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Implement passJumpDungeon. Make dungeons kick you out to the correct scene (#2366)
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@@ -88,7 +88,7 @@ public final class DungeonSystem extends BaseGameSystem {
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return handler.execute(condition, params);
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}
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public boolean enterDungeon(Player player, int pointId, int dungeonId) {
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public boolean enterDungeon(Player player, int pointId, int dungeonId, boolean savePrevious) {
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DungeonData data = GameData.getDungeonDataMap().get(dungeonId);
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if (data == null) {
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@@ -103,7 +103,7 @@ public final class DungeonSystem extends BaseGameSystem {
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var sceneId = data.getSceneId();
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var scene = player.getScene();
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scene.setPrevScene(sceneId);
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if (savePrevious) scene.setPrevScene(scene.getId());
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if (player.getWorld().transferPlayerToScene(player, sceneId, data)) {
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scene = player.getScene();
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@@ -111,7 +111,7 @@ public final class DungeonSystem extends BaseGameSystem {
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scene.addDungeonSettleObserver(basicDungeonSettleObserver);
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}
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scene.setPrevScenePoint(pointId);
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if (savePrevious) scene.setPrevScenePoint(pointId);
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return true;
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}
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