Implement script support needed for dungeons

Only a few are supported right now
You will need certain script files in ./resources/Scripts
This commit is contained in:
Melledy
2022-04-28 22:19:14 -07:00
Unverified
parent 53cc1822f6
commit d71b7abfc3
39 changed files with 1499 additions and 44 deletions
@@ -0,0 +1,20 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.dungeons.DungeonChallenge;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.DungeonChallengeFinishNotifyOuterClass.DungeonChallengeFinishNotify;
public class PacketDungeonChallengeFinishNotify extends BasePacket {
public PacketDungeonChallengeFinishNotify(DungeonChallenge challenge) {
super(PacketOpcodes.DungeonChallengeFinishNotify);
DungeonChallengeFinishNotify proto = DungeonChallengeFinishNotify.newBuilder()
.setChallengeIndex(challenge.getChallengeId())
.setIsSuccess(challenge.isSuccess())
.build();
this.setData(proto);
}
}