Run spotlessApply

This commit is contained in:
KingRainbow44
2023-05-02 23:21:17 -04:00
Unverified
parent b877ca9fce
commit d67e2d0c5e
1412 changed files with 1307454 additions and 1212597 deletions
@@ -11,25 +11,24 @@ public class PacketSceneTeamUpdateNotify extends BasePacket {
public PacketSceneTeamUpdateNotify(Player player) {
super(PacketOpcodes.SceneTeamUpdateNotify);
var proto = SceneTeamUpdateNotify.newBuilder()
.setIsInMp(player.getWorld().isMultiplayer());
var proto = SceneTeamUpdateNotify.newBuilder().setIsInMp(player.getWorld().isMultiplayer());
for (var p : player.getWorld().getPlayers()) {
for (var entityAvatar : p.getTeamManager().getActiveTeam(true)) {
var avatarProto =
SceneTeamAvatar.newBuilder()
.setPlayerUid(p.getUid())
.setAvatarGuid(entityAvatar.getAvatar().getGuid())
.setSceneId(p.getSceneId())
.setEntityId(entityAvatar.getId())
.setSceneEntityInfo(entityAvatar.toProto())
.setWeaponGuid(entityAvatar.getAvatar().getWeapon().getGuid())
.setWeaponEntityId(entityAvatar.getWeaponEntityId())
.setIsPlayerCurAvatar(p.getTeamManager().getCurrentAvatarEntity() == entityAvatar)
.setIsOnScene(p.getTeamManager().getCurrentAvatarEntity() == entityAvatar)
.setAvatarAbilityInfo(AbilitySyncStateInfo.newBuilder())
.setWeaponAbilityInfo(AbilitySyncStateInfo.newBuilder())
.setAbilityControlBlock(entityAvatar.getAbilityControlBlock());
SceneTeamAvatar.newBuilder()
.setPlayerUid(p.getUid())
.setAvatarGuid(entityAvatar.getAvatar().getGuid())
.setSceneId(p.getSceneId())
.setEntityId(entityAvatar.getId())
.setSceneEntityInfo(entityAvatar.toProto())
.setWeaponGuid(entityAvatar.getAvatar().getWeapon().getGuid())
.setWeaponEntityId(entityAvatar.getWeaponEntityId())
.setIsPlayerCurAvatar(p.getTeamManager().getCurrentAvatarEntity() == entityAvatar)
.setIsOnScene(p.getTeamManager().getCurrentAvatarEntity() == entityAvatar)
.setAvatarAbilityInfo(AbilitySyncStateInfo.newBuilder())
.setWeaponAbilityInfo(AbilitySyncStateInfo.newBuilder())
.setAbilityControlBlock(entityAvatar.getAbilityControlBlock());
if (player.getWorld().isMultiplayer()) {
avatarProto.setAvatarInfo(entityAvatar.getAvatar().toProto());