotionState.MOTION_STANDBY_MOVE,
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MotionState.MOTION_DANGER_STANDBY,
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MotionState.MOTION_DANGER_STANDBY_MOVE,
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MotionState.MOTION_LADDER_TO_STANDBY,
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MotionState.MOTION_JUMP_UP_WALL_FOR_STANDBY
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MotionState.MOTION_STANDBY,
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MotionState.MOTION_STANDBY_MOVE,
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MotionState.MOTION_DANGER_STANDBY,
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MotionState.MOTION_DANGER_STANDBY_MOVE,
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MotionState.MOTION_LADDER_TO_STANDBY,
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MotionState.MOTION_JUMP_UP_WALL_FOR_STANDBY
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)));
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MotionStatesCategorized.put("CLIMB", new HashSet<>(Arrays.asList(
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MotionState.MOTION_CLIMB,
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MotionState.MOTION_CLIMB_JUMP,
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MotionState.MOTION_STANDBY_TO_CLIMB,
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MotionState.MOTION_LADDER_IDLE,
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MotionState.MOTION_LADDER_MOVE,
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MotionState.MOTION_LADDER_SLIP,
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MotionState.MOTION_STANDBY_TO_LADDER
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MotionState.MOTION_CLIMB,
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MotionState.MOTION_CLIMB_JUMP,
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MotionState.MOTION_STANDBY_TO_CLIMB,
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MotionState.MOTION_LADDER_IDLE,
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MotionState.MOTION_LADDER_MOVE,
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MotionState.MOTION_LADDER_SLIP,
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MotionState.MOTION_STANDBY_TO_LADDER
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)));
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MotionStatesCategorized.put("FLY", new HashSet<>(Arrays.asList(
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MotionState.MOTION_FLY,
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MotionState.MOTION_FLY_IDLE,
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MotionState.MOTION_FLY_SLOW,
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MotionState.MOTION_FLY_FAST,
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MotionState.MOTION_POWERED_FLY
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MotionState.MOTION_FLY,
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MotionState.MOTION_FLY_IDLE,
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MotionState.MOTION_FLY_SLOW,
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MotionState.MOTION_FLY_FAST,
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MotionState.MOTION_POWERED_FLY
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)));
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MotionStatesCategorized.put("RUN", new HashSet<>(Arrays.asList(
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MotionState.MOTION_DASH,
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MotionState.MOTION_DANGER_DASH,
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MotionState.MOTION_DASH_BEFORE_SHAKE,
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MotionState.MOTION_RUN,
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MotionState.MOTION_DANGER_RUN,
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MotionState.MOTION_WALK,
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MotionState.MOTION_DANGER_WALK
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MotionState.MOTION_DASH,
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MotionState.MOTION_DANGER_DASH,
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MotionState.MOTION_DASH_BEFORE_SHAKE,
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MotionState.MOTION_RUN,
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MotionState.MOTION_DANGER_RUN,
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MotionState.MOTION_WALK,
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MotionState.MOTION_DANGER_WALK
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)));
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MotionStatesCategorized.put("FIGHT", new HashSet<>(Arrays.asList(
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MotionState.MOTION_FIGHT
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MotionState.MOTION_FIGHT
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)));
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MotionStatesCategorized.put("SKIFF", new HashSet<>(Arrays.asList(
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MotionState.MOTION_SKIFF_BOARDING,
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MotionState.MOTION_SKIFF_NORMAL,
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MotionState.MOTION_SKIFF_DASH,
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MotionState.MOTION_SKIFF_POWERED_DASH
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)));
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}
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// Listeners
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public boolean registerBeforeUpdateStaminaListener(String listenerName, BeforeUpdateStaminaListener listener) {
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if (beforeUpdateStaminaListeners.containsKey(listenerName)) {
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return false;
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}
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beforeUpdateStaminaListeners.put(listenerName, listener);
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return true;
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}
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public boolean unregisterBeforeUpdateStaminaListener(String listenerName) {
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if (!beforeUpdateStaminaListeners.containsKey(listenerName)) {
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return false;
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}
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beforeUpdateStaminaListeners.remove(listenerName);
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return true;
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}
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public boolean registerAfterUpdateStaminaListener(String listenerName, AfterUpdateStaminaListener listener) {
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if (afterUpdateStaminaListeners.containsKey(listenerName)) {
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return false;
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}
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afterUpdateStaminaListeners.put(listenerName, listener);
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return true;
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}
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public boolean unregisterAfterUpdateStaminaListener(String listenerName) {
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if (!afterUpdateStaminaListeners.containsKey(listenerName)) {
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return false;
