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Move gadget/monster creation events to after they are spawned in scene
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@@ -28,6 +28,8 @@ import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
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import emu.grasscutter.net.proto.SceneGadgetInfoOuterClass.SceneGadgetInfo;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.net.proto.WorktopInfoOuterClass.WorktopInfo;
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import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.data.ScriptArgs;
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import emu.grasscutter.server.packet.send.PacketGadgetStateNotify;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.ProtoHelper;
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@@ -138,6 +140,12 @@ public class EntityGadget extends EntityBaseGadget {
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public Int2FloatOpenHashMap getFightProperties() {
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return null;
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}
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@Override
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public void onCreate() {
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// Lua event
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getScene().getScriptManager().callEvent(EventType.EVENT_GADGET_CREATE, new ScriptArgs(this.getConfigId()));
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}
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@Override
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public void onDeath(int killerId) {
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