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Move gadget/monster creation events to after they are spawned in scene
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512021b234
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@ -28,6 +28,8 @@ import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
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import emu.grasscutter.net.proto.SceneGadgetInfoOuterClass.SceneGadgetInfo;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.net.proto.WorktopInfoOuterClass.WorktopInfo;
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import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.data.ScriptArgs;
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import emu.grasscutter.server.packet.send.PacketGadgetStateNotify;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.ProtoHelper;
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@ -139,6 +141,12 @@ public class EntityGadget extends EntityBaseGadget {
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return null;
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}
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@Override
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public void onCreate() {
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// Lua event
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getScene().getScriptManager().callEvent(EventType.EVENT_GADGET_CREATE, new ScriptArgs(this.getConfigId()));
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}
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@Override
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public void onDeath(int killerId) {
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@ -110,6 +110,12 @@ public class EntityMonster extends GameEntity {
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this.poseId = poseId;
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}
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@Override
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public void onCreate() {
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// Lua event
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getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_LIVE, new ScriptArgs(this.getConfigId()));
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}
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@Override
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public void onDeath(int killerId) {
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if (this.getSpawnEntry() != null) {
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@ -108,10 +108,6 @@ public abstract class GameEntity {
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this.lastMoveReliableSeq = lastMoveReliableSeq;
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}
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public abstract SceneEntityInfo toProto();
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public abstract void onDeath(int killerId);
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public void setFightProperty(FightProperty prop, float value) {
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this.getFightProperties().put(prop.getId(), value);
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}
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@ -219,4 +215,21 @@ public abstract class GameEntity {
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getScene().killEntity(this, 0);
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}
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}
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/**
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* Called when this entity is added to the world
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*/
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public void onCreate() {
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}
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/**
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* Called when this entity dies
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* @param killerId Entity id of the entity that killed this entity
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*/
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public void onDeath(int killerId) {
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}
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public abstract SceneEntityInfo toProto();
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}
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@ -311,6 +311,7 @@ public class Scene {
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private void addEntityDirectly(GameEntity entity) {
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getEntities().put(entity.getId(), entity);
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entity.onCreate(); // Call entity create event
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}
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public synchronized void addEntity(GameEntity entity) {
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@ -371,9 +371,6 @@ public class SceneScriptManager {
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this.getScriptMonsterSpawnService()
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.onMonsterCreatedListener.forEach(action -> action.onNotify(entity));
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// Lua event
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callEvent(EventType.EVENT_ANY_MONSTER_LIVE, new ScriptArgs(entity.getConfigId()));
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return entity;
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}
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