Update how scene/dungeon map points are handled

This commit is contained in:
Melledy
2022-04-29 14:29:34 -07:00
Unverified
parent c2b45a7a0d
commit d64c26d4f5
8 changed files with 134 additions and 8 deletions
@@ -1,5 +1,6 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.data.GameData;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.GetScenePointRspOuterClass.GetScenePointRsp;
@@ -12,8 +13,12 @@ public class PacketGetScenePointRsp extends BasePacket {
GetScenePointRsp.Builder p = GetScenePointRsp.newBuilder()
.setSceneId(sceneId);
for (int i = 1; i < 1000; i++) {
p.addUnlockedPointList(i);
if (GameData.getScenePointIdList().size() == 0) {
for (int i = 1; i < 1000; i++) {
p.addUnlockedPointList(i);
}
} else {
p.addAllUnlockedPointList(GameData.getScenePointIdList());
}
for (int i = 1; i < 9; i++) {