Only deduct energy when elemental burst actually fires (#2424)

This commit is contained in:
longfruit
2023-11-05 11:57:17 -08:00
committed by GitHub
Unverified
parent d461ee2eb3
commit d224178a64
5 changed files with 91 additions and 5 deletions
@@ -21,8 +21,9 @@ import emu.grasscutter.net.proto.AbilityScalarValueEntryOuterClass.AbilityScalar
import emu.grasscutter.net.proto.ModifierActionOuterClass.ModifierAction;
import emu.grasscutter.server.event.player.PlayerUseSkillEvent;
import io.netty.util.concurrent.FastThreadLocalThread;
import java.util.HashMap;
import java.util.*;
import java.util.concurrent.*;
import java.util.function.Consumer;
import lombok.Getter;
public final class AbilityManager extends BasePlayerManager {
@@ -48,9 +49,56 @@ public final class AbilityManager extends BasePlayerManager {
}
@Getter private boolean abilityInvulnerable = false;
@Getter private Consumer<Integer> clearBurstEnergy;
private int burstCasterId;
private int burstSkillId;
public AbilityManager(Player player) {
super(player);
removePendingEnergyClear();
}
public void removePendingEnergyClear() {
this.clearBurstEnergy = null;
this.burstCasterId = 0;
this.burstSkillId = 0;
}
private void onPossibleElementalBurst(Ability ability, AbilityModifier modifier, int entityId) {
//
// Possibly clear avatar energy spent on elemental burst
// and set invulnerability.
//
// Problem: Burst can misfire occasionally, like hitting Q when
// dashing, doing E, or switching avatars. The client would
// still send EvtDoSkillSuccNotify, but the burst may not
// actually happen. We don't know when to clear avatar energy.
//
// When burst does happen, a number of AbilityInvokeEntry will
// come in. Use the Ability it references and search for any
// modifier with type=AvatarSkillStart, skillID=burst skill ID.
//
// If that is missing, search for modifier action that sets
// invulnerability as a fallback.
//
if (this.burstCasterId == 0) return;
boolean skillInvincibility = modifier.state == AbilityModifier.State.Invincible;
if (modifier.onAdded != null) {
skillInvincibility |= Arrays.stream(modifier.onAdded)
.filter(action ->
action.type == AbilityModifierAction.Type.AttachAbilityStateResistance &&
action.resistanceListID == 11002)
.toList().size() > 0;
}
if (this.clearBurstEnergy != null && this.burstCasterId == entityId &&
(ability.getAvatarSkillStartIds().contains(this.burstSkillId) || skillInvincibility)) {
Grasscutter.getLogger().trace("Caster ID's {} burst successful, clearing energy and setting invulnerability", entityId);
this.abilityInvulnerable = true;
this.clearBurstEnergy.accept(entityId);
this.removePendingEnergyClear();
}
}
public static void registerHandlers() {
@@ -280,8 +328,12 @@ public final class AbilityManager extends BasePlayerManager {
return;
}
// Set the player as invulnerable.
this.abilityInvulnerable = true;
// Track this elemental burst to possibly clear avatar energy later.
this.clearBurstEnergy = (ignored) ->
player.getEnergyManager().handleEvtDoSkillSuccNotify(
player.getSession(), skillId, casterId);
this.burstCasterId = casterId;
this.burstSkillId = skillId;
}
/**
@@ -454,6 +506,8 @@ public final class AbilityManager extends BasePlayerManager {
modifierData);
}
onPossibleElementalBurst(instancedAbility, modifierData, invoke.getEntityId());
AbilityModifierController modifier =
new AbilityModifierController(instancedAbility, instancedAbilityData, modifierData);