mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-05-17 01:43:06 +08:00
Move gadget/monster creation events to after they are spawned in scene
This commit is contained in:
@@ -107,10 +107,6 @@ public abstract class GameEntity {
|
||||
public void setLastMoveReliableSeq(int lastMoveReliableSeq) {
|
||||
this.lastMoveReliableSeq = lastMoveReliableSeq;
|
||||
}
|
||||
|
||||
public abstract SceneEntityInfo toProto();
|
||||
|
||||
public abstract void onDeath(int killerId);
|
||||
|
||||
public void setFightProperty(FightProperty prop, float value) {
|
||||
this.getFightProperties().put(prop.getId(), value);
|
||||
@@ -219,4 +215,21 @@ public abstract class GameEntity {
|
||||
getScene().killEntity(this, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this entity is added to the world
|
||||
*/
|
||||
public void onCreate() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this entity dies
|
||||
* @param killerId Entity id of the entity that killed this entity
|
||||
*/
|
||||
public void onDeath(int killerId) {
|
||||
|
||||
}
|
||||
|
||||
public abstract SceneEntityInfo toProto();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user