Format code [skip actions]

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github-actions
2023-11-17 04:58:02 +00:00
Unverified
parent d8c3da8fcd
commit cdb0dc560a
6 changed files with 30 additions and 30 deletions
@@ -1,6 +1,5 @@
package emu.grasscutter.game.entity;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.*;
import emu.grasscutter.game.ability.*;
@@ -122,8 +121,9 @@ public abstract class GameEntity {
public void onAddAbilityModifier(AbilityModifier data) {
// Set limbo state (invulnerability at a certain HP threshold)
// if ability modifier calls for it
if (data.state == AbilityModifier.State.Limbo &&
data.properties != null && data.properties.Actor_HpThresholdRatio > .0f) {
if (data.state == AbilityModifier.State.Limbo
&& data.properties != null
&& data.properties.Actor_HpThresholdRatio > .0f) {
this.setLimbo(data.properties.Actor_HpThresholdRatio);
}
}
@@ -198,8 +198,8 @@ public abstract class GameEntity {
// Don't let entity die while in limbo.
effectiveDamage = curHp - 1;
}
}
else if (curHp != Float.POSITIVE_INFINITY && !lockHP || lockHP && curHp <= event.getDamage()) {
} else if (curHp != Float.POSITIVE_INFINITY && !lockHP
|| lockHP && curHp <= event.getDamage()) {
effectiveDamage = event.getDamage();
}