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}
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afterUpdateStaminaListeners.remove(listenerName);
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return true;
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}
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private boolean isPlayerMoving() {
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float diffX = currentCoordinates.getX() - previousCoordinates.getX();
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float diffY = currentCoordinates.getY() - previousCoordinates.getY();
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float diffZ = currentCoordinates.getZ() - previousCoordinates.getZ();
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Grasscutter.getLogger().debug("isPlayerMoving: " + previousCoordinates + ", " + currentCoordinates +
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Grasscutter.getLogger().trace("isPlayerMoving: " + previousCoordinates + ", " + currentCoordinates +
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", " + diffX + ", " + diffY + ", " + diffZ);
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return Math.abs(diffX) > 0.3 || Math.abs(diffY) > 0.2 || Math.abs(diffZ) > 0.3;
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}
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// Returns new stamina and sends PlayerPropNotify
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public int updateStamina(GameSession session, Consumption consumption) {
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public int updateStaminaRelative(GameSession session, Consumption consumption) {
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int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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if (consumption.amount == 0) {
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return currentStamina;
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}
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// notify will update
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for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
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Consumption overriddenConsumption = listener.getValue().onBeforeUpdateStamina(consumption.consumptionType.toString(), consumption);
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if ((overriddenConsumption.consumptionType != consumption.consumptionType) && (overriddenConsumption.amount != consumption.amount)) {
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Grasscutter.getLogger().debug("[StaminaManager] Stamina update relative(" +
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consumption.consumptionType.toString() + ", " + consumption.amount + ") overridden to relative(" +
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consumption.consumptionType.toString() + ", " + consumption.amount + ") by: " + listener.getKey());
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return currentStamina;
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}
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}
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int playerMaxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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Grasscutter.getLogger().debug(currentStamina + "/" + playerMaxStamina + "\t" + currentState + "\t" +
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Grasscutter.getLogger().trace(currentStamina + "/" + playerMaxStamina + "\t" + currentState + "\t" +
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(isPlayerMoving() ? "moving" : " ") + "\t(" + consumption.consumptionType + "," +
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consumption.amount + ")");
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int newStamina = currentStamina + consumption.amount;
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if (newStamina < 0) {
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newStamina = 0;
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}
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if (newStamina > playerMaxStamina) {
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} else if (newStamina > playerMaxStamina) {
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newStamina = playerMaxStamina;
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}
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return setStamina(session, consumption.consumptionType.toString(), newStamina);
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}
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public int updateStaminaAbsolute(GameSession session, String reason, int newStamina) {
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int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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// notify will update
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for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
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int overriddenNewStamina = listener.getValue().onBeforeUpdateStamina(reason, newStamina);
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if (overriddenNewStamina != newStamina) {
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Grasscutter.getLogger().debug("[StaminaManager] Stamina update absolute(" +
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reason + ", " + newStamina + ") overridden to absolute(" +
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reason + ", " + newStamina + ") by: " + listener.getKey());
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return currentStamina;
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}
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}
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int playerMaxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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if (newStamina < 0) {
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newStamina = 0;
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} else if (newStamina > playerMaxStamina) {
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newStamina = playerMaxStamina;
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}
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return setStamina(session, reason, newStamina);
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}
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// Returns new stamina and sends PlayerPropNotify
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public int setStamina(GameSession session, String reason, int newStamina) {
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// set stamina
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player.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, newStamina);
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session.send(new PacketPlayerPropNotify(player, PlayerProperty.PROP_CUR_PERSIST_STAMINA));
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// notify updated
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for (Map.Entry<String, AfterUpdateStaminaListener> listener : afterUpdateStaminaListeners.entrySet()) {
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listener.getValue().onAfterUpdateStamina(reason, newStamina);
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}
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return newStamina;
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}
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@ -141,7 +217,7 @@ public class StaminaManager {
