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synced 2026-05-20 17:09:51 +08:00
Update how scene/dungeon map points are handled
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@@ -1,5 +1,6 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.GetScenePointRspOuterClass.GetScenePointRsp;
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@@ -12,8 +13,12 @@ public class PacketGetScenePointRsp extends BasePacket {
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GetScenePointRsp.Builder p = GetScenePointRsp.newBuilder()
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.setSceneId(sceneId);
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for (int i = 1; i < 1000; i++) {
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p.addUnlockedPointList(i);
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if (GameData.getScenePointIdList().size() == 0) {
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for (int i = 1; i < 1000; i++) {
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p.addUnlockedPointList(i);
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}
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} else {
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p.addAllUnlockedPointList(GameData.getScenePointIdList());
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}
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for (int i = 1; i < 9; i++) {
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