Revert Multi-threaded resource loading

This commit is contained in:
KingRainbow44
2023-05-20 02:55:33 -04:00
Unverified
parent 1a6fa43367
commit cad6e90c90
13 changed files with 117 additions and 233 deletions
@@ -3,7 +3,6 @@ package emu.grasscutter.game.tower;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.ResourceLoader;
import emu.grasscutter.data.excels.tower.TowerScheduleData;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
@@ -16,8 +15,7 @@ public class TowerSystem extends BaseGameSystem {
public TowerSystem(GameServer server) {
super(server);
ResourceLoader.runAsync(this::load);
this.load();
}
public synchronized void load() {