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if (!player.isPaused() && sustainedStaminaHandlerTimer == null) {
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sustainedStaminaHandlerTimer = new Timer();
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sustainedStaminaHandlerTimer.scheduleAtFixedRate(new SustainedStaminaHandler(), 0, 200);
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// Grasscutter.getLogger().debug("[MovementManager] SustainedStaminaHandlerTimer started");
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Grasscutter.getLogger().debug("[MovementManager] SustainedStaminaHandlerTimer started");
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}
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}
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@ -149,7 +225,7 @@ public class StaminaManager {
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if (sustainedStaminaHandlerTimer != null) {
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sustainedStaminaHandlerTimer.cancel();
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sustainedStaminaHandlerTimer = null;
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// Grasscutter.getLogger().debug("[MovementManager] SustainedStaminaHandlerTimer stopped");
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Grasscutter.getLogger().debug("[MovementManager] SustainedStaminaHandlerTimer stopped");
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}
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}
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@ -188,17 +264,17 @@ public class StaminaManager {
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switch (motionState) {
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case MOTION_DASH_BEFORE_SHAKE:
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if (previousState != MotionState.MOTION_DASH_BEFORE_SHAKE) {
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updateStamina(session, new Consumption(ConsumptionType.SPRINT));
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updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT));
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}
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break;
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case MOTION_CLIMB_JUMP:
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if (previousState != MotionState.MOTION_CLIMB_JUMP) {
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updateStamina(session, new Consumption(ConsumptionType.CLIMB_JUMP));
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updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_JUMP));
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}
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break;
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case MOTION_SWIM_DASH:
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if (previousState != MotionState.MOTION_SWIM_DASH) {
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updateStamina(session, new Consumption(ConsumptionType.SWIM_DASH_START));
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updateStaminaRelative(session, new Consumption(ConsumptionType.SWIM_DASH_START));
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}
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break;
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}
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@ -206,7 +282,7 @@ public class StaminaManager {
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private void handleImmediateStamina(GameSession session, EvtDoSkillSuccNotify notify) {
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Consumption consumption = getFightConsumption(notify.getSkillId());
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updateStamina(session, consumption);
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updateStaminaRelative(session, consumption);
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}
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private class SustainedStaminaHandler extends TimerTask {
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@ -216,22 +292,30 @@ public class StaminaManager {
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int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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int maxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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if (moving || (currentStamina < maxStamina)) {
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Grasscutter.getLogger().debug("Player moving: " + moving + ", stamina full: " +
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Grasscutter.getLogger().trace("Player moving: " + moving + ", stamina full: " +
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(currentStamina >= maxStamina) + ", recalculate stamina");
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Consumption consumption = new Consumption(ConsumptionType.None);
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if (!isInSkillMove) {
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if (MotionStatesCategorized.get("CLIMB").contains(currentState)) {
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consumption = getClimbSustainedConsumption();
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} else if (MotionStatesCategorized.get("SWIM").contains((currentState))) {
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consumption = getSwimSustainedConsumptions();
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} else if (MotionStatesCategorized.get("RUN").contains(currentState)) {
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consumption = getRunWalkDashSustainedConsumption();
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} else if (MotionStatesCategorized.get("FLY").contains(currentState)) {
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consumption = getFlySustainedConsumption();
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} else if (MotionStatesCategorized.get("STANDBY").contains(currentState)) {
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consumption = getStandSustainedConsumption();
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}
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if (MotionStatesCategorized.get("CLIMB").contains(currentState)) {
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consumption = getClimbSustainedConsumption();
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} else if (MotionStatesCategorized.get("SWIM").contains((currentState))) {
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consumption = getSwimSustainedConsumptions();
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} else if (MotionStatesCategorized.get("RUN").contains(currentState)) {
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consumption = getRunWalkDashSustainedConsumption();
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} else if (MotionStatesCategorized.get("FLY").contains(currentState)) {
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consumption = getFlySustainedConsumption();
|
||||
} else if (MotionStatesCategorized.get("STANDBY").contains(currentState)) {
|
||||
consumption = getStandSustainedConsumption();
|
||||
}
|
||||
|
||||
/*
|
||||
TODO: Reductions that apply to all motion types:
|
||||
Elemental Resonance
|
||||
Wind: -15%
|
||||
Skills
|
||||
Diona E: -10% while shield lasts
|
||||
Barbara E: -12% while lasts
|
||||
*/
|
||||
if (cachedSession != null) {
|
||||
if (consumption.amount < 0) {
|
||||
staminaRecoverDelay = 0;
|
||||
@ -241,12 +325,12 @@ public class StaminaManager {
|
||||
if (staminaRecoverDelay < 10) {
|
||||
// For others recover after 2 seconds (10 ticks) - as official server does.
