mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-05-16 18:12:31 +08:00
Format code [skip actions]
This commit is contained in:
@@ -1,6 +1,5 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.binout.*;
|
||||
import emu.grasscutter.game.ability.*;
|
||||
@@ -122,8 +121,9 @@ public abstract class GameEntity {
|
||||
public void onAddAbilityModifier(AbilityModifier data) {
|
||||
// Set limbo state (invulnerability at a certain HP threshold)
|
||||
// if ability modifier calls for it
|
||||
if (data.state == AbilityModifier.State.Limbo &&
|
||||
data.properties != null && data.properties.Actor_HpThresholdRatio > .0f) {
|
||||
if (data.state == AbilityModifier.State.Limbo
|
||||
&& data.properties != null
|
||||
&& data.properties.Actor_HpThresholdRatio > .0f) {
|
||||
this.setLimbo(data.properties.Actor_HpThresholdRatio);
|
||||
}
|
||||
}
|
||||
@@ -198,8 +198,8 @@ public abstract class GameEntity {
|
||||
// Don't let entity die while in limbo.
|
||||
effectiveDamage = curHp - 1;
|
||||
}
|
||||
}
|
||||
else if (curHp != Float.POSITIVE_INFINITY && !lockHP || lockHP && curHp <= event.getDamage()) {
|
||||
} else if (curHp != Float.POSITIVE_INFINITY && !lockHP
|
||||
|| lockHP && curHp <= event.getDamage()) {
|
||||
effectiveDamage = event.getDamage();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user