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Implement quest data field: gainItems
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@ -5,6 +5,7 @@ import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.game.quest.enums.*;
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import emu.grasscutter.game.quest.enums.*;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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@ -36,7 +37,9 @@ public class QuestData extends GameResource {
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@Getter private List<QuestExecParam> finishExec;
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@Getter private List<QuestExecParam> finishExec;
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@Getter private List<QuestExecParam> failExec;
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@Getter private List<QuestExecParam> failExec;
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@Getter private Guide guide;
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@Getter private Guide guide;
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@Getter private List<Integer> trialAvatarList;
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@Getter private List<Integer> trialAvatarList;
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@Getter private List<ItemParamData> gainItems;
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public static String questConditionKey(
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public static String questConditionKey(
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@Nonnull Enum<?> type, int firstParam, @Nullable String paramsStr) {
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@Nonnull Enum<?> type, int firstParam, @Nullable String paramsStr) {
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@ -226,14 +226,12 @@ public class GameQuest {
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ChapterStateOuterClass.ChapterState.CHAPTER_STATE_END));
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ChapterStateOuterClass.ChapterState.CHAPTER_STATE_END));
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}
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}
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// hard coding to give amber
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// Give items for completing the quest.
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if (getQuestData().getSubId() == 35402) {
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this.getQuestData().getGainItems().forEach(item ->
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getOwner().getInventory().addItem(1021, 1, ActionReason.QuestItem); // amber item id
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this.getOwner().getInventory().addItem(item, ActionReason.QuestItem));
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}
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this.save();
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this.save();
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Grasscutter.getLogger().debug("Quest {} was completed.", subQuestId);
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Grasscutter.getLogger().debug("Quest {} is finished", subQuestId);
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}
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}
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// TODO
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// TODO
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