|
||||
staminaRecoverDelay++;
|
||||
consumption = new Consumption(ConsumptionType.None);
|
||||
consumption.amount = 0;
|
||||
Grasscutter.getLogger().trace("[StaminaManager] Delaying recovery: " + staminaRecoverDelay);
|
||||
}
|
||||
}
|
||||
updateStamina(cachedSession, consumption);
|
||||
updateStaminaRelative(cachedSession, consumption);
|
||||
}
|
||||
handleDrowning();
|
||||
}
|
||||
}
|
||||
previousState = currentState;
|
||||
@ -261,10 +345,9 @@ public class StaminaManager {
|
||||
private void handleDrowning() {
|
||||
int stamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
|
||||
if (stamina < 10) {
|
||||
boolean isSwimming = MotionStatesCategorized.get("SWIM").contains(currentState);
|
||||
Grasscutter.getLogger().debug(player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) + "/" +
|
||||
player.getProperty(PlayerProperty.PROP_MAX_STAMINA) + "\t" + currentState + "\t" + isSwimming);
|
||||
if (isSwimming && currentState != MotionState.MOTION_SWIM_IDLE) {
|
||||
Grasscutter.getLogger().trace(player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) + "/" +
|
||||
player.getProperty(PlayerProperty.PROP_MAX_STAMINA) + "\t" + currentState);
|
||||
if (currentState != MotionState.MOTION_SWIM_IDLE) {
|
||||
killAvatar(cachedSession, cachedEntity, PlayerDieType.PLAYER_DIE_DRAWN);
|
||||
}
|
||||
}
|
||||
@ -272,7 +355,33 @@ public class StaminaManager {
|
||||
|
||||
// Consumption Calculators
|
||||
|
||||
// Stamina Consumption Reduction: https://genshin-impact.fandom.com/wiki/Stamina
|
||||
|
||||
private Consumption getFightConsumption(int skillCasting) {
|
||||
/* TODO:
|
||||
Instead of handling here, consider call StaminaManager.updateStamina****() with a Consumption object with
|
||||
type=FIGHT and a modified amount when handling attacks for more accurate attack start/end time and
|
||||
other info. Handling it here could be very complicated.
|
||||
Charged attack
|
||||
Default:
|
||||
Polearm: (-2500)
|
||||
Claymore: (-4000 per second, -800 each tick)
|
||||
Catalyst: (-5000)
|
||||
Talent:
|
||||
Ningguang: When Ningguang is in possession of Star Jades, her Charged Attack does not consume Stamina. (Catalyst * 0)
|
||||
Klee: When Jumpy Dumpty and Normal Attacks deal DMG, Klee has a 50% chance to obtain an Explosive Spark.
|
||||
This Explosive Spark is consumed by the next Charged Attack, which costs no Stamina. (Catalyst * 0)
|
||||
Constellations:
|
||||
Hu Tao: While in a Paramita Papilio state activated by Guide to Afterlife, Hu Tao's Charge Attacks do not consume Stamina. (Polearm * 0)
|
||||
Character Specific:
|
||||
Keqing: (-2500)
|
||||
Diluc: (Claymore * 0.5)
|
||||
Talent Moving: (Those are skills too)
|
||||
Ayaka: (-1000 initial) (-1500 per second) When the Cryo application at the end of Kamisato Art: Senho hits an opponent (+1000)
|
||||
Mona: (-1000 initial) (-1500 per second)
|
||||
*/
|
||||
|
||||
// TODO: Currently only handling Ayaka and Mona's talent moving initial costs.
