Fix whitespace [skip actions]

This commit is contained in:
github-actions
2022-08-21 11:33:54 +00:00
Unverified
parent a746d11b6f
commit c517b8a2c9
919 changed files with 754457 additions and 3136 deletions
@@ -12,25 +12,25 @@ import emu.grasscutter.server.packet.send.*;
@Opcodes(PacketOpcodes.EnterSceneDoneReq)
public class HandlerEnterSceneDoneReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
// Finished loading
session.getPlayer().setSceneLoadState(SceneLoadState.LOADED);
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
// Finished loading
session.getPlayer().setSceneLoadState(SceneLoadState.LOADED);
// Done
// Done
session.send(new PacketPlayerTimeNotify(session.getPlayer())); // Probably not the right place
session.send(new PacketPlayerTimeNotify(session.getPlayer())); // Probably not the right place
// Spawn player in world
session.getPlayer().getScene().spawnPlayer(session.getPlayer());
// Spawn player in world
session.getPlayer().getScene().spawnPlayer(session.getPlayer());
// Spawn other entites already in world
session.getPlayer().getScene().showOtherEntities(session.getPlayer());
// Spawn other entites already in world
session.getPlayer().getScene().showOtherEntities(session.getPlayer());
// Locations
session.send(new PacketWorldPlayerLocationNotify(session.getPlayer().getWorld()));
session.send(new PacketScenePlayerLocationNotify(session.getPlayer().getScene()));
session.send(new PacketWorldPlayerRTTNotify(session.getPlayer().getWorld()));
// Locations
session.send(new PacketWorldPlayerLocationNotify(session.getPlayer().getWorld()));
session.send(new PacketScenePlayerLocationNotify(session.getPlayer().getScene()));
session.send(new PacketWorldPlayerRTTNotify(session.getPlayer().getWorld()));
// spawn NPC
session.getPlayer().getScene().loadNpcForPlayerEnter(session.getPlayer());
@@ -42,10 +42,10 @@ public class HandlerEnterSceneDoneReq extends PacketHandler {
Grasscutter.getLogger().debug("Loaded Scene {} Quest(s) Groupsuite(s): {}", session.getPlayer().getSceneId(), questGroupSuites);
session.send(new PacketGroupSuiteNotify(questGroupSuites));
// Reset timer for sending player locations
session.getPlayer().resetSendPlayerLocTime();
// Reset timer for sending player locations
session.getPlayer().resetSendPlayerLocTime();
//Rsp
session.send(new PacketEnterSceneDoneRsp(session.getPlayer()));
}
}
}