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change regionToId to constant
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37c0818332
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@ -23,6 +23,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.List;
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public class CombineManger extends BaseGameSystem {
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@ -148,23 +149,20 @@ public class CombineManger extends BaseGameSystem {
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// for yae miko, "Has a 25% chance to get 1 regional Character Talent Material (base
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// material excluded) when crafting. The rarity is that of the base material." from wiki
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// map of material id to region id
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HashMap<Integer, Integer> itemToRegion =
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new HashMap<>() {
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{
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put(104301, 1);
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put(104304, 1);
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put(104307, 1);
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put(104310, 2);
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put(104313, 2);
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put(104316, 2);
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put(104320, 3);
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put(104323, 3);
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put(104326, 3);
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put(104329, 4);
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put(104332, 4);
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put(104335, 4);
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}
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};
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Map<Integer, Integer> itemToRegion = Map.of(
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104301, 1,
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104304, 1,
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104307, 1,
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104310, 2,
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104313, 2,
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104316, 2,
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104320, 3,
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104323, 3,
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104326, 3,
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104329, 4,
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104332, 4,
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104335, 4
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);
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// get list of material id with every region
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HashMap<Integer, List<Integer>> regionToId = new HashMap<>();
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