|
||||
Consumption consumption = new Consumption(ConsumptionType.None);
|
||||
HashMap<Integer, Integer> fightingCost = new HashMap<>() {{
|
||||
put(10013, -1000); // Kamisato Ayaka
|
||||
@ -292,10 +401,12 @@ public class StaminaManager {
|
||||
consumption = new Consumption(ConsumptionType.CLIMB_START);
|
||||
}
|
||||
}
|
||||
// TODO: Foods
|
||||
return consumption;
|
||||
}
|
||||
|
||||
private Consumption getSwimSustainedConsumptions() {
|
||||
handleDrowning();
|
||||
Consumption consumption = new Consumption(ConsumptionType.None);
|
||||
if (currentState == MotionState.MOTION_SWIM_MOVE) {
|
||||
consumption = new Consumption(ConsumptionType.SWIMMING);
|
||||
@ -310,6 +421,7 @@ public class StaminaManager {
|
||||
Consumption consumption = new Consumption(ConsumptionType.None);
|
||||
if (currentState == MotionState.MOTION_DASH) {
|
||||
consumption = new Consumption(ConsumptionType.DASH);
|
||||
// TODO: Foods
|
||||
}
|
||||
if (currentState == MotionState.MOTION_RUN) {
|
||||
consumption = new Consumption(ConsumptionType.RUN);
|
||||
@ -321,7 +433,12 @@ public class StaminaManager {
|
||||
}
|
||||
|
||||
private Consumption getFlySustainedConsumption() {
|
||||
// POWERED_FLY, e.g. wind tunnel
|
||||
if (currentState == MotionState.MOTION_POWERED_FLY) {
|
||||
return new Consumption(ConsumptionType.POWERED_FLY);
|
||||
}
|
||||
Consumption consumption = new Consumption(ConsumptionType.FLY);
|
||||
// Talent
|
||||
HashMap<Integer, Float> glidingCostReduction = new HashMap<>() {{
|
||||
put(212301, 0.8f); // Amber
|
||||
put(222301, 0.8f); // Venti
|
||||
@ -330,15 +447,15 @@ public class StaminaManager {
|
||||
for (EntityAvatar entity : cachedSession.getPlayer().getTeamManager().getActiveTeam()) {
|
||||
for (int skillId : entity.getAvatar().getProudSkillList()) {
|
||||
if (glidingCostReduction.containsKey(skillId)) {
|
||||
reduction = glidingCostReduction.get(skillId);
|
||||
float potentialLowerReduction = glidingCostReduction.get(skillId);
|
||||
if (potentialLowerReduction < reduction) {
|
||||
reduction = potentialLowerReduction;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
consumption.amount *= reduction;
|
||||
// POWERED_FLY, e.g. wind tunnel
|
||||
if (currentState == MotionState.MOTION_POWERED_FLY) {
|
||||
consumption = new Consumption(ConsumptionType.POWERED_FLY);
|
||||
}
|
||||
// TODO: Foods
|
||||
return consumption;
|
||||
}
|
||||
|
||||
|
@ -49,22 +49,23 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
|
||||
|
||||
session.getPlayer().getStaminaManager().handleCombatInvocationsNotify(session, moveInfo, entity);
|
||||
|
||||
// TODO: handle MOTION_FIGHT landing
|
||||
// For plunge attacks, LAND_SPEED is always -30 and is not useful.
|
||||
// May need the height when starting plunge attack.
|
||||
// TODO: handle MOTION_FIGHT landing which has a different damage factor
|
||||
// Also, for plunge attacks, LAND_SPEED is always -30 and is not useful.
|
||||
// May need the height when starting plunge attack.
|
||||
|
||||
// MOTION_LAND_SPEED and MOTION_FALL_ON_GROUND arrive in different packets.
|
||||
// Cache land speed for later use.
|
||||
if (motionState == MotionState.MOTION_LAND_SPEED) {
|
||||
cachedLandingSpeed = motionInfo.getSpeed().getY();
|
||||
cachedLandingTimeMillisecond = System.currentTimeMillis();
|
||||
monitorLandingEvent = true;
|
||||
}
|
||||
if (monitorLandingEvent) {
|
||||
if (motionState == MotionState.MOTION_FALL_ON_GROUND) {
|
||||
monitorLandingEvent = false;
|
||||
handleFallOnGround(session, entity, motionState);
|
||||
}
|
||||
}
|
||||
if (motionState == MotionState.MOTION_LAND_SPEED) {
|
||||
// MOTION_LAND_SPEED and MOTION_FALL_ON_GROUND arrive in different packet. Cache land speed for later use.
|
||||
cachedLandingSpeed = motionInfo.getSpeed().getY();
|
||||
cachedLandingTimeMillisecond = System.currentTimeMillis();
|
||||
monitorLandingEvent = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@ -84,33 +85,42 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
|
||||
}
|
||||
|
||||
private void handleFallOnGround(GameSession session, GameEntity entity, MotionState motionState) {
|
||||
// If not received immediately after MOTION_LAND_SPEED, discard this packet.
|
||||
// People have reported that after plunge attack (client sends a FIGHT instead of FALL_ON_GROUND) they will die
|
||||
// if they talk to an NPC (this is when the client sends a FALL_ON_GROUND) without jumping again.
|
||||
// A dirty patch: if not received immediately after MOTION_LAND_SPEED, discard this packet.
|
||||
// 200ms seems to be a reasonable delay.
|
||||
int maxDelay = 200;
|
||||
long actualDelay = System.currentTimeMillis() - cachedLandingTimeMillisecond;
|
||||
Grasscutter.getLogger().debug("MOTION_FALL_ON_GROUND received after " + actualDelay + "/" + maxDelay + "ms." + (actualDelay > maxDelay ? " Discard" : ""));
|
||||
Grasscutter.getLogger().trace("MOTION_FALL_ON_GROUND received after " + actualDelay + "/" + maxDelay + "ms." + (actualDelay > maxDelay ? " Discard" : ""));
|
||||
if (actualDelay > maxDelay) {
|
||||
return;
|
||||
}
|
||||
float currentHP = entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
|
||||
float maxHP = entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
|
||||
float damage = 0;
|
||||
float damageFactor = 0;
|
||||
if (cachedLandingSpeed < -23.5) {
|
||||
damage = (float) (maxHP * 0.33);
|
||||
damageFactor = 0.33f;
|
||||
}
|
||||
if (cachedLandingSpeed < -25) {
|
||||
damage = (float) (maxHP * 0.5);
|
||||
damageFactor = 0.5f;
|
||||
}
|
||||
if (cachedLandingSpeed < -26.5) {
|
||||
damage = (float) (maxHP * 0.66);
|
||||
damageFactor = 0.66f;
|
||||
}
|
||||
if (cachedLandingSpeed < -28) {
|
||||
damage = (maxHP * 1);
|
||||
damageFactor = 1f;
|
||||
}
|
||||
float damage = maxHP * damageFactor;
|
||||
float newHP = currentHP - damage;
|
||||
if (newHP < 0) {
|
||||
newHP = 0;
|
||||
}
|
||||
Grasscutter.getLogger().debug(currentHP + "/" + maxHP + "\t" + "\tDamage: " + damage + "\tnewHP: " + newHP);
|
||||
if (damageFactor > 0) {
|
||||
Grasscutter.getLogger().debug(currentHP + "/" + maxHP + "\tLandingSpeed: " + cachedLandingSpeed +
|
||||
"\tDamageFactor: " + damageFactor + "\tDamage: " + damage + "\tNewHP: " + newHP);
|
||||
} else {
|
||||
Grasscutter.getLogger().trace(currentHP + "/" + maxHP + "\tLandingSpeed: 0\tNo damage");
|
||||
}
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
|
||||
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
if (newHP == 0) {
|
||||
|
Loading…
Reference in New Issue
Block a user